本文整理汇总了C#中JoystickState.IsPressed方法的典型用法代码示例。如果您正苦于以下问题:C# JoystickState.IsPressed方法的具体用法?C# JoystickState.IsPressed怎么用?C# JoystickState.IsPressed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JoystickState
的用法示例。
在下文中一共展示了JoystickState.IsPressed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetPressedButton
/// <summary>
/// Loop though all buttons on the gamepad an see which one is pressed
/// </summary>
/// <returns>The pressed button</returns>
public int GetPressedButton()
{
int buttonIndex = -1;
_state = GetState();
var buttons = new bool[_state.GetButtons().Length];
for (int i = 0; i < buttons.Length; i++)
{
if (_state.IsPressed(i))
{
buttonIndex = i;
}
}
return buttonIndex;
}
示例2: IsButtonPressed
/// <summary>
/// Checks if a specified button is held down for more than one frame.
/// </summary>
/// <param name="buttonIndex">The index of the button that is checked.</param>
/// <returns>true if the button at the specified index is held down for more than one frame and false if not.</returns>
public bool IsButtonPressed(int buttonIndex)
{
_state = GetState();
if (_state.IsPressed(buttonIndex) && buttonsPressed[buttonIndex] == false)
{
buttonsPressed[buttonIndex] = true;
return true;
}
if (_state.IsReleased(buttonIndex) && buttonsPressed[buttonIndex])
{
buttonsPressed[buttonIndex] = false;
}
return false;
}