本文整理汇总了C#中Joystick.UpdateVirtualAxes方法的典型用法代码示例。如果您正苦于以下问题:C# Joystick.UpdateVirtualAxes方法的具体用法?C# Joystick.UpdateVirtualAxes怎么用?C# Joystick.UpdateVirtualAxes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Joystick
的用法示例。
在下文中一共展示了Joystick.UpdateVirtualAxes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: startObjective
public override IEnumerator startObjective()
{
player = GameObject.FindWithTag("Player").GetComponent<Player>();
//Moves the player closer to the gap
joyStickScript = joystick.GetComponent<Joystick>();
while (player.transform.position.x < 18)
{
joyStickScript.UpdateVirtualAxes(new Vector3(joyStickScript.m_StartPos.x + 20, joyStickScript.m_StartPos.y));
yield return new WaitForSeconds((float)0.01);
}
joyStickScript.OnPointerUp(null);
Text stageText = stageTextObject.GetComponent<Text>();
stageText.text = "Drop down the gap to respawn above";
//Enables the buttons
joystick.GetComponent<Image>().enabled = true;
while (!isCompleted())
{
yield return new WaitForSeconds((float)0.1);
}
//Disables the buttons
joystick.GetComponent<Image>().enabled = false;
stageText.text = "Remember! Enemies get a speed boost when they drop into a gap";
yield return new WaitForSeconds(3);
}