本文整理汇总了C#中Joystick.SetNotification方法的典型用法代码示例。如果您正苦于以下问题:C# Joystick.SetNotification方法的具体用法?C# Joystick.SetNotification怎么用?C# Joystick.SetNotification使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Joystick
的用法示例。
在下文中一共展示了Joystick.SetNotification方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AttachAsync
public Task AttachAsync(IntPtr window)
{
return Task.Factory.StartNew (() => {
this.input = new SharpDX.DirectInput.DirectInput();
int index = 2;
this.running = true;
lock (this.syncRoot) {
List<AutoResetEvent> resets = new List<AutoResetEvent>();
foreach (DeviceInstance di in this.input.GetDevices (DeviceClass.GameControl, DeviceEnumerationFlags.AttachedOnly)) {
AutoResetEvent reset = new AutoResetEvent (false);
var d = new Joystick (this.input, di.InstanceGuid);
d.Properties.BufferSize = 10;
d.SetCooperativeLevel (window, CooperativeLevel.Background | CooperativeLevel.NonExclusive);
d.SetNotification (reset);
d.Acquire();
resets.Add (reset);
this.joysticks.Add (di.InstanceGuid, d);
this.joystickIndexes.Add (index++, di.InstanceGuid);
}
this.waits = new AutoResetEvent[this.joysticks.Count + 2];
this.waits[0] = new AutoResetEvent (false);
this.keyboard = new Keyboard (this.input);
this.keyboard.Properties.BufferSize = 10;
this.keyboard.SetCooperativeLevel (window, CooperativeLevel.Background | CooperativeLevel.NonExclusive);
this.keyboard.SetNotification (this.waits[0]);
this.keyboard.Acquire();
this.waits[1] = new AutoResetEvent (false);
this.mouse = new Mouse (this.input);
this.mouse.Properties.BufferSize = 10;
this.mouse.SetCooperativeLevel (window, CooperativeLevel.Background | CooperativeLevel.NonExclusive);
this.mouse.SetNotification (this.waits[1]);
this.mouse.Acquire();
resets.CopyTo (this.waits, 2);
}
(this.inputRunnerThread = new Thread (InputRunner) {
Name = "DirectInput Runner",
IsBackground = true
}).Start();
});
}