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C# IceInternal.traceLevels方法代码示例

本文整理汇总了C#中IceInternal.traceLevels方法的典型用法代码示例。如果您正苦于以下问题:C# IceInternal.traceLevels方法的具体用法?C# IceInternal.traceLevels怎么用?C# IceInternal.traceLevels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IceInternal的用法示例。


在下文中一共展示了IceInternal.traceLevels方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ConnectionI

        internal ConnectionI(Communicator communicator, IceInternal.Instance instance,
                             IceInternal.ConnectionReaper reaper, IceInternal.Transceiver transceiver,
                             IceInternal.Connector connector, IceInternal.EndpointI endpoint, ObjectAdapter adapter)
        {
            _communicator = communicator;
            _instance = instance;
            _reaper = reaper;
            InitializationData initData = instance.initializationData();
            _transceiver = transceiver;
            _desc = transceiver.ToString();
            _type = transceiver.type();
            _connector = connector;
            _endpoint = endpoint;
            _adapter = adapter;
            _dispatcher = initData.dispatcher; // Cached for better performance.
            _logger = initData.logger; // Cached for better performance.
            _traceLevels = instance.traceLevels(); // Cached for better performance.
            _timer = instance.timer();
            _writeTimeout = new TimeoutCallback(this);
            _writeTimeoutScheduled = false;
            _writeStreamPos = -1;
            _readTimeout = new TimeoutCallback(this);
            _readTimeoutScheduled = false;
            _readStreamPos = -1;
            _warn = initData.properties.getPropertyAsInt("Ice.Warn.Connections") > 0;
            _warnUdp = initData.properties.getPropertyAsInt("Ice.Warn.Datagrams") > 0;
            _cacheBuffers = initData.properties.getPropertyAsIntWithDefault("Ice.CacheMessageBuffers", 1) == 1;
            _acmAbsoluteTimeoutMillis = 0;
            _nextRequestId = 1;
            _batchAutoFlush = initData.properties.getPropertyAsIntWithDefault("Ice.BatchAutoFlush", 1) > 0;
            _batchStream = new IceInternal.BasicStream(instance, Util.currentProtocolEncoding, _batchAutoFlush);
            _batchStreamInUse = false;
            _batchRequestNum = 0;
            _batchRequestCompress = false;
            _batchMarker = 0;
            _readStream = new IceInternal.BasicStream(instance, Util.currentProtocolEncoding);
            _readHeader = false;
            _writeStream = new IceInternal.BasicStream(instance, Util.currentProtocolEncoding);
            _dispatchCount = 0;
            _state = StateNotInitialized;

            _compressionLevel = initData.properties.getPropertyAsIntWithDefault("Ice.Compression.Level", 1);
            if(_compressionLevel < 1)
            {
                _compressionLevel = 1;
            }
            else if(_compressionLevel > 9)
            {
                _compressionLevel = 9;
            }

            ObjectAdapterI adapterImpl = _adapter as ObjectAdapterI;
            if(adapterImpl != null)
            {
                _servantManager = adapterImpl.getServantManager();
            }

            try
            {
                if(_endpoint.datagram())
                {
                    _acmTimeout = 0;
                }
                else
                {
                    if(adapterImpl != null)
                    {
                        _acmTimeout = adapterImpl.getACM();
                    }
                    else
                    {
                        _acmTimeout = _instance.clientACM();
                    }
                }

                if(adapterImpl != null)
                {
                    _threadPool = adapterImpl.getThreadPool();
                }
                else
                {
                    _threadPool = instance.clientThreadPool();
                }
                _threadPool.initialize(this);
            }
            catch(LocalException)
            {
                throw;
            }
            catch(System.Exception ex)
            {
                throw new SyscallException(ex);
            }
        }
开发者ID:sbesson,项目名称:zeroc-ice,代码行数:94,代码来源:ConnectionI.cs

示例2: ConnectionI

        internal ConnectionI(Communicator communicator, IceInternal.Instance instance,
                             IceInternal.ACMMonitor monitor, IceInternal.Transceiver transceiver,
                             IceInternal.Connector connector, IceInternal.EndpointI endpoint, ObjectAdapterI adapter)
        {
            _communicator = communicator;
            _instance = instance;
            _monitor = monitor;
            _transceiver = transceiver;
            _desc = transceiver.ToString();
            _type = transceiver.protocol();
            _connector = connector;
            _endpoint = endpoint;
            _adapter = adapter;
            InitializationData initData = instance.initializationData();
            _logger = initData.logger; // Cached for better performance.
            _traceLevels = instance.traceLevels(); // Cached for better performance.
            _timer = instance.timer();
            _writeTimeout = new TimeoutCallback(this);
            _writeTimeoutScheduled = false;
            _readTimeout = new TimeoutCallback(this);
            _readTimeoutScheduled = false;
            _warn = initData.properties.getPropertyAsInt("Ice.Warn.Connections") > 0;
            _warnUdp = initData.properties.getPropertyAsInt("Ice.Warn.Datagrams") > 0;
            _cacheBuffers = instance.cacheMessageBuffers() > 0;
            if(_monitor != null && _monitor.getACM().timeout > 0)
            {
                _acmLastActivity = IceInternal.Time.currentMonotonicTimeMillis();
            }
            else
            {
                _acmLastActivity = -1;
            }
            _nextRequestId = 1;
            _messageSizeMax = adapter != null ? adapter.messageSizeMax() : instance.messageSizeMax();
            _batchRequestQueue = new IceInternal.BatchRequestQueue(instance, _endpoint.datagram());
            _readStream = new IceInternal.BasicStream(instance, Util.currentProtocolEncoding);
            _readHeader = false;
            _readStreamPos = -1;
            _writeStream = new IceInternal.BasicStream(instance, Util.currentProtocolEncoding);
            _writeStreamPos = -1;
            _dispatchCount = 0;
            _state = StateNotInitialized;

            _compressionLevel = initData.properties.getPropertyAsIntWithDefault("Ice.Compression.Level", 1);
            if(_compressionLevel < 1)
            {
                _compressionLevel = 1;
            }
            else if(_compressionLevel > 9)
            {
                _compressionLevel = 9;
            }

            if(adapter != null)
            {
                _servantManager = adapter.getServantManager();
            }

            try
            {
                if(adapter != null)
                {
                    _threadPool = adapter.getThreadPool();
                }
                else
                {
                    _threadPool = instance.clientThreadPool();
                }
                _threadPool.initialize(this);
            }
            catch(LocalException)
            {
                throw;
            }
            catch(System.Exception ex)
            {
                throw new SyscallException(ex);
            }
        }
开发者ID:alexmnazarenko,项目名称:ice,代码行数:79,代码来源:ConnectionI.cs

示例3: ObjectAdapterI


//.........这里部分代码省略.........
                        //
                        // Make sure this router is not already registered with another adapter.
                        //
                        if(_routerInfo.getAdapter() != null)
                        {
                            Ice.AlreadyRegisteredException ex = new Ice.AlreadyRegisteredException();
                            ex.kindOfObject = "object adapter with router";
                            ex.id = instance_.identityToString(router.ice_getIdentity());
                            throw ex;
                        }

                        //
                        // Add the router's server proxy endpoints to this object
                        // adapter.
                        //
                        IceInternal.EndpointI[] endpoints = _routerInfo.getServerEndpoints();
                        for(int i = 0; i < endpoints.Length; ++i)
                        {
                            _routerEndpoints.Add(endpoints[i]);
                        }
                        _routerEndpoints.Sort(); // Must be sorted.

                        //
                        // Remove duplicate endpoints, so we have a list of unique endpoints.
                        //
                        for(int i = 0; i < _routerEndpoints.Count-1;)
                        {
                            IceInternal.EndpointI e1 = _routerEndpoints[i];
                            IceInternal.EndpointI e2 = _routerEndpoints[i + 1];
                            if(e1.Equals(e2))
                            {
                                _routerEndpoints.RemoveAt(i);
                            }
                            else
                            {
                                ++i;
                            }
                        }

                        //
                        // Associate this object adapter with the router. This way,
                        // new outgoing connections to the router's client proxy will
                        // use this object adapter for callbacks.
                        //
                        _routerInfo.setAdapter(this);
                    
                        //
                        // Also modify all existing outgoing connections to the
                        // router's client proxy to use this object adapter for
                        // callbacks.
                        //      
                        instance_.outgoingConnectionFactory().setRouterInfo(_routerInfo);
                    }
                }
                else
                {
                    //
                    // Parse the endpoints, but don't store them in the adapter. The connection
                    // factory might change it, for example, to fill in the real port number.
                    //
                    List<IceInternal.EndpointI> endpoints = 
                        parseEndpoints(properties.getProperty(_name + ".Endpoints"), true);
                    foreach(IceInternal.EndpointI endp in endpoints)
                    {
                        IceInternal.IncomingConnectionFactory factory =
                            new IceInternal.IncomingConnectionFactory(instance, endp, this, _name);
                        _incomingConnectionFactories.Add(factory);
                    }
                    if(endpoints.Count == 0)
                    {
                        IceInternal.TraceLevels tl = instance_.traceLevels();
                        if(tl.network >= 2)
                        {
                            instance_.initializationData().logger.trace(tl.networkCat, "created adapter `" + _name +
                                                                        "' without endpoints");
                        }
                    }
                
                    //
                    // Parse published endpoints.
                    //
                    _publishedEndpoints = parsePublishedEndpoints();
                }

                if(properties.getProperty(_name + ".Locator").Length > 0)
                {
                    setLocator(LocatorPrxHelper.uncheckedCast(
                        instance_.proxyFactory().propertyToProxy(_name + ".Locator")));
                }
                else
                {
                    setLocator(instance_.referenceFactory().getDefaultLocator());
                }
            }
            catch(LocalException)
            {
                destroy();
                throw;
            }
        }
开发者ID:Radulfr,项目名称:zeroc-ice,代码行数:101,代码来源:ObjectAdapterI.cs


注:本文中的IceInternal.traceLevels方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。