本文整理汇总了C#中IWorld.SetTileEntity方法的典型用法代码示例。如果您正苦于以下问题:C# IWorld.SetTileEntity方法的具体用法?C# IWorld.SetTileEntity怎么用?C# IWorld.SetTileEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IWorld
的用法示例。
在下文中一共展示了IWorld.SetTileEntity方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BlockMined
public override void BlockMined(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
var entity = world.GetTileEntity(descriptor.Coordinates);
if (entity != null)
{
foreach (var item in (NbtList)entity["Items"])
{
var manager = user.Server.GetEntityManagerForWorld(world);
var slot = ItemStack.FromNbt((NbtCompound)item);
manager.SpawnEntity(new ItemEntity(descriptor.Coordinates + new Vector3(0.5), slot));
}
world.SetTileEntity(descriptor.Coordinates, null);
}
base.BlockMined(descriptor, face, world, user);
}
示例2: BlockRightClicked
public override bool BlockRightClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
var adjacent = -Coordinates3D.One; // -1, no adjacent chest
var self = descriptor.Coordinates;
for (int i = 0; i < AdjacentBlocks.Length; i++)
{
var test = self + AdjacentBlocks[i];
if (world.GetBlockID(test) == ChestBlock.BlockID)
{
adjacent = test;
var up = world.BlockRepository.GetBlockProvider(world.GetBlockID(test + Coordinates3D.Up));
if (up.Opaque && !(up is WallSignBlock)) // Wall sign blocks are an exception
return false; // Obstructed
break;
}
}
var upSelf = world.BlockRepository.GetBlockProvider(world.GetBlockID(self + Coordinates3D.Up));
if (upSelf.Opaque && !(upSelf is WallSignBlock))
return false; // Obstructed
if (adjacent != -Coordinates3D.One)
{
// Ensure that chests are always opened in the same arrangement
if (adjacent.X < self.X ||
adjacent.Z < self.Z)
{
var _ = adjacent;
adjacent = self;
self = _; // Swap
}
}
var window = new ChestWindow((InventoryWindow)user.Inventory, adjacent != -Coordinates3D.One);
// Add items
var entity = world.GetTileEntity(self);
if (entity != null)
{
foreach (var item in (NbtList)entity["Items"])
{
var slot = ItemStack.FromNbt((NbtCompound)item);
window.ChestInventory[slot.Index] = slot;
}
}
// Add adjacent items
if (adjacent != -Coordinates3D.One)
{
entity = world.GetTileEntity(adjacent);
if (entity != null)
{
foreach (var item in (NbtList)entity["Items"])
{
var slot = ItemStack.FromNbt((NbtCompound)item);
window.ChestInventory[slot.Index + ChestWindow.DoubleChestSecondaryIndex] = slot;
}
}
}
window.WindowChange += (sender, e) =>
{
var entitySelf = new NbtList("Items", NbtTagType.Compound);
var entityAdjacent = new NbtList("Items", NbtTagType.Compound);
for (int i = 0; i < window.ChestInventory.Items.Length; i++)
{
var item = window.ChestInventory.Items[i];
if (!item.Empty)
{
if (i < ChestWindow.DoubleChestSecondaryIndex)
{
item.Index = i;
entitySelf.Add(item.ToNbt());
}
else
{
item.Index = i - ChestWindow.DoubleChestSecondaryIndex;
entityAdjacent.Add(item.ToNbt());
}
}
}
var newEntity = world.GetTileEntity(self);
if (newEntity == null)
newEntity = new NbtCompound(new[] { entitySelf });
else
newEntity["Items"] = entitySelf;
world.SetTileEntity(self, newEntity);
if (adjacent != -Coordinates3D.One)
{
newEntity = world.GetTileEntity(adjacent);
if (newEntity == null)
newEntity = new NbtCompound(new[] { entityAdjacent });
else
newEntity["Items"] = entityAdjacent;
world.SetTileEntity(adjacent, newEntity);
}
};
user.OpenWindow(window);
return false;
}
示例3: SetState
private void SetState(IWorld world, Coordinates3D coords, FurnaceState state)
{
world.SetTileEntity(coords, new NbtCompound(new NbtTag[]
{
new NbtShort("BurnTime", state.BurnTimeRemaining),
new NbtShort("BurnTotal", state.BurnTimeTotal),
new NbtShort("CookTime", state.CookTime),
new NbtList("Items", new[]
{
state.Items[0].ToNbt(),
state.Items[1].ToNbt(),
state.Items[2].ToNbt()
}, NbtTagType.Compound)
}));
UpdateWindows(coords, state);
}
示例4: BlockMined
public override void BlockMined(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
world.SetTileEntity(descriptor.Coordinates, null);
base.BlockMined(descriptor, face, world, user);
}