当前位置: 首页>>代码示例>>C#>>正文


C# IWorld.GetBlockID方法代码示例

本文整理汇总了C#中IWorld.GetBlockID方法的典型用法代码示例。如果您正苦于以下问题:C# IWorld.GetBlockID方法的具体用法?C# IWorld.GetBlockID怎么用?C# IWorld.GetBlockID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IWorld的用法示例。


在下文中一共展示了IWorld.GetBlockID方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryGrowth

 private void TryGrowth(IMultiplayerServer server, Coordinates3D coords, IWorld world)
 {
     if (world.GetBlockID(coords) != BlockID)
         return;
     // Find current height of stalk
     int height = 0;
     for (int y = -MaxGrowHeight; y <= MaxGrowHeight; y++)
     {
         if (world.GetBlockID(coords + (Coordinates3D.Down * y)) == BlockID)
             height++;
     }
     if (height < MaxGrowHeight)
     {
         var meta = world.GetMetadata(coords);
         meta++;
         world.SetMetadata(coords, meta);
         var chunk = world.FindChunk(coords);
         if (meta == 15)
         {
             if (world.GetBlockID(coords + Coordinates3D.Up) == 0)
             {
                 world.SetBlockID(coords + Coordinates3D.Up, BlockID);
                 server.Scheduler.ScheduleEvent("cactus", chunk,
                     TimeSpan.FromSeconds(MathHelper.Random.Next(MinGrowthSeconds, MaxGrowthSeconds)),
                     (_server) => TryGrowth(_server, coords + Coordinates3D.Up, world));
             }
         }
         else
         {
             server.Scheduler.ScheduleEvent("cactus", chunk,
                 TimeSpan.FromSeconds(MathHelper.Random.Next(MinGrowthSeconds, MaxGrowthSeconds)),
                 (_server) => TryGrowth(_server, coords, world));
         }
     }
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:35,代码来源:CactusBlock.cs

示例2: ValidCactusPosition

        public bool ValidCactusPosition(BlockDescriptor descriptor, IBlockRepository repository, IWorld world, bool checkNeighbor = true, bool checkSupport = true)
        {
            if (checkNeighbor)
            {
                var adjacent = new Coordinates3D[]
                {
                    descriptor.Coordinates + Coordinates3D.North,
                    descriptor.Coordinates + Coordinates3D.East,
                    descriptor.Coordinates + Coordinates3D.South,
                    descriptor.Coordinates + Coordinates3D.West,
                };

                foreach (var coords in adjacent)
                    if (world.GetBlockID(coords) != AirBlock.BlockID)
                        return false;
            }

            if (checkSupport)
            {
                var supportingBlock = repository.GetBlockProvider(world.GetBlockID(descriptor.Coordinates + Coordinates3D.Down));
                if ((supportingBlock.ID != CactusBlock.BlockID) && (supportingBlock.ID != SandBlock.BlockID))
                    return false;
            }

            return true;
        }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:26,代码来源:CactusBlock.cs

示例3: ItemUsedOnBlock

 public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
 {
     var bottom = coordinates + MathHelper.BlockFaceToCoordinates(face);
     var top = bottom + Coordinates3D.Up;
     if (world.GetBlockID(top) != 0 || world.GetBlockID(bottom) != 0)
         return;
     DoorFlags direction;
     switch (MathHelper.DirectionByRotationFlat(user.Entity.Yaw))
     {
         case Direction.North:
             direction = DoorFlags.Northwest;
             break;
         case Direction.South:
             direction = DoorFlags.Southeast;
             break;
         case Direction.East:
             direction = DoorFlags.Northeast;
             break;
         default: // Direction.West:
             direction = DoorFlags.Southwest;
             break;
     }
     user.Server.BlockUpdatesEnabled = false;
     world.SetBlockID(bottom, BlockID);
     world.SetMetadata(bottom, (byte)direction);
     world.SetBlockID(top, BlockID);
     world.SetMetadata(top, (byte)(direction | DoorFlags.Upper));
     user.Server.BlockUpdatesEnabled = true;
     item.Count--;
     user.Inventory[user.SelectedSlot] = item;
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:31,代码来源:DoorItem.cs

示例4: ValidPlacement

 public static bool ValidPlacement(BlockDescriptor descriptor, IWorld world)
 {
     var below = world.GetBlockID(descriptor.Coordinates + Coordinates3D.Down);
     if (below != SugarcaneBlock.BlockID && below != GrassBlock.BlockID && below != DirtBlock.BlockID)
         return false;
     var toCheck = new[]
     {
         Coordinates3D.Down + Coordinates3D.Left,
         Coordinates3D.Down + Coordinates3D.Right,
         Coordinates3D.Down + Coordinates3D.Backwards,
         Coordinates3D.Down + Coordinates3D.Forwards
     };
     if (below != BlockID)
     {
         bool foundWater = false;
         for (int i = 0; i < toCheck.Length; i++)
         {
             var id = world.GetBlockID(descriptor.Coordinates + toCheck[i]);
             if (id == WaterBlock.BlockID || id == StationaryWaterBlock.BlockID)
             {
                 foundWater = true;
                 break;
             }
         }
         return foundWater;
     }
     return true;
 }
开发者ID:Luigifan,项目名称:TrueCraft,代码行数:28,代码来源:SugarcaneBlock.cs

示例5: HydrationCheckEvent

 void HydrationCheckEvent(IMultiplayerServer server, Coordinates3D coords, IWorld world)
 {
     if (world.GetBlockID(coords) != BlockID)
         return;
     if (MathHelper.Random.Next(3) == 0)
     {
         var meta = world.GetMetadata(coords);
         if (IsHydrated(coords, world) && meta != 15)
             meta++;
         else
         {
             meta--;
             if (meta == 0)
             {
                 world.SetBlockID(coords, BlockID);
                 return;
             }
         }
         world.SetMetadata(coords, meta);
     }
     var chunk = world.FindChunk(coords);
     server.Scheduler.ScheduleEvent("farmland", chunk,
         TimeSpan.FromSeconds(UpdateIntervalSeconds),
         _server => HydrationCheckEvent(_server, coords, world));
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:25,代码来源:FarmlandBlock.cs

示例6: ValidBedPosition

 public bool ValidBedPosition(BlockDescriptor descriptor, IBlockRepository repository, IWorld world, bool checkNeighbor = true, bool checkSupport = false)
 {
     if (checkNeighbor)
     {
         var other = Coordinates3D.Zero;
         switch ((BedDirection)(descriptor.Metadata & 0x3))
         {
             case BedDirection.East:
                 other = Coordinates3D.East;
                 break;
             case BedDirection.West:
                 other = Coordinates3D.West;
                 break;
             case BedDirection.North:
                 other = Coordinates3D.North;
                 break;
             case BedDirection.South:
                 other = Coordinates3D.South;
                 break;
         }
         if ((descriptor.Metadata & (byte)BedType.Head) == (byte)BedType.Head)
             other = -other;
         if (world.GetBlockID(descriptor.Coordinates + other) != BedBlock.BlockID)
             return false;
     }
     if (checkSupport)
     {
         var supportingBlock = repository.GetBlockProvider(world.GetBlockID(descriptor.Coordinates + Coordinates3D.Down));
         if (!supportingBlock.Opaque)
             return false;
     }
     return true;
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:33,代码来源:BedBlock.cs

示例7: BlockUpdate

 public override void BlockUpdate(BlockDescriptor descriptor, BlockDescriptor source, IMultiplayerServer server, IWorld world)
 {
     bool upper = ((DoorItem.DoorFlags)descriptor.Metadata & DoorItem.DoorFlags.Upper) == DoorItem.DoorFlags.Upper;
     var other = upper ? Coordinates3D.Down : Coordinates3D.Up;
     if (world.GetBlockID(descriptor.Coordinates + other) != ID)
         world.SetBlockID(descriptor.Coordinates, 0);
 }
开发者ID:Gbear605,项目名称:TrueCraft,代码行数:7,代码来源:DoorBlock.cs

示例8: ItemUsedOnBlock

 public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
 {
     coordinates += MathHelper.BlockFaceToCoordinates(face);
     if (world.GetBlockID(coordinates) == AirBlock.BlockID)
     {
         world.SetBlockID(coordinates, FireBlock.BlockID);
     }
 }
开发者ID:KayleeSmall,项目名称:TrueCraft,代码行数:8,代码来源:FlintAndSteelItem.cs

示例9: GetBoundingBox

 public BoundingBox? GetBoundingBox(IWorld world, Coordinates3D coordinates)
 {
     // TODO: Block-specific bounding boxes
     var id = world.GetBlockID(coordinates);
     if (id == 0) return null;
     var provider = BlockProviders[id];
     return provider.BoundingBox;
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:8,代码来源:BlockRepository.cs

示例10: BlockUpdate

 public override void BlockUpdate(BlockDescriptor descriptor, BlockDescriptor source, IMultiplayerServer server, IWorld world)
 {
     if (world.GetBlockID(descriptor.Coordinates + Coordinates3D.Down) == AirBlock.BlockID)
     {
         world.SetBlockID(descriptor.Coordinates, AirBlock.BlockID);
         server.GetEntityManagerForWorld(world).SpawnEntity(new FallingGravelEntity(descriptor.Coordinates));
     }
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:8,代码来源:GravelBlock.cs

示例11: BlockUpdate

 public override void BlockUpdate(BlockDescriptor descriptor, BlockDescriptor source, IMultiplayerServer server, IWorld world)
 {
     if (world.GetBlockID(descriptor.Coordinates + Coordinates3D.Down) != FarmlandBlock.BlockID)
     {
         GenerateDropEntity(descriptor, world, server);
         world.SetBlockID(descriptor.Coordinates, 0);
     }
 }
开发者ID:Luigifan,项目名称:TrueCraft,代码行数:8,代码来源:CropsBlock.cs

示例12: ScheduleNextEvent

 public void ScheduleNextEvent(Coordinates3D coords, IWorld world, IMultiplayerServer server)
 {
     if (world.GetBlockID(coords) == StillID)
         return;
     var chunk = world.FindChunk(coords);
     server.Scheduler.ScheduleEvent("fluid", chunk,
         TimeSpan.FromSeconds(SecondsBetweenUpdates), (_server) =>
         AutomataUpdate(_server, world, coords));
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:9,代码来源:FluidBlock.cs

示例13: ItemUsedOnBlock

 public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
 {
     if (world.GetBlockID(coordinates) == FarmlandBlock.BlockID)
     {
         world.SetBlockID(coordinates + MathHelper.BlockFaceToCoordinates(face), CropsBlock.BlockID);
         world.BlockRepository.GetBlockProvider(CropsBlock.BlockID).BlockPlaced(
             new BlockDescriptor { Coordinates = coordinates }, face, world, user);
     }
 }
开发者ID:Luigifan,项目名称:TrueCraft,代码行数:9,代码来源:SeedsItem.cs

示例14: ItemUsedOnBlock

 public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
 {
     coordinates += MathHelper.BlockFaceToCoordinates(face);
     if (item.ID == ItemID) // Empty bucket
     {
         var block = world.GetBlockID(coordinates);
         if (block == WaterBlock.BlockID || block == StationaryWaterBlock.BlockID)
         {
             var meta = world.GetMetadata(coordinates);
             if (meta == 0) // Is source block?
             {
                 user.Inventory[user.SelectedSlot] = new ItemStack(WaterBucketItem.ItemID);
                 world.SetBlockID(coordinates, 0);
             }
         }
         else if (block == LavaBlock.BlockID || block == StationaryLavaBlock.BlockID)
         {
             var meta = world.GetMetadata(coordinates);
             if (meta == 0) // Is source block?
             {
                 user.Inventory[user.SelectedSlot] = new ItemStack(LavaBucketItem.ItemID);
                 world.SetBlockID(coordinates, 0);
             }
         }
     }
     else
     {
         var provider = user.Server.BlockRepository.GetBlockProvider(world.GetBlockID(coordinates));
         if (!provider.Opaque)
         {
             if (RelevantBlockType != null)
             {
                 var blockType = RelevantBlockType.Value;
                 user.Server.BlockUpdatesEnabled = false;
                 world.SetBlockID(coordinates, blockType);
                 world.SetMetadata(coordinates, 0); // Source block
                 user.Server.BlockUpdatesEnabled = true;
                 var liquidProvider = world.BlockRepository.GetBlockProvider(blockType);
                 liquidProvider.BlockPlaced(new BlockDescriptor { Coordinates = coordinates }, face, world, user);
             }
             user.Inventory[user.SelectedSlot] = new ItemStack(BucketItem.ItemID);
         }
     }
 }
开发者ID:Luigifan,项目名称:TrueCraft,代码行数:44,代码来源:BucketItem.cs

示例15: ItemUsedOnBlock

 public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
 {
     var id = world.GetBlockID(coordinates);
     if (id == DirtBlock.BlockID || id == GrassBlock.BlockID)
     {
         world.SetBlockID(coordinates, FarmlandBlock.BlockID);
         user.Server.BlockRepository.GetBlockProvider(FarmlandBlock.BlockID).BlockPlaced(
             new BlockDescriptor { Coordinates = coordinates }, face, world, user);
     }
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:10,代码来源:HoeItem.cs


注:本文中的IWorld.GetBlockID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。