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C# IWorld.IsValidPosition方法代码示例

本文整理汇总了C#中IWorld.IsValidPosition方法的典型用法代码示例。如果您正苦于以下问题:C# IWorld.IsValidPosition方法的具体用法?C# IWorld.IsValidPosition怎么用?C# IWorld.IsValidPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IWorld的用法示例。


在下文中一共展示了IWorld.IsValidPosition方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ScheduledUpdate

 private void ScheduledUpdate(IWorld world, Coordinates3D coords)
 {
     if (world.IsValidPosition(coords + Coordinates3D.Up))
     {
         var id = world.GetBlockID(coords + Coordinates3D.Up);
         var provider = world.BlockRepository.GetBlockProvider(id);
         if (provider.Opaque)
             world.SetBlockID(coords, DirtBlock.BlockID);
     }
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:10,代码来源:GrassBlock.cs

示例2: DoUpdate

        public void DoUpdate(IMultiplayerServer server, IWorld world, BlockDescriptor descriptor)
        {
            var down = descriptor.Coordinates + Coordinates3D.Down;

            var current = world.GetBlockID(descriptor.Coordinates);
            if (current != FireBlock.BlockID && current != LavaBlock.BlockID && current != StationaryLavaBlock.BlockID)
                return;

            // Decay
            var meta = world.GetMetadata(descriptor.Coordinates);
            meta++;
            if (meta == 0xE)
            {
                if (!world.IsValidPosition(down) || world.GetBlockID(down) != NetherrackBlock.BlockID)
                {
                    world.SetBlockID(descriptor.Coordinates, AirBlock.BlockID);
                    return;
                }
            }
            world.SetMetadata(descriptor.Coordinates, meta);

            if (meta > 9)
            {
                var pick = AdjacentBlocks[meta % AdjacentBlocks.Length];
                var provider = BlockRepository
                    .GetBlockProvider(world.GetBlockID(pick + descriptor.Coordinates));
                if (provider.Flammable)
                    world.SetBlockID(pick + descriptor.Coordinates, AirBlock.BlockID);
            }

            // Spread
            DoSpread(server, world, descriptor);

            // Schedule next event
            ScheduleUpdate(server, world, descriptor);
        }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:36,代码来源:FireBlock.cs

示例3: TrySpread

 public void TrySpread(Coordinates3D coords, IWorld world, IMultiplayerServer server)
 {
     if (!world.IsValidPosition(coords + Coordinates3D.Up))
         return;
     var sky = world.GetSkyLight(coords + Coordinates3D.Up);
     var block = world.GetBlockLight(coords + Coordinates3D.Up);
     if (sky < 9 && block < 9)
         return;
     for (int i = 0, j = MathHelper.Random.Next(GrowthCandidates.Length); i < GrowthCandidates.Length; i++, j++)
     {
         var candidate = GrowthCandidates[j % GrowthCandidates.Length] + coords;
         if (!world.IsValidPosition(candidate) || !world.IsValidPosition(candidate + Coordinates3D.Up))
             continue;
         var id = world.GetBlockID(candidate);
         if (id == DirtBlock.BlockID)
         {
             var _sky = world.GetSkyLight(candidate + Coordinates3D.Up);
             var _block = world.GetBlockLight(candidate + Coordinates3D.Up);
             if (_sky < 4 && _block < 4)
                 continue;
             // TODO: Check for blocks above this one with light modifier >= 2 (and if so skip this block)
             world.SetBlockID(candidate, GrassBlock.BlockID);
             var chunk = world.FindChunk(candidate);
             server.Scheduler.ScheduleEvent(chunk,
                 DateTime.UtcNow.AddSeconds(MathHelper.Random.Next(MinGrowthTime, MaxGrowthTime)),
                 s => TrySpread(candidate, world, server));
             break;
         }
     }
 }
开发者ID:zevipa,项目名称:TrueCraft,代码行数:30,代码来源:GrassBlock.cs

示例4: BlockLeftClicked

 public virtual void BlockLeftClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
 {
     var coords = descriptor.Coordinates + MathHelper.BlockFaceToCoordinates(face);
     if (world.IsValidPosition(coords) && world.GetBlockID(coords) == FireBlock.BlockID)
         world.SetBlockID(coords, 0);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:6,代码来源:BlockProvider.cs

示例5: TrySpread

 public void TrySpread(Coordinates3D coords, IWorld world, IMultiplayerServer server)
 {
     if (!world.IsValidPosition(coords + Coordinates3D.Up))
         return;
     var sky = world.GetSkyLight(coords + Coordinates3D.Up);
     var block = world.GetBlockLight(coords + Coordinates3D.Up);
     if (sky < 9 && block < 9)
         return;
     for (int i = 0, j = MathHelper.Random.Next(GrowthCandidates.Length); i < GrowthCandidates.Length; i++, j++)
     {
         var candidate = GrowthCandidates[j % GrowthCandidates.Length] + coords;
         if (!world.IsValidPosition(candidate) || !world.IsValidPosition(candidate + Coordinates3D.Up))
             continue;
         var id = world.GetBlockID(candidate);
         if (id == DirtBlock.BlockID)
         {
             var _sky = world.GetSkyLight(candidate + Coordinates3D.Up);
             var _block = world.GetBlockLight(candidate + Coordinates3D.Up);
             if (_sky < 4 && _block < 4)
                 continue;
             IChunk chunk = world.FindChunk(candidate);
             bool grow = true;
             for (int y = candidate.Y; y < chunk.GetHeight((byte)candidate.X, (byte)candidate.Z); y++)
             {
                 var b = world.GetBlockID(new Coordinates3D(candidate.X, y, candidate.Z));
                 var p = world.BlockRepository.GetBlockProvider(b);
                 if (p.LightOpacity >= 2)
                 {
                     grow = false;
                     break;
                 }
             }
             world.SetBlockID(candidate, GrassBlock.BlockID);
             server.Scheduler.ScheduleEvent(chunk,
                 DateTime.UtcNow.AddSeconds(MathHelper.Random.Next(MinGrowthTime, MaxGrowthTime)),
                 s => TrySpread(candidate, world, server));
             break;
         }
     }
 }
开发者ID:KayleeSmall,项目名称:TrueCraft,代码行数:40,代码来源:GrassBlock.cs


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