本文整理汇总了C#中IPlayer.UpdatePositionFromNetwork方法的典型用法代码示例。如果您正苦于以下问题:C# IPlayer.UpdatePositionFromNetwork方法的具体用法?C# IPlayer.UpdatePositionFromNetwork怎么用?C# IPlayer.UpdatePositionFromNetwork使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IPlayer
的用法示例。
在下文中一共展示了IPlayer.UpdatePositionFromNetwork方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RefreshPlayerValuesFromState
public void RefreshPlayerValuesFromState(IPlayer player)
{
// TODO: Implement a rolling average
player.UpdatePositionFromNetwork(this.Position, 0.1f);
player.Health = this.Health;
player.Status = this.Status;
if (player.Status == player.PendingStatus)
{
// When the PendingStatus is achieved, we can reset it
player.PendingStatus = null;
}
foreach (var shot in this.NewShots)
{
player.Shoot(shot.EndPoint);
}
player.PlayerScore.Kills = this.Score.Kills;
player.PlayerScore.Deaths = this.Score.Deaths;
}
示例2: LocalPlayerPositionNotUpdatedFromNetwork
public void LocalPlayerPositionNotUpdatedFromNetwork()
{
player = new LocalPlayer(stubPlayerSettings, stubPhysicsComponent, stubBoundaryCollider, stubWeapons, stubTimer);
player.Position = new Vector2(100, 200);
player.UpdatePositionFromNetwork(new Vector2(300, 400), 1f);
Assert.AreEqual(new Vector2(100, 200), player.Position);
}