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C# IPlayer.Move方法代码示例

本文整理汇总了C#中IPlayer.Move方法的典型用法代码示例。如果您正苦于以下问题:C# IPlayer.Move方法的具体用法?C# IPlayer.Move怎么用?C# IPlayer.Move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IPlayer的用法示例。


在下文中一共展示了IPlayer.Move方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetNextFigureMove

 public Move GetNextFigureMove(IPlayer player,IBoard board)
 {
     Console.Write("{0} is next ", player.Name);
     var command = Console.ReadLine();
     Move move = player.Move(command,board);
     return move;
 }
开发者ID:havaliova,项目名称:King-Survival-4,代码行数:7,代码来源:ConsoleInputProvider.cs

示例2: Execute

        public void Execute(IPlayer player)
        {
            if (String.IsNullOrEmpty(player.ReceivedInput))
                return;

            string[] args = player.ReceivedInput.Split(' ');
            string direction = String.Empty;

            if (args.Length >= 2) //will always be at least 1, as the command itself is at index 0, making length 1
                direction = args[1]; //Assume Walk North, so [1] = North (or any other direction)
            else
            {
                player.SendMessage("Please specify which direction you would like to walk.");
                return;
            }

            AvailableTravelDirections travelDirection = TravelDirections.GetTravelDirectionValue(direction);

            if (travelDirection == AvailableTravelDirections.None)
            {
                player.SendMessage("Invalid direction!");
                return;
            }

            if (player.Location.DoorwayExists(travelDirection))
            {
                IDoor door = player.Location.GetDoorway(travelDirection);
                player.Move(door.Arrival);

                //Make sure we have a valid save path
                var filePath = Path.Combine(Directory.GetCurrentDirectory(), EngineSettings.Default.PlayerSavePath, player.Username + ".char");
                var path = Path.GetDirectoryName(filePath);

                if (!Directory.Exists(path))
                {
                    Directory.CreateDirectory(path);
                }

                //Save the player using our serialization class
                FileIO fileSave = new FileIO();
                fileSave.Save(player, filePath);
            }

            player.SwitchState(new LookingState());
        }
开发者ID:ramseur,项目名称:MudDesigner,代码行数:45,代码来源:WalkCommand.cs

示例3: Test_Player_DiagonalAsc_Row1

        public void Test_Player_DiagonalAsc_Row1(IPlayer player, int value)
        {
            var board = new Board();
            board.AddMove(new Move(0, 2), 1);
            board.AddMove(new Move(2, 0), 1);
            board.AddMove(new Move(0, 1), 2);
            board.AddMove(new Move(1, 2), 2);

            player.Board = board;
            player.Value = value;

            var expectedMove = new Move(1, 1);
            for (int i = 0; i < AMOUNT_OF_ASSERTIONS; i++)
            {
                var move = player.Move();
                Assert.AreEqual(expectedMove, move);
                Thread.Sleep(1);
            }
        }
开发者ID:emanuelmch,项目名称:batttlestar,代码行数:19,代码来源:Player_FinishingMove_Diagonal.cs


注:本文中的IPlayer.Move方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。