本文整理汇总了C#中IEffect.CommitChanges方法的典型用法代码示例。如果您正苦于以下问题:C# IEffect.CommitChanges方法的具体用法?C# IEffect.CommitChanges怎么用?C# IEffect.CommitChanges使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IEffect
的用法示例。
在下文中一共展示了IEffect.CommitChanges方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
public void Render(IEffect effect)
{
effect.SetTexture("tex0", _noTexture);
effect.CommitChanges();
_vertexRenderer.RenderForShader(PrimitiveType.LineList, 0, 3);
}
示例2: Render
public void Render(ModelInstance modelInstance, IEffect effect)
{
foreach (var meshInstance in modelInstance.MeshInstances)
{
var renderer = GetRendererFor(meshInstance);
var dataStream = renderer.LockVertexBuffer();
dataStream.WriteRange(meshInstance.VertexBuffer);
renderer.UnlockVertexBuffer();
if (meshInstance.TextureArea == null)
{
meshInstance.TextureArea = _graphicsContext.GetTexture(meshInstance.TextureName);
}
if (meshInstance.TextureName != _lastTextureName)
{
_lastTextureName = meshInstance.TextureName;
effect.SetTexture("tex0", meshInstance.TextureArea);
effect.CommitChanges();
}
renderer.RenderForShader(PrimitiveType.TriangleList, 0, meshInstance.TriangleCount);
}
}