当前位置: 首页>>代码示例>>C#>>正文


C# IDebugDraw.drawLine方法代码示例

本文整理汇总了C#中IDebugDraw.drawLine方法的典型用法代码示例。如果您正苦于以下问题:C# IDebugDraw.drawLine方法的具体用法?C# IDebugDraw.drawLine怎么用?C# IDebugDraw.drawLine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDebugDraw的用法示例。


在下文中一共展示了IDebugDraw.drawLine方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CalcPenDepth


//.........这里部分代码省略.........
                    seperatingAxisInB = Vector3.TransformNormal(norm, transB);
                    pInA = convexA.localGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInA);
                    qInB = convexB.localGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInB);
                    pWorld = Vector3.Transform(pInA, transA);
                    qWorld = Vector3.Transform(qInB, transB);
                    if (check2d)
                    {
                        pWorld.Z = 0.0f;
                        qWorld.Z = 0.0f;
                    }

                    w = qWorld - pWorld;
                    float delta = Vector3.Dot(norm, w);
                    //find smallest delta
                    if (delta < minProj)
                    {
                        minProj = delta;
                        minNorm = norm;
                        minA = pWorld;
                        minB = qWorld;
                    }
                }
	        }
#endif //USE_BATCHED_SUPPORT

            //add the margins

            minA += minNorm * convexA.GetMarginNonVirtual();
            minB -= minNorm * convexB.GetMarginNonVirtual();
            //no penetration
            if (minProj < 0f)
            {
                return false;
            }

            float extraSeparation = 0.5f;///scale dependent
            minProj += extraSeparation + (convexA.GetMarginNonVirtual() + convexB.GetMarginNonVirtual());

#if DEBUG_DRAW
	        if (debugDraw)
	        {
		        Vector3 color = new Vector3(0,1,0);
		        debugDraw.drawLine(minA,minB,color);
		        color = new Vector3(1,1,1);
		        Vector3 vec = minB-minA;
		        float prj2 = Vector3.Dot(minNorm,vec);
		        debugDraw.drawLine(minA,minA+(minNorm*minProj),color);

	        }
#endif //DEBUG_DRAW



            GjkPairDetector gjkdet = new GjkPairDetector(convexA, convexB, simplexSolver, null);

            float offsetDist = minProj;
            Vector3 offset = minNorm * offsetDist;

            ClosestPointInput input = new ClosestPointInput();

            Vector3 newOrg = transA.Translation + offset;

            Matrix displacedTrans = transA;
            displacedTrans.Translation = newOrg;

            input.m_transformA = displacedTrans;
            input.m_transformB = transB;
            input.m_maximumDistanceSquared = float.MaxValue;

            MinkowskiIntermediateResult res = new MinkowskiIntermediateResult();
            Vector3 temp = -minNorm;
            gjkdet.SetCachedSeperatingAxis(-minNorm);

            gjkdet.GetClosestPoints(input, res, debugDraw,false);

            float correctedMinNorm = minProj - res.m_depth;

            //the penetration depth is over-estimated, relax it
            float penetration_relaxation = 1f;
            minNorm *= penetration_relaxation;

            if (res.m_hasResult)
            {

                pa = res.m_pointInWorld - minNorm * correctedMinNorm;
                pb = res.m_pointInWorld;
                v = minNorm;

#if DEBUG_DRAW
		        if (debugDraw != null)
		        {
			        Vector3 color = new Vector3(1,0,0);
			        debugDraw.drawLine(pa,pb,color);
		        }
#endif//DEBUG_DRAW


            }
            return res.m_hasResult;
        }
开发者ID:HaKDMoDz,项目名称:InVision,代码行数:101,代码来源:MinkowskiPenetrationDepthSolver.cs

示例2: CalcPenDepth


//.........这里部分代码省略.........
                    qInB = convexB.LocalGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInB);
                    pWorld = IndexedVector3.Transform(pInA, transA);
                    qWorld = IndexedVector3.Transform(qInB, transB);
                    if (check2d)
                    {
                        pWorld.Z = 0.0f;
                        qWorld.Z = 0.0f;
                    }

                    w = qWorld - pWorld;
                    float delta = IndexedVector3.Dot(norm, w);
                    //find smallest delta
                    if (delta < minProj)
                    {
                        minProj = delta;
                        minNorm = norm;
                        minA = pWorld;
                        minB = qWorld;
                    }
                }
	        }
#endif //USE_BATCHED_SUPPORT

            //add the margins

            minA += minNorm * convexA.GetMarginNonVirtual();
            minB -= minNorm * convexB.GetMarginNonVirtual();
            //no penetration
            if (minProj < 0f)
            {
                return false;
            }

            float extraSeparation = 0.5f;///scale dependent
            minProj += extraSeparation + (convexA.GetMarginNonVirtual() + convexB.GetMarginNonVirtual());

#if DEBUG_DRAW
	        if (debugDraw)
	        {
		        IndexedVector3 color = new IndexedVector3(0,1,0);
		        debugDraw.drawLine(minA,minB,color);
		        color = new IndexedVector3(1,1,1);
		        IndexedVector3 vec = minB-minA;
		        float prj2 = IndexedVector3.Dot(minNorm,vec);
		        debugDraw.drawLine(minA,minA+(minNorm*minProj),color);

	        }
#endif //DEBUG_DRAW



            GjkPairDetector gjkdet = BulletGlobals.GjkPairDetectorPool.Get();
            gjkdet.Initialize(convexA, convexB, simplexSolver, null);

            float offsetDist = minProj;
            IndexedVector3 offset = minNorm * offsetDist;

            ClosestPointInput input = ClosestPointInput.Default();

            IndexedVector3 newOrg = transA._origin + offset;

            IndexedMatrix displacedTrans = transA;
            displacedTrans._origin = newOrg;

            input.m_transformA = displacedTrans;
            input.m_transformB = transB;
            input.m_maximumDistanceSquared = float.MaxValue;

            MinkowskiIntermediateResult res = new MinkowskiIntermediateResult();
            gjkdet.SetCachedSeperatingAxis(-minNorm);

            gjkdet.GetClosestPoints(ref input, res, debugDraw, false);

            float correctedMinNorm = minProj - res.m_depth;

            //the penetration depth is over-estimated, relax it
            float penetration_relaxation = 1f;
            minNorm *= penetration_relaxation;

            if (res.m_hasResult)
            {

                pa = res.m_pointInWorld - minNorm * correctedMinNorm;
                pb = res.m_pointInWorld;
                v = minNorm;

#if DEBUG_DRAW
		        if (debugDraw != null)
		        {
			        IndexedVector3 color = new IndexedVector3(1,0,0);
			        debugDraw.drawLine(pa,pb,color);
		        }
#endif//DEBUG_DRAW


            }

            BulletGlobals.GjkPairDetectorPool.Free(gjkdet);
            return res.m_hasResult;
        }
开发者ID:Belxjander,项目名称:Asuna,代码行数:101,代码来源:MinkowskiPenetrationDepthSolver.cs


注:本文中的IDebugDraw.drawLine方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。