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C# IDebugDraw.DrawArc方法代码示例

本文整理汇总了C#中IDebugDraw.DrawArc方法的典型用法代码示例。如果您正苦于以下问题:C# IDebugDraw.DrawArc方法的具体用法?C# IDebugDraw.DrawArc怎么用?C# IDebugDraw.DrawArc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDebugDraw的用法示例。


在下文中一共展示了IDebugDraw.DrawArc方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

		/// <summary>
		/// Draws the specified constraint.
		/// </summary>
		/// <param name="constraint">The constraint.</param>
		/// <param name="debugDraw">The debug draw.</param>
		public override void Draw(TypedConstraint constraint, IDebugDraw debugDraw)
		{
			var p6DOF = (Generic6DofConstraint)constraint;
			Matrix tr = p6DOF.GetCalculatedTransformA();
			if (DrawFrames)
			{
				debugDraw.DrawTransform(ref tr, DrawSize);
			}
			tr = p6DOF.GetCalculatedTransformB();
			if (DrawFrames)
			{
				debugDraw.DrawTransform(ref tr, DrawSize);
			}
			Vector3 zero = Vector3.Zero;
			if (DrawLimits)
			{
				tr = p6DOF.GetCalculatedTransformA();
				Vector3 center = p6DOF.GetCalculatedTransformB().Translation;
				// up is axis 1 not 2 ?
				Vector3 up = MathUtil.MatrixColumn(ref tr, 1);
				Vector3 axis = MathUtil.MatrixColumn(ref tr, 0);
				float minTh = p6DOF.GetRotationalLimitMotor(1).m_loLimit;
				float maxTh = p6DOF.GetRotationalLimitMotor(1).m_hiLimit;
				float minPs = p6DOF.GetRotationalLimitMotor(2).m_loLimit;
				float maxPs = p6DOF.GetRotationalLimitMotor(2).m_hiLimit;
				debugDraw.DrawSpherePatch(ref center, ref up, ref axis, DrawSize * .9f, minTh, maxTh, minPs, maxPs, ref zero);
				axis = MathUtil.MatrixColumn(ref tr, 1);
				float ay = p6DOF.GetAngle(1);
				float az = p6DOF.GetAngle(2);
				var cy = (float)System.Math.Cos(ay);
				var sy = (float)System.Math.Sin(ay);
				var cz = (float)System.Math.Cos(az);
				var sz = (float)System.Math.Sin(az);
				var ref1 = new Vector3();
				ref1.X = cy * cz * axis.X + cy * sz * axis.Y - sy * axis.Z;
				ref1.Y = -sz * axis.X + cz * axis.Y;
				ref1.Z = cz * sy * axis.X + sz * sy * axis.Y + cy * axis.Z;
				tr = p6DOF.GetCalculatedTransformB();
				Vector3 normal = -MathUtil.MatrixColumn(ref tr, 0);
				float minFi = p6DOF.GetRotationalLimitMotor(0).m_loLimit;
				float maxFi = p6DOF.GetRotationalLimitMotor(0).m_hiLimit;
				if (minFi > maxFi)
				{
					debugDraw.DrawArc(ref center, ref normal, ref ref1, DrawSize, DrawSize, -MathUtil.SIMD_PI, MathUtil.SIMD_PI,
					                  ref zero, false);
				}
				else if (minFi < maxFi)
				{
					debugDraw.DrawArc(ref center, ref normal, ref ref1, DrawSize, DrawSize, minFi, maxFi, ref zero, false);
				}
				tr = p6DOF.GetCalculatedTransformA();
				Vector3 bbMin = p6DOF.GetTranslationalLimitMotor().m_lowerLimit;
				Vector3 bbMax = p6DOF.GetTranslationalLimitMotor().m_upperLimit;
				debugDraw.DrawBox(ref bbMin, ref bbMax, ref tr, ref zero);
			}
		}
开发者ID:HaKDMoDz,项目名称:InVision,代码行数:61,代码来源:D6ConstraintTypeDrawer.cs

示例2: Draw

		public override void Draw(TypedConstraint constraint, IDebugDraw debugDraw)
		{
			var pCT = (ConeTwistConstraint)constraint;
			Matrix tr = MathUtil.BulletMatrixMultiply(pCT.GetRigidBodyA().GetCenterOfMassTransform(), pCT.GetAFrame());
			if (DrawFrames) debugDraw.DrawTransform(ref tr, DrawSize);
			tr = MathUtil.BulletMatrixMultiply(pCT.GetRigidBodyB().GetCenterOfMassTransform(), pCT.GetBFrame());
			if (DrawFrames) debugDraw.DrawTransform(ref tr, DrawSize);
			Vector3 zero = Vector3.Zero;

			if (DrawLimits)
			{
				//const float length = float(5);
				float length = DrawSize;
				int nSegments = 8 * 4;
				float fAngleInRadians = MathUtil.SIMD_2_PI * (nSegments - 1) / nSegments;
				Vector3 pPrev = pCT.GetPointForAngle(fAngleInRadians, length);
				pPrev = Vector3.Transform(pPrev, tr);
				for (int i = 0; i < nSegments; i++)
				{
					fAngleInRadians = MathUtil.SIMD_2_PI * i / nSegments;
					Vector3 pCur = pCT.GetPointForAngle(fAngleInRadians, length);
					pCur = Vector3.Transform(pCur, tr);
					debugDraw.DrawLine(ref pPrev, ref pCur, ref zero);

					if (i % (nSegments / 8) == 0)
					{
						Vector3 origin = tr.Translation;
						debugDraw.DrawLine(ref origin, ref pCur, ref zero);
					}

					pPrev = pCur;
				}
				float tws = pCT.GetTwistSpan();
				float twa = pCT.GetTwistAngle();
				bool useFrameB = (pCT.GetRigidBodyB().GetInvMass() > 0f);
				if (useFrameB)
				{
					tr = MathUtil.BulletMatrixMultiply(pCT.GetRigidBodyB().GetCenterOfMassTransform(), pCT.GetBFrame());
				}
				else
				{
					tr = MathUtil.BulletMatrixMultiply(pCT.GetRigidBodyA().GetCenterOfMassTransform(), pCT.GetAFrame());
				}
				Vector3 pivot = tr.Translation;
				Vector3 normal = MathUtil.MatrixColumn(ref tr, 0);
				Vector3 axis1 = MathUtil.MatrixColumn(ref tr, 1);

				debugDraw.DrawArc(ref pivot, ref normal, ref axis1, DrawSize, DrawSize, -twa - tws, -twa + tws, ref zero, true);
			}
		}
开发者ID:HaKDMoDz,项目名称:InVision,代码行数:50,代码来源:ConeTwistConstraintTypeDrawer.cs

示例3: Draw

		public override void Draw(TypedConstraint constraint, IDebugDraw debugDraw)
		{
			var pSlider = (SliderConstraint)constraint;
			Matrix tr = pSlider.GetCalculatedTransformA();
			if (DrawFrames) debugDraw.DrawTransform(ref tr, DrawSize);
			tr = pSlider.GetCalculatedTransformB();
			if (DrawFrames) debugDraw.DrawTransform(ref tr, DrawSize);
			Vector3 zero = Vector3.Zero;
			if (DrawLimits)
			{
				Matrix tr2 = pSlider.GetCalculatedTransformA();
				Vector3 li_min = Vector3.Transform(new Vector3(pSlider.GetLowerLinLimit(), 0f, 0f), tr2);
				Vector3 li_max = Vector3.Transform(new Vector3(pSlider.GetUpperLinLimit(), 0f, 0f), tr2);
				debugDraw.DrawLine(ref li_min, ref li_max, ref zero);
				Vector3 normal = MathUtil.MatrixColumn(ref tr, 0);
				Vector3 axis = MathUtil.MatrixColumn(ref tr, 1);
				float a_min = pSlider.GetLowerAngLimit();
				float a_max = pSlider.GetUpperAngLimit();
				Vector3 center = pSlider.GetCalculatedTransformB().Translation;
				debugDraw.DrawArc(ref center, ref normal, ref axis, DrawSize, DrawSize, a_min, a_max, ref zero, true);
			}
		}
开发者ID:HaKDMoDz,项目名称:InVision,代码行数:22,代码来源:SliderConstraintTypeDrawer.cs

示例4: Draw

		public override void Draw(TypedConstraint constraint, IDebugDraw debugDraw)
		{
			var pHinge = (HingeConstraint)constraint;
			Matrix tr = MathUtil.BulletMatrixMultiply(pHinge.GetRigidBodyA().GetCenterOfMassTransform(), pHinge.GetAFrame());

			if (DrawFrames)
				debugDraw.DrawTransform(ref tr, DrawSize);

			tr = MathUtil.BulletMatrixMultiply(pHinge.GetRigidBodyB().GetCenterOfMassTransform(), pHinge.GetBFrame());

			if (DrawFrames)
				debugDraw.DrawTransform(ref tr, DrawSize);

			float minAng = pHinge.GetLowerLimit();
			float maxAng = pHinge.GetUpperLimit();

			if (minAng == maxAng)
				return;

			bool drawSect = true;

			if (minAng > maxAng)
			{
				minAng = 0f;
				maxAng = MathUtil.SIMD_2_PI;
				drawSect = false;
			}

			if (DrawLimits)
			{
				Vector3 center = tr.Translation;
				Vector3 normal = MathUtil.MatrixColumn(ref tr, 2);
				Vector3 axis = MathUtil.MatrixColumn(ref tr, 0);
				Vector3 zero = Vector3.Zero;
				debugDraw.DrawArc(ref center, ref normal, ref axis, DrawSize, DrawSize, minAng, maxAng, ref zero, drawSect);
			}
		}
开发者ID:HaKDMoDz,项目名称:InVision,代码行数:37,代码来源:HingeConstraintTypeDrawer.cs

示例5: DebugDrawConstraint

		public static void DebugDrawConstraint(TypedConstraint constraint, IDebugDraw debugDraw)
		{
			bool drawFrames = (debugDraw.GetDebugMode() & DebugDrawModes.DBG_DrawConstraints) != 0;
			bool drawLimits = (debugDraw.GetDebugMode() & DebugDrawModes.DBG_DrawConstraintLimits) != 0;
			float dbgDrawSize = constraint.GetDbgDrawSize();
			if (dbgDrawSize <= 0f)
			{
				return;
			}

			switch (constraint.GetConstraintType())
			{
				case TypedConstraintType.POINT2POINT_CONSTRAINT_TYPE:
					{
						Point2PointConstraint p2pC = constraint as Point2PointConstraint;
						IndexedMatrix tr = IndexedMatrix.Identity;
						IndexedVector3 pivot = p2pC.GetPivotInA();
						pivot = p2pC.GetRigidBodyA().GetCenterOfMassTransform()* pivot;
						tr._origin = pivot;
						debugDraw.DrawTransform(ref tr, dbgDrawSize);
						// that ideally should draw the same frame	
						pivot = p2pC.GetPivotInB();
						pivot = p2pC.GetRigidBodyB().GetCenterOfMassTransform() * pivot;
						tr._origin = pivot;
						if (drawFrames) debugDraw.DrawTransform(ref tr, dbgDrawSize);
					}
					break;
				case TypedConstraintType.HINGE_CONSTRAINT_TYPE:
					{
						HingeConstraint pHinge = constraint as HingeConstraint;
						IndexedMatrix tr = pHinge.GetRigidBodyA().GetCenterOfMassTransform() * pHinge.GetAFrame();
						if (drawFrames)
						{
							debugDraw.DrawTransform(ref tr, dbgDrawSize);
						}
						tr = pHinge.GetRigidBodyB().GetCenterOfMassTransform() *  pHinge.GetBFrame();
						if (drawFrames)
						{
							debugDraw.DrawTransform(ref tr, dbgDrawSize);
						}
						float minAng = pHinge.GetLowerLimit();
						float maxAng = pHinge.GetUpperLimit();
						if (minAng == maxAng)
						{
							break;
						}
						bool drawSect = true;
						if (minAng > maxAng)
						{
							minAng = 0f;
							maxAng = MathUtil.SIMD_2_PI;
							drawSect = false;
						}
						if (drawLimits)
						{
							IndexedVector3 center = tr._origin;
							IndexedVector3 normal = tr._basis.GetColumn(2);
                            IndexedVector3 axis = tr._basis.GetColumn(0);
							IndexedVector3 zero = IndexedVector3.Zero;
							debugDraw.DrawArc(ref center, ref normal, ref axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, ref zero, drawSect);
						}
					}
					break;
				case TypedConstraintType.CONETWIST_CONSTRAINT_TYPE:
					{
						ConeTwistConstraint pCT = constraint as ConeTwistConstraint;
						IndexedMatrix tr = pCT.GetRigidBodyA().GetCenterOfMassTransform() *  pCT.GetAFrame();
						if (drawFrames) debugDraw.DrawTransform(ref tr, dbgDrawSize);
						tr = pCT.GetRigidBodyB().GetCenterOfMassTransform() *  pCT.GetBFrame();
						if (drawFrames) debugDraw.DrawTransform(ref tr, dbgDrawSize);
						IndexedVector3 zero = IndexedVector3.Zero;

						if (drawLimits)
						{
							//const float length = float(5);
							float length = dbgDrawSize;
							const int nSegments = 8 * 4;
							float fAngleInRadians = MathUtil.SIMD_2_PI * (float)(nSegments - 1) / (float)nSegments;
							IndexedVector3 pPrev = pCT.GetPointForAngle(fAngleInRadians, length);
                            pPrev = tr * pPrev;
							for (int i = 0; i < nSegments; i++)
							{
								fAngleInRadians = MathUtil.SIMD_2_PI * (float)i / (float)nSegments;
								IndexedVector3 pCur = pCT.GetPointForAngle(fAngleInRadians, length);
                                pCur = tr * pCur;
								debugDraw.DrawLine(ref pPrev, ref pCur, ref zero);

								if (i % (nSegments / 8) == 0)
								{
									IndexedVector3 origin = tr._origin;
									debugDraw.DrawLine(ref origin, ref pCur, ref zero);
								}

								pPrev = pCur;
							}
							float tws = pCT.GetTwistSpan();
							float twa = pCT.GetTwistAngle();
							bool useFrameB = (pCT.GetRigidBodyB().GetInvMass() > 0f);
							if (useFrameB)
							{
//.........这里部分代码省略.........
开发者ID:JohnLouderback,项目名称:illuminati-engine-xna,代码行数:101,代码来源:DrawHelper.cs


注:本文中的IDebugDraw.DrawArc方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。