本文整理汇总了C#中IDebugDraw.DrawBox方法的典型用法代码示例。如果您正苦于以下问题:C# IDebugDraw.DrawBox方法的具体用法?C# IDebugDraw.DrawBox怎么用?C# IDebugDraw.DrawBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDebugDraw
的用法示例。
在下文中一共展示了IDebugDraw.DrawBox方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
/// <summary>
/// Draws the specified constraint.
/// </summary>
/// <param name="constraint">The constraint.</param>
/// <param name="debugDraw">The debug draw.</param>
public override void Draw(TypedConstraint constraint, IDebugDraw debugDraw)
{
var p6DOF = (Generic6DofConstraint)constraint;
Matrix tr = p6DOF.GetCalculatedTransformA();
if (DrawFrames)
{
debugDraw.DrawTransform(ref tr, DrawSize);
}
tr = p6DOF.GetCalculatedTransformB();
if (DrawFrames)
{
debugDraw.DrawTransform(ref tr, DrawSize);
}
Vector3 zero = Vector3.Zero;
if (DrawLimits)
{
tr = p6DOF.GetCalculatedTransformA();
Vector3 center = p6DOF.GetCalculatedTransformB().Translation;
// up is axis 1 not 2 ?
Vector3 up = MathUtil.MatrixColumn(ref tr, 1);
Vector3 axis = MathUtil.MatrixColumn(ref tr, 0);
float minTh = p6DOF.GetRotationalLimitMotor(1).m_loLimit;
float maxTh = p6DOF.GetRotationalLimitMotor(1).m_hiLimit;
float minPs = p6DOF.GetRotationalLimitMotor(2).m_loLimit;
float maxPs = p6DOF.GetRotationalLimitMotor(2).m_hiLimit;
debugDraw.DrawSpherePatch(ref center, ref up, ref axis, DrawSize * .9f, minTh, maxTh, minPs, maxPs, ref zero);
axis = MathUtil.MatrixColumn(ref tr, 1);
float ay = p6DOF.GetAngle(1);
float az = p6DOF.GetAngle(2);
var cy = (float)System.Math.Cos(ay);
var sy = (float)System.Math.Sin(ay);
var cz = (float)System.Math.Cos(az);
var sz = (float)System.Math.Sin(az);
var ref1 = new Vector3();
ref1.X = cy * cz * axis.X + cy * sz * axis.Y - sy * axis.Z;
ref1.Y = -sz * axis.X + cz * axis.Y;
ref1.Z = cz * sy * axis.X + sz * sy * axis.Y + cy * axis.Z;
tr = p6DOF.GetCalculatedTransformB();
Vector3 normal = -MathUtil.MatrixColumn(ref tr, 0);
float minFi = p6DOF.GetRotationalLimitMotor(0).m_loLimit;
float maxFi = p6DOF.GetRotationalLimitMotor(0).m_hiLimit;
if (minFi > maxFi)
{
debugDraw.DrawArc(ref center, ref normal, ref ref1, DrawSize, DrawSize, -MathUtil.SIMD_PI, MathUtil.SIMD_PI,
ref zero, false);
}
else if (minFi < maxFi)
{
debugDraw.DrawArc(ref center, ref normal, ref ref1, DrawSize, DrawSize, minFi, maxFi, ref zero, false);
}
tr = p6DOF.GetCalculatedTransformA();
Vector3 bbMin = p6DOF.GetTranslationalLimitMotor().m_lowerLimit;
Vector3 bbMax = p6DOF.GetTranslationalLimitMotor().m_upperLimit;
debugDraw.DrawBox(ref bbMin, ref bbMax, ref tr, ref zero);
}
}
示例2: Draw
public void Draw(IDebugDraw drawer)
{
int i;
for (i = 0; i < NUMRAYS_IN_BAR; i++)
{
drawer.DrawLine(ref source[i], ref hit_com[i], ref green);
}
const float normalScale = 10.0f; // easier to see if this is big
for (i = 0; i < NUMRAYS_IN_BAR; i++)
{
Vector3 to = hit_surface[i] + normalScale * normal[i];
drawer.DrawLine(ref hit_surface[i], ref to, ref white);
}
Quaternion qFrom = Quaternion.RotationAxis(new Vector3(1.0f, 0.0f, 0.0f), 0.0f);
Quaternion qTo = Quaternion.RotationAxis(new Vector3(1.0f, 0.0f, 0.0f), 0.7f);
for (i = 0; i < NUMRAYS_IN_BAR; i++)
{
Matrix from = Matrix.RotationQuaternion(qFrom) * Matrix.Translation(source[i]);
Matrix to = Matrix.RotationQuaternion(qTo) * Matrix.Translation(dest[i]);
Vector3 linVel, angVel;
TransformUtil.CalculateVelocity(ref from, ref to, 1.0f, out linVel, out angVel);
Matrix T;
TransformUtil.IntegrateTransform(ref from, ref linVel, ref angVel, hit_fraction[i], out T);
Vector3 box1 = boxShapeHalfExtents;
Vector3 box2 = -boxShapeHalfExtents;
drawer.DrawBox(ref box1, ref box2, ref T, ref cyan);
}
}
示例3: Draw
public void Draw(IDebugDraw drawer)
{
for (int i = 0; i < NumRays; i++)
{
drawer.DrawLine(ref _source[i], ref _hitCenterOfMass[i], ref _green);
Vector3 to = _hitPoint[i] + NormalScale * _normal[i];
drawer.DrawLine(ref _hitPoint[i], ref to, ref _white);
Matrix fromTransform = _fromRotation * Matrix.Translation(_source[i]);
Matrix toTransform = _toRotation * Matrix.Translation(_destination[i]);
Vector3 linVel, angVel;
TransformUtil.CalculateVelocity(ref fromTransform, ref toTransform, 1.0f, out linVel, out angVel);
Matrix transform;
TransformUtil.IntegrateTransform(ref fromTransform, ref linVel, ref angVel, _hitFraction[i], out transform);
drawer.DrawBox(ref _boxBoundMin, ref _boxBoundMax, ref transform, ref _cyan);
}
}
示例4: DebugDrawConstraint
//.........这里部分代码省略.........
tr = pCT.GetRigidBodyB().GetCenterOfMassTransform() * pCT.GetBFrame();
}
else
{
tr = pCT.GetRigidBodyA().GetCenterOfMassTransform() * pCT.GetAFrame();
}
IndexedVector3 pivot = tr._origin;
IndexedVector3 normal = tr._basis.GetColumn(0);
IndexedVector3 axis = tr._basis.GetColumn(1);
debugDraw.DrawArc(ref pivot, ref normal, ref axis, dbgDrawSize, dbgDrawSize, -twa - tws, -twa + tws, ref zero, true);
}
}
break;
case TypedConstraintType.D6_CONSTRAINT_TYPE:
case TypedConstraintType.D6_SPRING_CONSTRAINT_TYPE:
{
Generic6DofConstraint p6DOF = constraint as Generic6DofConstraint;
IndexedMatrix tr = p6DOF.GetCalculatedTransformA();
if (drawFrames)
{
debugDraw.DrawTransform(ref tr, dbgDrawSize);
}
tr = p6DOF.GetCalculatedTransformB();
if (drawFrames)
{
debugDraw.DrawTransform(ref tr, dbgDrawSize);
}
IndexedVector3 zero = IndexedVector3.Zero;
if (drawLimits)
{
tr = p6DOF.GetCalculatedTransformA();
IndexedVector3 center = p6DOF.GetCalculatedTransformB()._origin;
// up is axis 1 not 2 ?
IndexedVector3 up = tr._basis.GetColumn(1);
IndexedVector3 axis = tr._basis.GetColumn(0);
float minTh = p6DOF.GetRotationalLimitMotor(1).m_loLimit;
float maxTh = p6DOF.GetRotationalLimitMotor(1).m_hiLimit;
float minPs = p6DOF.GetRotationalLimitMotor(2).m_loLimit;
float maxPs = p6DOF.GetRotationalLimitMotor(2).m_hiLimit;
debugDraw.DrawSpherePatch(ref center, ref up, ref axis, dbgDrawSize * .9f, minTh, maxTh, minPs, maxPs, ref zero);
axis = tr._basis.GetColumn(1);
float ay = p6DOF.GetAngle(1);
float az = p6DOF.GetAngle(2);
float cy = (float)Math.Cos(ay);
float sy = (float)Math.Sin(ay);
float cz = (float)Math.Cos(az);
float sz = (float)Math.Sin(az);
IndexedVector3 ref1 = new IndexedVector3(
cy * cz * axis.X + cy * sz * axis.Y - sy * axis.Z,
-sz * axis.X + cz * axis.Y,
cz * sy * axis.X + sz * sy * axis.Y + cy * axis.Z);
tr = p6DOF.GetCalculatedTransformB();
IndexedVector3 normal = -tr._basis.GetColumn(0);
float minFi = p6DOF.GetRotationalLimitMotor(0).m_loLimit;
float maxFi = p6DOF.GetRotationalLimitMotor(0).m_hiLimit;
if (minFi > maxFi)
{
debugDraw.DrawArc(ref center, ref normal, ref ref1, dbgDrawSize, dbgDrawSize, -MathUtil.SIMD_PI, MathUtil.SIMD_PI, ref zero, false);
}
else if (minFi < maxFi)
{
debugDraw.DrawArc(ref center, ref normal, ref ref1, dbgDrawSize, dbgDrawSize, minFi, maxFi, ref zero, false);
}
tr = p6DOF.GetCalculatedTransformA();
IndexedVector3 bbMin = p6DOF.GetTranslationalLimitMotor().m_lowerLimit;
IndexedVector3 bbMax = p6DOF.GetTranslationalLimitMotor().m_upperLimit;
debugDraw.DrawBox(ref bbMin, ref bbMax, ref tr, ref zero);
}
}
break;
case TypedConstraintType.SLIDER_CONSTRAINT_TYPE:
{
SliderConstraint pSlider = constraint as SliderConstraint;
IndexedMatrix tr = pSlider.GetCalculatedTransformA();
if (drawFrames) debugDraw.DrawTransform(ref tr, dbgDrawSize);
tr = pSlider.GetCalculatedTransformB();
if (drawFrames) debugDraw.DrawTransform(ref tr, dbgDrawSize);
IndexedVector3 zero = IndexedVector3.Zero;
if (drawLimits)
{
IndexedMatrix tr2 = pSlider.GetCalculatedTransformA();
IndexedVector3 li_min = tr2 * new IndexedVector3(pSlider.GetLowerLinLimit(), 0f, 0f);
IndexedVector3 li_max = tr2 * new IndexedVector3(pSlider.GetUpperLinLimit(), 0f, 0f);
debugDraw.DrawLine(ref li_min, ref li_max, ref zero);
IndexedVector3 normal = tr._basis.GetColumn(0);
IndexedVector3 axis = tr._basis.GetColumn(1);
float a_min = pSlider.GetLowerAngLimit();
float a_max = pSlider.GetUpperAngLimit();
IndexedVector3 center = pSlider.GetCalculatedTransformB()._origin;
debugDraw.DrawArc(ref center, ref normal, ref axis, dbgDrawSize, dbgDrawSize, a_min, a_max, ref zero, true);
}
}
break;
default:
break;
}
return;
}