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C# IDebugDraw.DrawBox方法代码示例

本文整理汇总了C#中IDebugDraw.DrawBox方法的典型用法代码示例。如果您正苦于以下问题:C# IDebugDraw.DrawBox方法的具体用法?C# IDebugDraw.DrawBox怎么用?C# IDebugDraw.DrawBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDebugDraw的用法示例。


在下文中一共展示了IDebugDraw.DrawBox方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

		/// <summary>
		/// Draws the specified constraint.
		/// </summary>
		/// <param name="constraint">The constraint.</param>
		/// <param name="debugDraw">The debug draw.</param>
		public override void Draw(TypedConstraint constraint, IDebugDraw debugDraw)
		{
			var p6DOF = (Generic6DofConstraint)constraint;
			Matrix tr = p6DOF.GetCalculatedTransformA();
			if (DrawFrames)
			{
				debugDraw.DrawTransform(ref tr, DrawSize);
			}
			tr = p6DOF.GetCalculatedTransformB();
			if (DrawFrames)
			{
				debugDraw.DrawTransform(ref tr, DrawSize);
			}
			Vector3 zero = Vector3.Zero;
			if (DrawLimits)
			{
				tr = p6DOF.GetCalculatedTransformA();
				Vector3 center = p6DOF.GetCalculatedTransformB().Translation;
				// up is axis 1 not 2 ?
				Vector3 up = MathUtil.MatrixColumn(ref tr, 1);
				Vector3 axis = MathUtil.MatrixColumn(ref tr, 0);
				float minTh = p6DOF.GetRotationalLimitMotor(1).m_loLimit;
				float maxTh = p6DOF.GetRotationalLimitMotor(1).m_hiLimit;
				float minPs = p6DOF.GetRotationalLimitMotor(2).m_loLimit;
				float maxPs = p6DOF.GetRotationalLimitMotor(2).m_hiLimit;
				debugDraw.DrawSpherePatch(ref center, ref up, ref axis, DrawSize * .9f, minTh, maxTh, minPs, maxPs, ref zero);
				axis = MathUtil.MatrixColumn(ref tr, 1);
				float ay = p6DOF.GetAngle(1);
				float az = p6DOF.GetAngle(2);
				var cy = (float)System.Math.Cos(ay);
				var sy = (float)System.Math.Sin(ay);
				var cz = (float)System.Math.Cos(az);
				var sz = (float)System.Math.Sin(az);
				var ref1 = new Vector3();
				ref1.X = cy * cz * axis.X + cy * sz * axis.Y - sy * axis.Z;
				ref1.Y = -sz * axis.X + cz * axis.Y;
				ref1.Z = cz * sy * axis.X + sz * sy * axis.Y + cy * axis.Z;
				tr = p6DOF.GetCalculatedTransformB();
				Vector3 normal = -MathUtil.MatrixColumn(ref tr, 0);
				float minFi = p6DOF.GetRotationalLimitMotor(0).m_loLimit;
				float maxFi = p6DOF.GetRotationalLimitMotor(0).m_hiLimit;
				if (minFi > maxFi)
				{
					debugDraw.DrawArc(ref center, ref normal, ref ref1, DrawSize, DrawSize, -MathUtil.SIMD_PI, MathUtil.SIMD_PI,
					                  ref zero, false);
				}
				else if (minFi < maxFi)
				{
					debugDraw.DrawArc(ref center, ref normal, ref ref1, DrawSize, DrawSize, minFi, maxFi, ref zero, false);
				}
				tr = p6DOF.GetCalculatedTransformA();
				Vector3 bbMin = p6DOF.GetTranslationalLimitMotor().m_lowerLimit;
				Vector3 bbMax = p6DOF.GetTranslationalLimitMotor().m_upperLimit;
				debugDraw.DrawBox(ref bbMin, ref bbMax, ref tr, ref zero);
			}
		}
开发者ID:HaKDMoDz,项目名称:InVision,代码行数:61,代码来源:D6ConstraintTypeDrawer.cs

示例2: Draw

        public void Draw(IDebugDraw drawer)
        {
            int i;
            for (i = 0; i < NUMRAYS_IN_BAR; i++)
            {
                drawer.DrawLine(ref source[i], ref hit_com[i], ref green);
            }
            const float normalScale = 10.0f; // easier to see if this is big
            for (i = 0; i < NUMRAYS_IN_BAR; i++)
            {
                Vector3 to = hit_surface[i] + normalScale * normal[i];
                drawer.DrawLine(ref hit_surface[i], ref to, ref white);
            }
            Quaternion qFrom = Quaternion.RotationAxis(new Vector3(1.0f, 0.0f, 0.0f), 0.0f);
            Quaternion qTo = Quaternion.RotationAxis(new Vector3(1.0f, 0.0f, 0.0f), 0.7f);
            for (i = 0; i < NUMRAYS_IN_BAR; i++)
            {
                Matrix from = Matrix.RotationQuaternion(qFrom) * Matrix.Translation(source[i]);
                Matrix to = Matrix.RotationQuaternion(qTo) * Matrix.Translation(dest[i]);
                Vector3 linVel, angVel;

                TransformUtil.CalculateVelocity(ref from, ref to, 1.0f, out linVel, out angVel);
                Matrix T;
                TransformUtil.IntegrateTransform(ref from, ref linVel, ref angVel, hit_fraction[i], out T);
                Vector3 box1 = boxShapeHalfExtents;
                Vector3 box2 = -boxShapeHalfExtents;
                drawer.DrawBox(ref box1, ref box2, ref T, ref cyan);
            }
        }
开发者ID:RainsSoft,项目名称:BulletSharpPInvoke,代码行数:29,代码来源:ConcaveConvexCastDemo.cs

示例3: Draw

        public void Draw(IDebugDraw drawer)
        {
            for (int i = 0; i < NumRays; i++)
            {
                drawer.DrawLine(ref _source[i], ref _hitCenterOfMass[i], ref _green);

                Vector3 to = _hitPoint[i] + NormalScale * _normal[i];
                drawer.DrawLine(ref _hitPoint[i], ref to, ref _white);

                Matrix fromTransform = _fromRotation * Matrix.Translation(_source[i]);
                Matrix toTransform = _toRotation * Matrix.Translation(_destination[i]);
                Vector3 linVel, angVel;
                TransformUtil.CalculateVelocity(ref fromTransform, ref toTransform, 1.0f, out linVel, out angVel);
                Matrix transform;
                TransformUtil.IntegrateTransform(ref fromTransform, ref linVel, ref angVel, _hitFraction[i], out transform);
                drawer.DrawBox(ref _boxBoundMin, ref _boxBoundMax, ref transform, ref _cyan);
            }
        }
开发者ID:sinkingsugar,项目名称:BulletSharpPInvoke,代码行数:18,代码来源:ConcaveConvexCastDemo.cs

示例4: DebugDrawConstraint


//.........这里部分代码省略.........
								tr = pCT.GetRigidBodyB().GetCenterOfMassTransform() *  pCT.GetBFrame();
							}
							else
							{
								tr = pCT.GetRigidBodyA().GetCenterOfMassTransform() *  pCT.GetAFrame();
							}
							IndexedVector3 pivot = tr._origin;
                            IndexedVector3 normal = tr._basis.GetColumn(0);
                            IndexedVector3 axis = tr._basis.GetColumn(1);

							debugDraw.DrawArc(ref pivot, ref normal, ref axis, dbgDrawSize, dbgDrawSize, -twa - tws, -twa + tws, ref zero, true);
						}
					}
					break;
				case TypedConstraintType.D6_CONSTRAINT_TYPE:
				case TypedConstraintType.D6_SPRING_CONSTRAINT_TYPE:
					{
						Generic6DofConstraint p6DOF = constraint as Generic6DofConstraint;
						IndexedMatrix tr = p6DOF.GetCalculatedTransformA();
						if (drawFrames)
						{
							debugDraw.DrawTransform(ref tr, dbgDrawSize);
						}
						tr = p6DOF.GetCalculatedTransformB();
						if (drawFrames)
						{
							debugDraw.DrawTransform(ref tr, dbgDrawSize);
						}
						IndexedVector3 zero = IndexedVector3.Zero;
						if (drawLimits)
						{
							tr = p6DOF.GetCalculatedTransformA();
							IndexedVector3 center = p6DOF.GetCalculatedTransformB()._origin;
							// up is axis 1 not 2 ?

							IndexedVector3 up = tr._basis.GetColumn(1);
							IndexedVector3 axis = tr._basis.GetColumn(0);
							float minTh = p6DOF.GetRotationalLimitMotor(1).m_loLimit;
							float maxTh = p6DOF.GetRotationalLimitMotor(1).m_hiLimit;
							float minPs = p6DOF.GetRotationalLimitMotor(2).m_loLimit;
							float maxPs = p6DOF.GetRotationalLimitMotor(2).m_hiLimit;
							debugDraw.DrawSpherePatch(ref center, ref up, ref axis, dbgDrawSize * .9f, minTh, maxTh, minPs, maxPs, ref zero);
                            axis = tr._basis.GetColumn(1);
							float ay = p6DOF.GetAngle(1);
							float az = p6DOF.GetAngle(2);
							float cy = (float)Math.Cos(ay);
							float sy = (float)Math.Sin(ay);
							float cz = (float)Math.Cos(az);
							float sz = (float)Math.Sin(az);
							IndexedVector3 ref1 = new IndexedVector3(
							    cy * cz * axis.X + cy * sz * axis.Y - sy * axis.Z,
							    -sz * axis.X + cz * axis.Y,
							    cz * sy * axis.X + sz * sy * axis.Y + cy * axis.Z);
							tr = p6DOF.GetCalculatedTransformB();
                            IndexedVector3 normal = -tr._basis.GetColumn(0);
							float minFi = p6DOF.GetRotationalLimitMotor(0).m_loLimit;
							float maxFi = p6DOF.GetRotationalLimitMotor(0).m_hiLimit;
							if (minFi > maxFi)
							{
								debugDraw.DrawArc(ref center, ref normal, ref ref1, dbgDrawSize, dbgDrawSize, -MathUtil.SIMD_PI, MathUtil.SIMD_PI, ref zero, false);
							}
							else if (minFi < maxFi)
							{
								debugDraw.DrawArc(ref center, ref normal, ref ref1, dbgDrawSize, dbgDrawSize, minFi, maxFi, ref zero, false);
							}
							tr = p6DOF.GetCalculatedTransformA();
							IndexedVector3 bbMin = p6DOF.GetTranslationalLimitMotor().m_lowerLimit;
							IndexedVector3 bbMax = p6DOF.GetTranslationalLimitMotor().m_upperLimit;
							debugDraw.DrawBox(ref bbMin, ref bbMax, ref tr, ref zero);
						}
					}
					break;
				case TypedConstraintType.SLIDER_CONSTRAINT_TYPE:
					{
						SliderConstraint pSlider = constraint as SliderConstraint;
						IndexedMatrix tr = pSlider.GetCalculatedTransformA();
						if (drawFrames) debugDraw.DrawTransform(ref tr, dbgDrawSize);
						tr = pSlider.GetCalculatedTransformB();
						if (drawFrames) debugDraw.DrawTransform(ref tr, dbgDrawSize);
						IndexedVector3 zero = IndexedVector3.Zero;
						if (drawLimits)
						{
							IndexedMatrix tr2 = pSlider.GetCalculatedTransformA();
							IndexedVector3 li_min = tr2 * new IndexedVector3(pSlider.GetLowerLinLimit(), 0f, 0f);
							IndexedVector3 li_max = tr2 * new IndexedVector3(pSlider.GetUpperLinLimit(), 0f, 0f);
							debugDraw.DrawLine(ref li_min, ref li_max, ref zero);
                            IndexedVector3 normal = tr._basis.GetColumn(0);
                            IndexedVector3 axis = tr._basis.GetColumn(1);
							float a_min = pSlider.GetLowerAngLimit();
							float a_max = pSlider.GetUpperAngLimit();
							IndexedVector3 center = pSlider.GetCalculatedTransformB()._origin;
							debugDraw.DrawArc(ref center, ref normal, ref axis, dbgDrawSize, dbgDrawSize, a_min, a_max, ref zero, true);
						}
					}
					break;
				default:
					break;
			}
			return;
		}
开发者ID:JohnLouderback,项目名称:illuminati-engine-xna,代码行数:101,代码来源:DrawHelper.cs


注:本文中的IDebugDraw.DrawBox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。