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C# IClient.StopGame方法代码示例

本文整理汇总了C#中IClient.StopGame方法的典型用法代码示例。如果您正苦于以下问题:C# IClient.StopGame方法的具体用法?C# IClient.StopGame怎么用?C# IClient.StopGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IClient的用法示例。


在下文中一共展示了IClient.StopGame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        private static void Main(string[] args)
        {
            string clientName = "Console" + Guid.NewGuid().ToString().Substring(0, 5);

            Log.Default.Logger = new NLogger();
            Log.Default.Initialize(@"D:\TEMP\LOG\", String.Format("TETRINET2_CLIENT_{0}.LOG", clientName));

            IFactory factory = new Factory();

            _client = new Client(factory);
            _client.SetVersion(1, 0);

            ConsoleUI ui = new ConsoleUI(_client);
            IGameController controller = new GameController.GameController(_client);

            //_client.ConnectionLost += OnConnectionLost;

            _client.Connect("net.tcp://localhost:7788/TetriNET2Client", clientName, "team1");

            bool stopped = false;
            while (!stopped)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo cki = Console.ReadKey(true);
                    switch (cki.Key)
                    {
                        default:
                            DisplayHelp();
                            break;
                        case ConsoleKey.O:
                            _client.Connect("net.tcp://localhost:7788/TetriNET2Client", clientName, "team1");
                            break;
                        case ConsoleKey.Z:
                            _client.Disconnect();
                            break;
                        case ConsoleKey.X:
                            _client.Disconnect();
                            stopped = true;
                            break;
                        case ConsoleKey.C:
                            _client.GetClientList();
                            break;
                        case ConsoleKey.G:
                            _client.GetGameList();
                            break;
                        case ConsoleKey.L:
                            _client.GetGameClientList();
                            break;
                        case ConsoleKey.J:
                            _client.CreateAndJoinGame("GAME" + Guid.NewGuid().ToString().Substring(0, 5), null, GameRules.Standard, false);
                            break;
                        case ConsoleKey.R:
                            _client.JoinRandomGame(false);
                            break;
                        case ConsoleKey.S:
                            _client.StartGame();
                            break;
                        case ConsoleKey.T:
                            _client.StopGame();
                            break;

                        // Game controller
                        case ConsoleKey.LeftArrow:
                            controller.KeyDown(Commands.Left);
                            controller.KeyUp(Commands.Left);
                            break;
                        case ConsoleKey.RightArrow:
                            controller.KeyDown(Commands.Right);
                            controller.KeyUp(Commands.Right);
                            break;
                        case ConsoleKey.DownArrow:
                            controller.KeyDown(Commands.Down);
                            controller.KeyUp(Commands.Down);
                            break;
                        case ConsoleKey.H:
                            controller.KeyDown(Commands.Hold);
                            controller.KeyUp(Commands.Hold);
                            break;
                        case ConsoleKey.Spacebar:
                            controller.KeyDown(Commands.Drop);
                            controller.KeyUp(Commands.Drop);
                            break;
                        case ConsoleKey.UpArrow:
                            controller.KeyDown(Commands.RotateClockwise);
                            controller.KeyUp(Commands.RotateClockwise);
                            break;
                        case ConsoleKey.D:
                            controller.KeyDown(Commands.DiscardFirstSpecial);
                            controller.KeyUp(Commands.DiscardFirstSpecial);
                            break;
                        case ConsoleKey.NumPad1:
                        case ConsoleKey.D1:
                            controller.KeyDown(Commands.UseSpecialOn1);
                            controller.KeyUp(Commands.UseSpecialOn1);
                            break;
                        case ConsoleKey.NumPad2:
                        case ConsoleKey.D2:
                            controller.KeyDown(Commands.UseSpecialOn2);
                            controller.KeyUp(Commands.UseSpecialOn2);
//.........这里部分代码省略.........
开发者ID:SinaC,项目名称:TetriNET2,代码行数:101,代码来源:Program.cs


注:本文中的IClient.StopGame方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。