本文整理汇总了C#中IClient.EnterGame方法的典型用法代码示例。如果您正苦于以下问题:C# IClient.EnterGame方法的具体用法?C# IClient.EnterGame怎么用?C# IClient.EnterGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IClient
的用法示例。
在下文中一共展示了IClient.EnterGame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleMessage
public static void HandleMessage(Packet packet, IClient client, bool fromQueue)
{
Packet reply = new Packet(PacketFamily.Welcome, PacketAction.Reply);
client.EnterGame();
client.Character.Map.Enter(client.Character, WarpAnimation.Admin);
reply.AddShort((short)WelcomeReply.WorldInfo);
reply.AddBreak();
for (int i = 0; i < 9; ++i)
{
reply.AddBreakString("A");
}
reply.AddChar(client.Character.Weight); // Weight
reply.AddChar(client.Character.MaxWeight); // Max Weight
// Inventory
foreach (ItemStack item in client.Character.Items)
{
reply.AddShort(item.Id);
reply.AddInt(item.Amount);
}
reply.AddBreak();
// Spells
reply.AddBreak();
IEnumerable<Character> characters = client.Character.GetInRange<Character>();
IEnumerable<NPC> npcs = client.Character.GetInRange<NPC>();
IEnumerable<MapItem> items = client.Character.GetInRange<MapItem>();
reply.AddChar((byte)characters.Count());
reply.AddBreak();
// Characters
// {
foreach (Character character in characters)
{
character.InfoBuilder(ref reply);
reply.AddBreak();
}
// }
// NPCs
foreach (NPC npc in npcs)
{
npc.InfoBuilder(ref reply);
}
reply.AddBreak();
// Items
foreach (MapItem item in items)
{
item.InfoBuilder(ref reply);
}
client.Send(reply);
}