本文整理汇总了C#中IClient.OnPiecePlaced方法的典型用法代码示例。如果您正苦于以下问题:C# IClient.OnPiecePlaced方法的具体用法?C# IClient.OnPiecePlaced怎么用?C# IClient.OnPiecePlaced使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IClient
的用法示例。
在下文中一共展示了IClient.OnPiecePlaced方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PlacePieceAction
private void PlacePieceAction(IClient client, int pieceIndex, int highestIndex, Pieces piece, int orientation, int posX, int posY, byte[] grid)
{
Log.Default.WriteLine(LogLevels.Debug, "Game {0}: PlacePieceAction[{1}]{2}:{3} {4} {5} at {6},{7} {8}", Name, client.Name, pieceIndex, highestIndex, piece, orientation, posX, posY, grid == null ? -1 : grid.Count(x => x > 0));
//if (index != player.PieceIndex)
// Log.Default.WriteLine(LogLevels.Error, "!!!! piece index different for player {0} local {1} remote {2}", player.Name, player.PieceIndex, index);
bool sendNextPieces = false;
// Set grid
client.Grid = grid;
// Get next piece
client.PieceIndex = pieceIndex;
List<Pieces> nextPiecesToSend = new List<Pieces>();
Log.Default.WriteLine(LogLevels.Debug, "{0} {1} indexes: {2} {3}", client.Id, client.Name, highestIndex, pieceIndex);
if (highestIndex < pieceIndex)
Log.Default.WriteLine(LogLevels.Error, "PROBLEM WITH INDEXES!!!!!");
if (highestIndex < pieceIndex + PiecesSendOnPlacePiece) // send many pieces when needed
{
for (int i = 0; i < 2 * PiecesSendOnPlacePiece; i++)
nextPiecesToSend.Add(_pieceProvider[highestIndex + i]);
sendNextPieces = true;
}
else if (highestIndex < pieceIndex + 2 * PiecesSendOnPlacePiece) // send next pieces only if needed
{
for (int i = 0; i < PiecesSendOnPlacePiece; i++)
nextPiecesToSend.Add(_pieceProvider[highestIndex + i]);
sendNextPieces = true;
}
// Send grid to other playing players and spectators
foreach (IClient target in Clients.Where(x => x != client))
target.OnGridModified(client.Id, grid);
if (sendNextPieces)
{
Log.Default.WriteLine(LogLevels.Debug, "Send next piece {0} {1} {2}", highestIndex, pieceIndex, nextPiecesToSend.Any() ? nextPiecesToSend.Select(x => x.ToString()).Aggregate((n, i) => n + "," + i) : String.Empty);
// Send next pieces
client.OnPiecePlaced(highestIndex, nextPiecesToSend);
}
}