本文整理汇总了C#中HUD.increaseScoreMario方法的典型用法代码示例。如果您正苦于以下问题:C# HUD.increaseScoreMario方法的具体用法?C# HUD.increaseScoreMario怎么用?C# HUD.increaseScoreMario使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HUD
的用法示例。
在下文中一共展示了HUD.increaseScoreMario方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ItemCollisionTest
public void ItemCollisionTest(SoundEffects sound, HUD hud, IList<IItem> items)
{
Rectangle marioRectangle = myMario.GetRectangle();
Rectangle itemRectangle;
Rectangle intersectionRectangle;
Queue<IItem> doomedItems = new Queue<IItem>();
foreach (IItem item in items)
{
itemRectangle = item.GetRectangle();
intersectionRectangle = Rectangle.Intersect(marioRectangle, itemRectangle);
if (!intersectionRectangle.IsEmpty)
{
// todo
switch (item.GetItemName())
{
case "Coin":
//myMario.Coin();
hud.addCoinMario();
hud.increaseScoreMario(Constants.coinValue);
hud.achievements.CoinGet();
break;
case "Mushroom":
sound.Powerup();
myMario.Mushroom();
hud.increaseScoreMario(Constants.mushroomValue);
hud.achievements.MushroomGet();
break;
case "Fireflower":
sound.Powerup();
myMario.Fireflower();
hud.increaseScoreMario(Constants.fireflowerValue);
hud.achievements.FlowerGet();
break;
case "Oneup":
sound.OneUp();
hud.extraLifeMario();
hud.increaseScoreMario(Constants.oneUpValue);
break;
case "Star":
sound.Powerup();
myMario.Star();
hud.increaseScoreMario(Constants.starValue);
hud.achievements.StarGet();
break;
default:
// nothing
break;
}
doomedItems.Enqueue(item);
}
}
while (doomedItems.Count() > 0)
{
IItem item = doomedItems.Dequeue();
items.Remove(item);
}
}
示例2: Hit
public void Hit(IList<IItem> items, bool isMario, bool isBig, HUD hud, SoundEffects sound)
{
if (isBig)
{
sound.BreakBlock();
hud.increaseScoreMario(Constants.brokenBrickValue);
GreenBrickSprite = null;
}
}
示例3: Hit
//this is coupled with a few things it doesn't need to be.
public void Hit(IList<IItem> items, bool isMario, bool isBig, HUD hud, SoundEffects sound)
{
switch (state)
{
case BrickState.bstar:
sound.Popup();
IItem star = new Items.Star(xPosition, yPosition - 16, camera);
items.Add(star);
state = BrickState.qempty;
BrickSprite = new Sprites.HitQBlockSprite();
break;
case BrickState.bcoin:
sound.Coin();
IItem c;
//make the coin noise
c = new Items.Coin(xPosition, yPosition - Constants.tileLength, camera);
items.Add(c);
if (isMario)
{
hud.increaseScoreMario(Constants.brokenBrickValue);
hud.addCoinMario();
}
else
{
hud.increaseScoreLuigi(Constants.brokenBrickValue);
hud.addCoinLuigi();
}
state = BrickState.qempty;
BrickSprite = new Sprites.HitQBlockSprite();
break;
case BrickState.bempty:
if (isBig)
{
sound.BreakBlock();
if (isMario)
{
hud.increaseScoreMario(Constants.brokenBrickValue);
}
else
{
hud.increaseScoreLuigi(Constants.brokenBrickValue);
}
state = BrickState.destroyed;
BrickSprite = null;
}
break;
case BrickState.qitem:
IItem i;
sound.Popup();
if (!isBig) {
i = new Items.Mushroom(xPosition, yPosition - Constants.tileLength, camera);
}
else {
i = new Items.Fireflower(xPosition, yPosition - Constants.tileLength, camera);
}
items.Add(i);
state = BrickState.qempty;
BrickSprite = new Sprites.HitQBlockSprite();
break;
case BrickState.qlife:
items.Add(new Items.Oneup(xPosition, yPosition - Constants.tileLength, camera));
state = BrickState.qempty;
BrickSprite = new Sprites.HitQBlockSprite();
break;
case BrickState.qcoin:
sound.Coin();
//make the coin noise
c = new Items.Coin(xPosition, yPosition - Constants.tileLength, camera);
items.Add(c);
if (isMario)
{
hud.increaseScoreMario(Constants.brokenBrickValue);
hud.addCoinMario();
}
else
{
hud.increaseScoreLuigi(Constants.brokenBrickValue);
hud.addCoinLuigi();
}
state = BrickState.qempty;
BrickSprite = new Sprites.HitQBlockSprite();
break;
default:
break;
}
}