本文整理汇总了C#中GameMaster.setupPlay方法的典型用法代码示例。如果您正苦于以下问题:C# GameMaster.setupPlay方法的具体用法?C# GameMaster.setupPlay怎么用?C# GameMaster.setupPlay使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameMaster
的用法示例。
在下文中一共展示了GameMaster.setupPlay方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MouseClicked
public void MouseClicked(int x, int y, GameMaster sender)
{
Rectangle mouseClickRect = new Rectangle(x, y, 10, 10);
Rectangle backButtonRect = new Rectangle((int)(Width * 0.009765625), (int)Height - (int)(Height * 0.104167), (int)(Width * 0.048828125), (int)(Height * 0.065104167));
Rectangle playButtonRect = new Rectangle((int)Width - (int)(Width * 0.048828125) - (int)(Width * 0.009765625), (int)Height - (int)(Height * 0.104167), (int)(Width * 0.048828125), (int)(Height * 0.065104167));
Rectangle prevPlayerRect = new Rectangle((int)(Width * 0.009765625), (int)(Height * 0.013020833), (int)(Width * 0.048828125), (int)(Height * 0.065104167));
Rectangle nextPlayerRect = new Rectangle((int)Width - (int)(Width * 0.048828125) - (int)(Width * 0.009765625), (int)(Height * 0.013020833), (int)(Width * 0.048828125), (int)(Height * 0.065104167));
Rectangle leftControllerRect = new Rectangle(screenCenter.X - (int)(Width * 0.17578125), (int)(Height * 0.325520833), (int)(Width * 0.048828125), (int)(Height * 0.065104167));
Rectangle rightControllerRect = new Rectangle(screenCenter.X + (int)(Width * 0.126953125), (int)(Height * 0.325520833), (int)(Width * 0.048828125), (int)(Height * 0.065104167));
Rectangle leftGhostRect = new Rectangle(screenCenter.X - (int)(Width * 0.17578125), (int)(Height * 0.7161458333), (int)(Width * 0.048828125), (int)(Height * 0.065104167));
Rectangle rightGhostRect = new Rectangle(screenCenter.X + (int)(Width * 0.126953125), (int)(Height * 0.7161458333), (int)(Width * 0.048828125), (int)(Height * 0.065104167));
if (mouseClickRect.Intersects(backButtonRect))
{
players = null;
sender.GraphicsDevice.Clear(Color.Black);
sender.screenNumber = 1;
}
else if (mouseClickRect.Intersects(playButtonRect))
{
sender.GraphicsDevice.Clear(Color.Black);
sender.setupPlay();
sender.screenNumber = 3;
sender.gameState = GameMaster.GameState.Playing;
}
else if (mouseClickRect.Intersects(leftControllerRect))
{
if (players[inFocusScreen].controllerType == ControllerTypes.Xbox)
{
players[inFocusScreen].controllerType = ControllerTypes.Keyboard;
}
else if (players[inFocusScreen].controllerType == ControllerTypes.Keyboard)
{
players[inFocusScreen].controllerType = ControllerTypes.GhostAI;
}
else if (players[inFocusScreen].controllerType == ControllerTypes.GhostAI || players[inFocusScreen].controllerType == ControllerTypes.PacAI)
{
players[inFocusScreen].controllerType = ControllerTypes.Xbox;
}
}
else if (mouseClickRect.Intersects(rightControllerRect))
{
if (players[inFocusScreen].controllerType == ControllerTypes.Xbox)
{
players[inFocusScreen].controllerType = ControllerTypes.GhostAI;
}
else if (players[inFocusScreen].controllerType == ControllerTypes.Keyboard)
{
players[inFocusScreen].controllerType = ControllerTypes.Xbox;
}
else if (players[inFocusScreen].controllerType == ControllerTypes.GhostAI || players[inFocusScreen].controllerType == ControllerTypes.PacAI)
{
players[inFocusScreen].controllerType = ControllerTypes.Keyboard;
}
}
else if (mouseClickRect.Intersects(prevPlayerRect))
{
if (inFocusScreen == 0)
{
inFocusScreen = players.Count()-1;
}
else
{
inFocusScreen--;
}
}
else if (mouseClickRect.Intersects(nextPlayerRect))
{
if (inFocusScreen == players.Count()-1)
{
inFocusScreen = 0;
}
else
{
inFocusScreen++;
}
}
else if (mouseClickRect.Intersects(leftGhostRect))
{
players[inFocusScreen].IsGhost = !players[inFocusScreen].IsGhost;
}
else if (mouseClickRect.Intersects(rightGhostRect))
{
players[inFocusScreen].IsGhost = !players[inFocusScreen].IsGhost;
//.........这里部分代码省略.........