当前位置: 首页>>代码示例>>C#>>正文


C# GameMaster.GetOpposingTeam方法代码示例

本文整理汇总了C#中GameMaster.GetOpposingTeam方法的典型用法代码示例。如果您正苦于以下问题:C# GameMaster.GetOpposingTeam方法的具体用法?C# GameMaster.GetOpposingTeam怎么用?C# GameMaster.GetOpposingTeam使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameMaster的用法示例。


在下文中一共展示了GameMaster.GetOpposingTeam方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ProcessCommand

    public override void ProcessCommand(GameMaster gameMaster, string username, string parameters)
	{
		GameObject playerObj = gameMaster.GetPlayerObject(username);
		if (playerObj == null)
			return;

        if (playerObj.activeSelf == false)
        {
            GetComponent<TwitchIRC>().MessageChannel(username + ", can't cast spells when you're dead");
            return;
        }

        Player playerComponent = playerObj.GetComponent<Player>();
		Team team = playerComponent.getTeam();

        // Check in-progress spells
        for (int i = 0; i < team.inProgressSpells.Count; ++i)
        {
            SpellProgress s = team.inProgressSpells[i];
			if (!s.IncrementSpellLine(username, parameters))
				continue;
			
            if (s.SpellComplete()) {
				s.spell.Cast(team, gameMaster.GetOpposingTeam(team));
                team.inProgressSpells.Remove(s);

                string castingGroup = s.casterNames[0];
                for (int j = 1; j < s.casterNames.Length; ++j)
                    castingGroup += ", " + s.casterNames[j];
                gameMaster.GetComponent<TwitchIRC>().MessageChannel(s.spell.spellName + " has been cast by " + castingGroup);
            }

            return;
        }

        // Start a new spell
        Spell[] spells = GetComponents<Spell>();
        foreach (Spell s in spells)
        {
            if (s.lines[0].words != parameters)
                continue;

			SpellProgress newSpellProgress = new SpellProgress(s, username);

			// in case of one-liners:
			if (newSpellProgress.SpellComplete()) {
				newSpellProgress.spell.Cast(team, gameMaster.GetOpposingTeam(team));
			} else {
            	team.inProgressSpells.Add(newSpellProgress);
			}

            return;
        }

        string insult = insults[Random.Range(0, insults.Length)].Replace("*", username);
        GetComponent<TwitchIRC>().MessageChannel(insult);
    }
开发者ID:vvega,项目名称:PewPewWars,代码行数:57,代码来源:Incant.cs

示例2: ProcessCommand

    public override void ProcessCommand(GameMaster gameMaster, string username, string parameters)
    {
        GameObject playerObj = gameMaster.GetPlayerObject(username);
        if (playerObj.activeSelf == false)
        {
            GetComponent<TwitchIRC>().MessageChannel("@" + username + ", can't cast spells when you're dead");
            return;
        }

        if (parameters.Length == 0)
        {
            Team otherTeam = gameMaster.GetOpposingTeam(playerObj.GetComponent<Player>().team);
            otherTeam.TakeDamage(damage);

            CreateZot(playerObj, otherTeam.gameObject);
        }
        else
        {
            GameObject target = gameMaster.GetPlayerObject(parameters);
            if (target != null)
            {
                CreateZot(playerObj, target);
                target.GetComponent<Player>().DealDamage(damage);
            }
        }
    }
开发者ID:vvega,项目名称:PewPewWars,代码行数:26,代码来源:Zot.cs


注:本文中的GameMaster.GetOpposingTeam方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。