本文整理汇总了C#中GameMaster.GetPlayerObject方法的典型用法代码示例。如果您正苦于以下问题:C# GameMaster.GetPlayerObject方法的具体用法?C# GameMaster.GetPlayerObject怎么用?C# GameMaster.GetPlayerObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameMaster
的用法示例。
在下文中一共展示了GameMaster.GetPlayerObject方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ProcessCommand
public override void ProcessCommand(GameMaster gameMaster, string username, string parameters)
{
GameObject playerObj = gameMaster.GetPlayerObject(username);
if (playerObj.activeSelf == false)
{
GetComponent<TwitchIRC>().MessageChannel("@" + username + ", can't cast spells when you're dead");
return;
}
if (parameters.Length == 0)
{
Team otherTeam = gameMaster.GetOpposingTeam(playerObj.GetComponent<Player>().team);
otherTeam.TakeDamage(damage);
CreateZot(playerObj, otherTeam.gameObject);
}
else
{
GameObject target = gameMaster.GetPlayerObject(parameters);
if (target != null)
{
CreateZot(playerObj, target);
target.GetComponent<Player>().DealDamage(damage);
}
}
}
示例2: ProcessCommand
public override void ProcessCommand(GameMaster gameMaster, string username, string parameters)
{
GameObject playerObj = gameMaster.GetPlayerObject(username);
if (playerObj == null)
return;
playerObj.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Random.Range(0, Screen.width), Random.Range(0, Screen.height), 10));
}
示例3: ProcessCommand
public override void ProcessCommand(GameMaster gameMaster, string username, string parameters)
{
GameObject playerObj = gameMaster.GetPlayerObject(username);
if (playerObj == null)
return;
if (playerObj.activeSelf == false)
{
GetComponent<TwitchIRC>().MessageChannel(username + ", can't cast spells when you're dead");
return;
}
Player playerComponent = playerObj.GetComponent<Player>();
Team team = playerComponent.getTeam();
// Check in-progress spells
for (int i = 0; i < team.inProgressSpells.Count; ++i)
{
SpellProgress s = team.inProgressSpells[i];
if (!s.IncrementSpellLine(username, parameters))
continue;
if (s.SpellComplete()) {
s.spell.Cast(team, gameMaster.GetOpposingTeam(team));
team.inProgressSpells.Remove(s);
string castingGroup = s.casterNames[0];
for (int j = 1; j < s.casterNames.Length; ++j)
castingGroup += ", " + s.casterNames[j];
gameMaster.GetComponent<TwitchIRC>().MessageChannel(s.spell.spellName + " has been cast by " + castingGroup);
}
return;
}
// Start a new spell
Spell[] spells = GetComponents<Spell>();
foreach (Spell s in spells)
{
if (s.lines[0].words != parameters)
continue;
SpellProgress newSpellProgress = new SpellProgress(s, username);
// in case of one-liners:
if (newSpellProgress.SpellComplete()) {
newSpellProgress.spell.Cast(team, gameMaster.GetOpposingTeam(team));
} else {
team.inProgressSpells.Add(newSpellProgress);
}
return;
}
string insult = insults[Random.Range(0, insults.Length)].Replace("*", username);
GetComponent<TwitchIRC>().MessageChannel(insult);
}