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C# GameInfo.ToString方法代码示例

本文整理汇总了C#中GameInfo.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# GameInfo.ToString方法的具体用法?C# GameInfo.ToString怎么用?C# GameInfo.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameInfo的用法示例。


在下文中一共展示了GameInfo.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ToString

        public void ToString()
        {
            var info = new GameInfo
            {
                IconUrl = new Uri("http://www.google.com/"),
                Name = "this is a name",
                Genres = new string[] { "world", "hello" },
                Features = new string[] { "hello", "world" },
            };

            info.ToString();
        }
开发者ID:djeebus,项目名称:SteamMatchUp,代码行数:12,代码来源:GameInfoTests.cs

示例2: Loader

        public Loader()
        {
            GameChannel.Out("Loader", "Scanning for game assemblies...");
            string searchdir = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
            var filelist = Directory.GetFiles(searchdir, "*_gc.dll", SearchOption.TopDirectoryOnly);

            List<GameInfo> games = new List<GameInfo>();

            // Scanning for usable game assemblies in another appdomain to avoid
            // unnecessarily loading assemblies into the current one
            AppDomain scanDomain = AppDomain.CreateDomain("GameScanner");
            GameScannerProxy proxy = scanDomain.CreateInstanceAndUnwrap(
                    Assembly.GetExecutingAssembly().GetName().Name,
                    typeof(GameScannerProxy).FullName) as GameScannerProxy;
            // This assembly must be preloaded to be able to read others
            proxy.Preload(Assembly.GetExecutingAssembly().Location);
            foreach (string file in filelist) {
                // First determine within another AppDomain if the assembly contains a game
                bool loadLocally = proxy.IsGame(file);

                // If it does, load it in this one and get all necessary info
                if (loadLocally) {
                    Assembly gameAsm = Assembly.LoadFrom(file);
                    var attrs = gameAsm.GetCustomAttributes(typeof(LoadableGameAttribute), false)
                        as LoadableGameAttribute[];
                    foreach (var attr in attrs) {
                        var info = new GameInfo(attr.StartCommand, attr.DisplayName, gameAsm, attr.EntryType);
                        games.Add(info);
                        GameChannel.Out("Loader", "Found " + Path.GetFileName(file) + " - " + info.ToString());
                    }
                }
            }
            AppDomain.Unload(scanDomain);

            _games = games.ToArray();
        }
开发者ID:Rafa652,项目名称:GameChannel,代码行数:36,代码来源:Loader.cs


注:本文中的GameInfo.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。