本文整理汇总了C#中GameInfo.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# GameInfo.ToString方法的具体用法?C# GameInfo.ToString怎么用?C# GameInfo.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameInfo
的用法示例。
在下文中一共展示了GameInfo.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ToString
public void ToString()
{
var info = new GameInfo
{
IconUrl = new Uri("http://www.google.com/"),
Name = "this is a name",
Genres = new string[] { "world", "hello" },
Features = new string[] { "hello", "world" },
};
info.ToString();
}
示例2: Loader
public Loader()
{
GameChannel.Out("Loader", "Scanning for game assemblies...");
string searchdir = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
var filelist = Directory.GetFiles(searchdir, "*_gc.dll", SearchOption.TopDirectoryOnly);
List<GameInfo> games = new List<GameInfo>();
// Scanning for usable game assemblies in another appdomain to avoid
// unnecessarily loading assemblies into the current one
AppDomain scanDomain = AppDomain.CreateDomain("GameScanner");
GameScannerProxy proxy = scanDomain.CreateInstanceAndUnwrap(
Assembly.GetExecutingAssembly().GetName().Name,
typeof(GameScannerProxy).FullName) as GameScannerProxy;
// This assembly must be preloaded to be able to read others
proxy.Preload(Assembly.GetExecutingAssembly().Location);
foreach (string file in filelist) {
// First determine within another AppDomain if the assembly contains a game
bool loadLocally = proxy.IsGame(file);
// If it does, load it in this one and get all necessary info
if (loadLocally) {
Assembly gameAsm = Assembly.LoadFrom(file);
var attrs = gameAsm.GetCustomAttributes(typeof(LoadableGameAttribute), false)
as LoadableGameAttribute[];
foreach (var attr in attrs) {
var info = new GameInfo(attr.StartCommand, attr.DisplayName, gameAsm, attr.EntryType);
games.Add(info);
GameChannel.Out("Loader", "Found " + Path.GetFileName(file) + " - " + info.ToString());
}
}
}
AppDomain.Unload(scanDomain);
_games = games.ToArray();
}