本文整理汇总了C#中GameInfo.AddLowPriorityTarget方法的典型用法代码示例。如果您正苦于以下问题:C# GameInfo.AddLowPriorityTarget方法的具体用法?C# GameInfo.AddLowPriorityTarget怎么用?C# GameInfo.AddLowPriorityTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameInfo
的用法示例。
在下文中一共展示了GameInfo.AddLowPriorityTarget方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateDelegates
private void CreateDelegates(GameInfo gameInfo, IGameState waitState)
{
_clickPlayer = (p, location) => PlayerClicked(p, location, gameInfo, waitState);
foreach (var player in gameInfo.PlayerList.Where(i => i != gameInfo.CurrentPlayer)) {
player.ListenMouseDown += _clickPlayer;
player.ListenMouseOver += PlayerMouseIn;
player.ListenMouseOut += PlayerMouseOut;
gameInfo.AddLowPriorityTarget(player);
}
}
示例2: TravelToNodes
public static void TravelToNodes(List<Node> possibleNodes, GameInfo gameInfo, MouseDown<Node> callback, bool createCameratTargets = true)
{
gameInfo.PanCameraToObject(gameInfo.CurrentPlayer);
gameInfo.CreateMessage("Choose your destination!");
_cleanupCallback = (node, location) => CleanUp(node, location, gameInfo);
_callback = callback;
_possibleNodes = possibleNodes;
foreach (var possibleNode in possibleNodes) {
possibleNode.RememberColorState(ColorState.Glow);
possibleNode.SetColorState(ColorState.Glow);
possibleNode.ListenMouseDown += callback;
possibleNode.ListenMouseDown += _cleanupCallback;
if (createCameratTargets) {
gameInfo.AddLowPriorityTarget(possibleNode);
}
}
}