本文整理汇总了C#中GameClient.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.ToString方法的具体用法?C# GameClient.ToString怎么用?C# GameClient.ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameClient
的用法示例。
在下文中一共展示了GameClient.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public void HandlePacket(GameClient client, GSPacketIn packet)
{
lock (this)
{
string dllName = packet.ReadString(16);
packet.Position = 0x50;
uint upTime = packet.ReadInt();
string text = string.Format("Client crash ({0}) dll:{1} clientUptime:{2}sec", client.ToString(), dllName, upTime);
if (log.IsInfoEnabled)
log.Info(text);
if (log.IsDebugEnabled)
{
log.Debug("Last client sent/received packets (from older to newer):");
foreach (IPacket prevPak in client.PacketProcessor.GetLastPackets())
{
log.Info(prevPak.ToHumanReadable());
}
}
//Eden
if(client.Player!=null)
{
GamePlayer player = client.Player;
client.Out.SendPlayerQuit(true);
client.Player.SaveIntoDatabase();
client.Player.Quit(true);
client.Disconnect();
}
}
}