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C# GameClient.CanSendTooltip方法代码示例

本文整理汇总了C#中GameClient.CanSendTooltip方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.CanSendTooltip方法的具体用法?C# GameClient.CanSendTooltip怎么用?C# GameClient.CanSendTooltip使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameClient的用法示例。


在下文中一共展示了GameClient.CanSendTooltip方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket


//.........这里部分代码省略.........
						{
							client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "DetailDisplayHandler.HandlePacket.VeryStrange"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
						}
						return;
					}
					#endregion
					#region BattleGroup
				case 103: // Item info to battle group
					{
						invItem = client.Player.Inventory.GetItem((eInventorySlot)objectID);
						if (invItem == null) return;

						BattleGroup mybattlegroup = (BattleGroup)client.Player.TempProperties.getProperty<object>(BattleGroup.BATTLEGROUP_PROPERTY, null);
						if (mybattlegroup == null)
						{
							client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "DetailDisplayHandler.HandlePacket.MustBeInBattleGroup"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
							return;
						}
						if (mybattlegroup.Listen == true && (((bool)mybattlegroup.Members[client.Player]) == false))
						{
							client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "DetailDisplayHandler.HandlePacket.OnlyModerator"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
							return;
						}
						string str = LanguageMgr.GetTranslation(client.Account.Language, "DetailDisplayHandler.HandlePacket.ChatItem", client.Player.Name, GetShortItemInfo(invItem, client));
						foreach (GamePlayer ply in mybattlegroup.Members.Keys)
						{
							ply.Out.SendMessage(str, eChatType.CT_Chat, eChatLoc.CL_ChatWindow);
						}
						return;
					}
					#endregion
				#region v1.110+
				case 24://SpellsNew
					if (client.CanSendTooltip(24, objectID))
				        client.Out.SendDelveInfo(DelveSpell(client, objectID));
			        			        
					break;
				case 25://StylesNew
					if (client.CanSendTooltip(25, objectID))
	                    client.Out.SendDelveInfo(DelveStyle(client, objectID));
                    break;
				case 26://SongsNew
                    if (client.CanSendTooltip(26, objectID))
						client.Out.SendDelveInfo(DelveSong(client, objectID));
						client.Out.SendDelveInfo(DelveSpell(client, objectID));
					break;
				case 27://RANew
					if (client.CanSendTooltip(27, objectID))
	                   client.Out.SendDelveInfo(DelveRealmAbility(client, objectID));
                    break;
				case 28://AbilityNew
                    if (client.CanSendTooltip(28, objectID))
				        client.Out.SendDelveInfo(DelveAbility(client, objectID));
			        break;
				#endregion
				#region ChampionAbilities delve from trainer window
				default:
					{
						// Try retieving champion lines
						int clSpecID = objectType - 150;
						int clLineIndex = objectID >> 8;
						int clSkillIndex = objectID & 0x00FF;

						// Get Player CL Spec
						var clspec = client.Player.GetSpecList().Where(sp => sp is LiveChampionsSpecialization).Cast<LiveChampionsSpecialization>().FirstOrDefault();
						
开发者ID:dudemanvox,项目名称:Dawn-of-Light-Server,代码行数:66,代码来源:DetailDisplayHandler.cs


注:本文中的GameClient.CanSendTooltip方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。