本文整理汇总了C#中Faction.LoadFromDatabase方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.LoadFromDatabase方法的具体用法?C# Faction.LoadFromDatabase怎么用?C# Faction.LoadFromDatabase使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Faction
的用法示例。
在下文中一共展示了Faction.LoadFromDatabase方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (args.Length < 2)
{
DisplaySyntax(client);
return;
}
Faction myfaction = (Faction)client.Player.TempProperties.getProperty<object>(TEMP_FACTION_LAST, null);
switch (args[1])
{
#region Create
case "create":
{
if (args.Length < 4)
{
DisplaySyntax(client);
return;
}
string name = args[2];
int baseAggro = 0;
try
{
baseAggro = Convert.ToInt32(args[3]);
}
catch
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.Create.BAMustBeNumber"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
int max = 0;
//Log.Info("count:" + FactionMgr.Factions.Count.ToString());
if (FactionMgr.Factions.Count != 0)
{
//Log.Info("count >0");
IEnumerator enumerator = FactionMgr.Factions.Keys.GetEnumerator();
while (enumerator.MoveNext())
{
//Log.Info("max :" + max + " et current :" + (int)enumerator.Current);
max = System.Math.Max(max, (int)enumerator.Current);
}
}
//Log.Info("max :" + max);
DBFaction dbfaction = new DBFaction();
dbfaction.BaseAggroLevel = baseAggro;
dbfaction.Name = name;
dbfaction.ID = (max + 1);
//Log.Info("add obj to db with id :" + dbfaction.ID);
GameServer.Database.AddObject(dbfaction);
//Log.Info("add obj to db");
myfaction = new Faction();
myfaction.LoadFromDatabase(dbfaction);
FactionMgr.Factions.Add(dbfaction.ID, myfaction);
client.Player.TempProperties.setProperty(TEMP_FACTION_LAST, myfaction);
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.Create.NewCreated"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
}
break;
#endregion Create
#region Assign
case "assign":
{
if (myfaction == null)
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.MustSelectFaction"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
GameNPC npc = client.Player.TargetObject as GameNPC;
if (npc == null)
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.Assign.MustSelectMob"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
npc.Faction = myfaction;
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.Assign.MobHasJoinedFact", npc.Name, myfaction.Name), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
}
break;
#endregion Assign
#region AddFriend
case "addfriend":
{
if (myfaction == null)
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.MustSelectFaction"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
if (args.Length < 3)
{
DisplaySyntax(client);
return;
}
int id = 0;
try
{
id = Convert.ToInt32(args[2]);
}
catch
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.IndexMustBeNumber"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
//.........这里部分代码省略.........