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C# Faction.LoadFromDatabase方法代码示例

本文整理汇总了C#中Faction.LoadFromDatabase方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.LoadFromDatabase方法的具体用法?C# Faction.LoadFromDatabase怎么用?C# Faction.LoadFromDatabase使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Faction的用法示例。


在下文中一共展示了Faction.LoadFromDatabase方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnCommand

		public void OnCommand(GameClient client, string[] args)
		{
			if (args.Length < 2)
			{
				DisplaySyntax(client);
				return;
			}
			Faction myfaction = (Faction)client.Player.TempProperties.getProperty<object>(TEMP_FACTION_LAST, null);
			switch (args[1])
			{
				#region Create
				case "create":
					{
						if (args.Length < 4)
						{
							DisplaySyntax(client);
							return;
						}
						string name = args[2];
						int baseAggro = 0;
						try
						{
							baseAggro = Convert.ToInt32(args[3]);
						}
						catch
						{
							client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.Create.BAMustBeNumber"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
							return;
						}

						int max = 0;
						//Log.Info("count:" + FactionMgr.Factions.Count.ToString());
						if (FactionMgr.Factions.Count != 0)
						{
							//Log.Info("count >0");
							IEnumerator enumerator = FactionMgr.Factions.Keys.GetEnumerator();
							while (enumerator.MoveNext())
							{
								//Log.Info("max :" + max + " et current :" + (int)enumerator.Current);
								max = System.Math.Max(max, (int)enumerator.Current);
							}
						}
						//Log.Info("max :" + max);
						DBFaction dbfaction = new DBFaction();
						dbfaction.BaseAggroLevel = baseAggro;
						dbfaction.Name = name;
						dbfaction.ID = (max + 1);
						//Log.Info("add obj to db with id :" + dbfaction.ID);
						GameServer.Database.AddObject(dbfaction);
						//Log.Info("add obj to db");
						myfaction = new Faction();
						myfaction.LoadFromDatabase(dbfaction);
						FactionMgr.Factions.Add(dbfaction.ID, myfaction);
						client.Player.TempProperties.setProperty(TEMP_FACTION_LAST, myfaction);
						client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.Create.NewCreated"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
					}
					break;
				#endregion Create
				#region Assign
				case "assign":
					{
						if (myfaction == null)
						{
							client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.MustSelectFaction"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
							return;
						}

						GameNPC npc = client.Player.TargetObject as GameNPC;
						if (npc == null)
						{
							client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.Assign.MustSelectMob"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
							return;
						}
						npc.Faction = myfaction;
						client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.Assign.MobHasJoinedFact", npc.Name, myfaction.Name), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
					}
					break;
				#endregion Assign
				#region AddFriend
				case "addfriend":
					{
						if (myfaction == null)
						{
							client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.MustSelectFaction"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
							return;
						}
						if (args.Length < 3)
						{
							DisplaySyntax(client);
							return;
						}
						int id = 0;
						try
						{
							id = Convert.ToInt32(args[2]);
						}
						catch
						{
							client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.IndexMustBeNumber"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
							return;
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DOLSharp,代码行数:101,代码来源:Faction.cs


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