本文整理汇总了C#中Faction.AddFriendFaction方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.AddFriendFaction方法的具体用法?C# Faction.AddFriendFaction怎么用?C# Faction.AddFriendFaction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Faction
的用法示例。
在下文中一共展示了Faction.AddFriendFaction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnCommand
//.........这里部分代码省略.........
case "addfriend":
{
if (myfaction == null)
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.MustSelectFaction"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
if (args.Length < 3)
{
DisplaySyntax(client);
return;
}
int id = 0;
try
{
id = Convert.ToInt32(args[2]);
}
catch
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.IndexMustBeNumber"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
Faction linkedfaction = FactionMgr.GetFactionByID(id);
if (linkedfaction == null)
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.FactionNotLoaded"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
DBLinkedFaction dblinkedfaction = new DBLinkedFaction();
dblinkedfaction.FactionID = myfaction.ID;
dblinkedfaction.LinkedFactionID = linkedfaction.ID;
dblinkedfaction.IsFriend = true;
GameServer.Database.AddObject(dblinkedfaction);
myfaction.AddFriendFaction(linkedfaction);
}
break;
#endregion AddFriend
#region AddEnemy
case "addenemy":
{
if (myfaction == null)
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.MustSelectFaction"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
if (args.Length < 3)
{
DisplaySyntax(client);
return;
}
int id = 0;
try
{
id = Convert.ToInt32(args[2]);
}
catch
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.IndexMustBeNumber"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}
Faction linkedfaction = FactionMgr.GetFactionByID(id);
if (linkedfaction == null)
{
client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Faction.FactionNotLoaded"), eChatType.CT_Say, eChatLoc.CL_SystemWindow);
return;
}