本文整理汇总了C#中FSM.GetState方法的典型用法代码示例。如果您正苦于以下问题:C# FSM.GetState方法的具体用法?C# FSM.GetState怎么用?C# FSM.GetState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FSM
的用法示例。
在下文中一共展示了FSM.GetState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start ()
{
// Console.ForegroundColor = ConsoleColor.Green;
fsm = new FSM("Jave's FSM");
Debug.Log(string.Format("Start testing :{0}", fsm));
// add event show cur state changed info
fsm.CurStateChangedEvent += (CurStateChangedEventHandler)((sender) =>
{
Debug.Log(string.Format("state changed, last : {0}, cur : {1}", fsm.LastState, fsm.CurState));
});
// add event show params changed info
fsm.ParamsChangedEvent += (ParamsChangedEventHandler)((sender, paramChangedArgs) =>
{
//Debug.Log(string.Format(
// "param:{1}, src:{2}, to: {3}",
// fsm, paramChangedArgs.CurValue.Name, paramChangedArgs.LastValue.Value, paramChangedArgs.CurValue.Value));
});
// add some states
fsm.AddState(new MyIdle(IDLE));
fsm.AddState(new MyRun(RUN));
fsm.AddState(new MyFly(FLY));
fsm.AddState(new MyDead(DEAD));
// set any state
fsm.AnyState = new MyAnyState("any state");
// set cur state
fsm.CurState = fsm.GetState(IDLE);
// add some into fsm black board, u can add anythings for every states to calcs
fsm.Blackboard.AddData("Boss", new Boss());
// add fsm some params
fsm.AddParam(new ParamFunc(P_GRAVITY_FUNC_1, (FuncParamHandler)(funcArgs => // Param can be a func, handl complex logic
{
return fsm.GetParamValue<int>(P_SPEED) > 15 && fsm.GetParamValue<int>(P_HP) > 0 && fsm.GetParamValue<int>(P_GRAVITY) <= 0;
})));
fsm.AddParam(new ParamFunc(P_GRAVITY_FUNC_2, (FuncParamHandler)(funcArgs => // Param can be a func, handl complex logic
{
return fsm.GetParamValue<int>(P_SPEED) < 15 && fsm.GetParamValue<int>(P_HP) > 0;
})));
fsm.AddParam(new ParamValue(P_GRAVITY) { Value = 10 }); // init gravity = 10;
fsm.AddParam(new ParamBoolean(P_GRAVITY_ENABLED) { Value = true }); // init gravity_enabled = true
fsm.AddParam(new ParamValue(P_SPEED) { Value = 0 }); // init speed = 0;
fsm.AddParam(new ParamValue(P_HP) { Value = 100 }); // init hp = 100
// idle state add some transition to run
FSM.TransitionTo(fsm, IDLE, RUN, new List<Condition>() { COND_GE_10_SPEED, COND_ALIVE_HP });
// run back to idle
FSM.TransitionTo(fsm, RUN, IDLE, new List<Condition>() { COND_L_10_SPEED, COND_ALIVE_HP });
// run to fly
FSM.TransitionTo(fsm, RUN, FLY, new List<Condition>() { COND_GRAVITY_FUNC_1 });
// back to run
FSM.TransitionTo(fsm, FLY, RUN, new List<Condition>() { COND_GRAVITY_FUNC_2, COND_E_TRUE_GRAVITY_ENABLE });
// every state to fly, except dead
ToFly(fsm, IDLE); ToFly(fsm, RUN);
// idle, run, fly, and so on, states add some transition to dead state's transitions.
ToDead(fsm, IDLE); ToDead(fsm, RUN); ToDead(fsm, FLY);
// dead back to alive(idle)
FSM.TransitionTo(fsm, DEAD, IDLE, new List<Condition>() { COND_ALIVE_HP });
// dummy fsm update task
// DummyFsmUpdate(fsm);
Console.ReadLine();
}