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C# FSM.GetState方法代码示例

本文整理汇总了C#中FSM.GetState方法的典型用法代码示例。如果您正苦于以下问题:C# FSM.GetState方法的具体用法?C# FSM.GetState怎么用?C# FSM.GetState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FSM的用法示例。


在下文中一共展示了FSM.GetState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

	// Use this for initialization
	void Start () 
	{
//		Console.ForegroundColor = ConsoleColor.Green;
		
		fsm = new FSM("Jave's FSM");
		
		Debug.Log(string.Format("Start testing :{0}", fsm));
		
		// add event show cur state changed info
		fsm.CurStateChangedEvent += (CurStateChangedEventHandler)((sender) =>
		                                                          {
			Debug.Log(string.Format("state changed, last : {0}, cur : {1}", fsm.LastState, fsm.CurState));
		});
		// add event show params changed info
		fsm.ParamsChangedEvent += (ParamsChangedEventHandler)((sender, paramChangedArgs) =>
		                                                      {
			//Debug.Log(string.Format(
			//    "param:{1}, src:{2}, to: {3}",
			//    fsm, paramChangedArgs.CurValue.Name, paramChangedArgs.LastValue.Value, paramChangedArgs.CurValue.Value));
		});
		
		// add some states
		fsm.AddState(new MyIdle(IDLE));
		fsm.AddState(new MyRun(RUN));
		fsm.AddState(new MyFly(FLY));
		fsm.AddState(new MyDead(DEAD));
		// set any state
		fsm.AnyState = new MyAnyState("any state");
		// set cur state
		fsm.CurState = fsm.GetState(IDLE);
		
		// add some into fsm black board, u can add anythings for every states to calcs
		fsm.Blackboard.AddData("Boss", new Boss());
		
		// add fsm some params
		fsm.AddParam(new ParamFunc(P_GRAVITY_FUNC_1, (FuncParamHandler)(funcArgs => // Param can be a func, handl complex logic
		                                                                {
			return fsm.GetParamValue<int>(P_SPEED) > 15 && fsm.GetParamValue<int>(P_HP) > 0 && fsm.GetParamValue<int>(P_GRAVITY) <= 0;
		})));
		
		fsm.AddParam(new ParamFunc(P_GRAVITY_FUNC_2, (FuncParamHandler)(funcArgs => // Param can be a func, handl complex logic
		                                                                {
			return fsm.GetParamValue<int>(P_SPEED) < 15 && fsm.GetParamValue<int>(P_HP) > 0;
		})));
		
		fsm.AddParam(new ParamValue(P_GRAVITY) { Value = 10 });              // init gravity = 10;
		fsm.AddParam(new ParamBoolean(P_GRAVITY_ENABLED) { Value = true });  // init gravity_enabled = true
		fsm.AddParam(new ParamValue(P_SPEED) { Value = 0 });                 // init speed = 0;
		fsm.AddParam(new ParamValue(P_HP) { Value = 100 });                  // init hp = 100
		
		// idle state add some transition to run
		FSM.TransitionTo(fsm, IDLE, RUN, new List<Condition>() { COND_GE_10_SPEED, COND_ALIVE_HP });
		// run back to idle
		FSM.TransitionTo(fsm, RUN, IDLE, new List<Condition>() { COND_L_10_SPEED, COND_ALIVE_HP });
		// run to fly
		FSM.TransitionTo(fsm, RUN, FLY, new List<Condition>() { COND_GRAVITY_FUNC_1 });
		// back to run
		FSM.TransitionTo(fsm, FLY, RUN, new List<Condition>() { COND_GRAVITY_FUNC_2, COND_E_TRUE_GRAVITY_ENABLE });
		// every state to fly, except dead
		ToFly(fsm, IDLE); ToFly(fsm, RUN);
		// idle, run, fly, and so on, states add some transition to dead state's transitions.
		ToDead(fsm, IDLE); ToDead(fsm, RUN); ToDead(fsm, FLY);
		// dead back to alive(idle)
		FSM.TransitionTo(fsm, DEAD, IDLE, new List<Condition>() { COND_ALIVE_HP });
		
		// dummy fsm update task
//		DummyFsmUpdate(fsm);
		
		Console.ReadLine();
	}
开发者ID:TrojanFighter,项目名称:U3D-DesignerBehaviorTest1,代码行数:71,代码来源:TestFSM.cs


注:本文中的FSM.GetState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。