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C# FMOD.getPlaybackState方法代码示例

本文整理汇总了C#中FMOD.getPlaybackState方法的典型用法代码示例。如果您正苦于以下问题:C# FMOD.getPlaybackState方法的具体用法?C# FMOD.getPlaybackState怎么用?C# FMOD.getPlaybackState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FMOD的用法示例。


在下文中一共展示了FMOD.getPlaybackState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: startStopLoop

        // Starts or stops a looping audio event depending on whether the play condition is met
        // Prevents retriggering when play should be continuous
        public static void startStopLoop(FMOD.Studio.EventInstance loopingSound, Boolean playConditionMet, GameObject soundSource)
        {
            var attributes = FMOD.Studio.UnityUtil.to3DAttributes(soundSource.transform.position);
            loopingSound.set3DAttributes(attributes);
            FMOD.Studio.PLAYBACK_STATE state;
            loopingSound.getPlaybackState(out state);

            // Stop looping sound if already playing and play condition is no longer true
            if (state == PLAYBACK_STATE.PLAYING)
            {
                if (!playConditionMet)
                {
                    loopingSound.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
                }
            }
            // Start looping sound if play condition is met and sound not already playing
            else
            {
                if(playConditionMet)
                {
                    loopingSound.start();
                }
            }
        }
开发者ID:mightypants,项目名称:survival_shooter,代码行数:26,代码来源:AudioManager.cs

示例2: StopIfPlaying

 private static void StopIfPlaying(FMOD.Studio.EventInstance evt)
 {
     if (evt == null)
     {
         return;
     }
     PLAYBACK_STATE pLAYBACK_STATE;
     UnityUtil.ERRCHECK(evt.getPlaybackState(out pLAYBACK_STATE));
     if (pLAYBACK_STATE != PLAYBACK_STATE.STOPPING && pLAYBACK_STATE != PLAYBACK_STATE.STOPPED)
     {
         UnityUtil.ERRCHECK(evt.stop(STOP_MODE.ALLOWFADEOUT));
     }
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:13,代码来源:PlayerStats.cs

示例3: StartIfNotPlaying

 private static void StartIfNotPlaying(FMOD.Studio.EventInstance evt)
 {
     if (evt == null)
     {
         return;
     }
     PLAYBACK_STATE pLAYBACK_STATE;
     UnityUtil.ERRCHECK(evt.getPlaybackState(out pLAYBACK_STATE));
     if (pLAYBACK_STATE != PLAYBACK_STATE.STARTING && pLAYBACK_STATE != PLAYBACK_STATE.PLAYING)
     {
         UnityUtil.ERRCHECK(evt.start());
     }
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:13,代码来源:PlayerStats.cs


注:本文中的FMOD.getPlaybackState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。