本文整理汇总了C#中FMOD.getDefaults方法的典型用法代码示例。如果您正苦于以下问题:C# FMOD.getDefaults方法的具体用法?C# FMOD.getDefaults怎么用?C# FMOD.getDefaults使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FMOD
的用法示例。
在下文中一共展示了FMOD.getDefaults方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WriteWavHeader
public static void WriteWavHeader(FileStream stream, FMOD.Sound sound, int length, Object usingFmod)
{
FMOD.SOUND_TYPE type = FMOD.SOUND_TYPE.UNKNOWN;
FMOD.SOUND_FORMAT format = FMOD.SOUND_FORMAT.NONE;
int channels = 0, bits = 0, temp1 = 0;
float rate = 0.0f;
float temp = 0.0f;
if (sound == null)
return;
lock(usingFmod) {
sound.getFormat(ref type, ref format, ref channels, ref bits);
sound.getDefaults(ref rate, ref temp, ref temp, ref temp1);
}
log.Info("WaveWriter.WriteWavHeader: sound format: dataLength " + length + ", type " + type + ", format " + format +
", channels " + channels + ", bits " + bits + ", rate " + rate);
stream.Seek(0, SeekOrigin.Begin);
FmtChunk fmtChunk = new FmtChunk();
DataChunk dataChunk = new DataChunk();
WavHeader wavHeader = new WavHeader();
RiffChunk riffChunk = new RiffChunk();
fmtChunk.chunk = new RiffChunk();
fmtChunk.chunk.id = new char[4];
fmtChunk.chunk.id[0] = 'f';
fmtChunk.chunk.id[1] = 'm';
fmtChunk.chunk.id[2] = 't';
fmtChunk.chunk.id[3] = ' ';
fmtChunk.chunk.size = Marshal.SizeOf(fmtChunk) - Marshal.SizeOf(riffChunk);
fmtChunk.wFormatTag = 1;
fmtChunk.nChannels = (ushort)channels;
fmtChunk.nSamplesPerSec = (uint)rate;
fmtChunk.nAvgBytesPerSec = (uint)(rate * channels * bits / 8);
fmtChunk.nBlockAlign = (ushort)(1 * channels * bits / 8);
fmtChunk.wBitsPerSample = (ushort)bits;
dataChunk.chunk = new RiffChunk();
dataChunk.chunk.id = new char[4];
dataChunk.chunk.id[0] = 'd';
dataChunk.chunk.id[1] = 'a';
dataChunk.chunk.id[2] = 't';
dataChunk.chunk.id[3] = 'a';
dataChunk.chunk.size = (int)length;
wavHeader.chunk = new RiffChunk();
wavHeader.chunk.id = new char[4];
wavHeader.chunk.id[0] = 'R';
wavHeader.chunk.id[1] = 'I';
wavHeader.chunk.id[2] = 'F';
wavHeader.chunk.id[3] = 'F';
wavHeader.chunk.size = (int)(Marshal.SizeOf(fmtChunk) + Marshal.SizeOf(riffChunk) + length);
wavHeader.rifftype = new char[4];
wavHeader.rifftype[0] = 'W';
wavHeader.rifftype[1] = 'A';
wavHeader.rifftype[2] = 'V';
wavHeader.rifftype[3] = 'E';
/*
Write out the WAV header.
*/
IntPtr wavHeaderPtr = Marshal.AllocHGlobal(Marshal.SizeOf(wavHeader));
IntPtr fmtChunkPtr = Marshal.AllocHGlobal(Marshal.SizeOf(fmtChunk));
IntPtr dataChunkPtr = Marshal.AllocHGlobal(Marshal.SizeOf(dataChunk));
byte []wavHeaderBytes = new byte[Marshal.SizeOf(wavHeader)];
byte []fmtChunkBytes = new byte[Marshal.SizeOf(fmtChunk)];
byte []dataChunkBytes = new byte[Marshal.SizeOf(dataChunk)];
Marshal.StructureToPtr(wavHeader, wavHeaderPtr, false);
Marshal.Copy(wavHeaderPtr, wavHeaderBytes, 0, Marshal.SizeOf(wavHeader));
Marshal.StructureToPtr(fmtChunk, fmtChunkPtr, false);
Marshal.Copy(fmtChunkPtr, fmtChunkBytes, 0, Marshal.SizeOf(fmtChunk));
Marshal.StructureToPtr(dataChunk, dataChunkPtr, false);
Marshal.Copy(dataChunkPtr, dataChunkBytes, 0, Marshal.SizeOf(dataChunk));
stream.Write(wavHeaderBytes, 0, Marshal.SizeOf(wavHeader));
stream.Write(fmtChunkBytes, 0, Marshal.SizeOf(fmtChunk));
stream.Write(dataChunkBytes, 0, Marshal.SizeOf(dataChunk));
}
示例2: WriteHeader
static uint WriteHeader(FileStream SubSoundStream, FMOD.Sound SubSound, string FSBFileStr)
{
uint Milliseconds = 0;
uint RAWBytes = 0;
uint PCMBytes = 0;
uint PCMSamples = 0;
uint Length = 0;
SubSound.getLength(ref Milliseconds, TIMEUNIT.MS); // Get the length of the current wave file
SubSound.getLength(ref RAWBytes, TIMEUNIT.RAWBYTES); // Get the length of the current wave file
SubSound.getLength(ref PCMSamples, TIMEUNIT.PCM); // Get the length of the current wave file
SubSound.getLength(ref PCMBytes, TIMEUNIT.PCMBYTES); // Get the length of the current wave file
// Seek to the beginning of our newly created output file
SubSoundStream.Seek(0, SeekOrigin.Begin);
float Frequency = 0f; // Set some default values that aren't very
int DefPriority = 0; // important because they'll get overwritten
float DefPan = 0;
float DefVolume = 0;
FMOD.SOUND_TYPE FModSoundType = new SOUND_TYPE();
FMOD.SOUND_FORMAT FModSoundFormat = new SOUND_FORMAT();
int Channels = 0;
int BitsPerSample = 0;
// Get the default Frequency (important), and other stuff (not important)
SubSound.getDefaults(ref Frequency, ref DefVolume, ref DefPan, ref DefPriority);
// Get the actual sound format. We pretty much ignore this data since we know its going to be WAV, RIFF, PCM
SubSound.getFormat(ref FModSoundType, ref FModSoundFormat, ref Channels, ref BitsPerSample);
//Console.WriteLine(" MS={0}\tRAWBytes={1}\tPCMSamples={2}\tPCMBytes={3}", Milliseconds, RAWBytes, PCMSamples, PCMBytes);
//Console.WriteLine(" Freq={0}\tChan={1}", Frequency, Channels);
if (Switches.Contains("/doublefreq")) {
if (Channels == 1) { Frequency = Frequency * 2; }
}
int BlockAlign = Channels * (BitsPerSample / 8);
float DataRate = Channels * Frequency * (BitsPerSample / 8);
PCMSamples = Convert.ToUInt32(Milliseconds * Frequency / 1000);
// This is more of a sloppy hack. I don't know if I am just reading the file incorrectly, or using the wrong
// version of the API, or the FSB files are incorrectly structured, but the metadata that comes from the file
// seems to be incorrect. According to the WAV/RIFF specification and the FMOD API Documentation the
// following line should be the correct computation. If you use just the following line you get a random
// blip at the end of the sounds for the voice overs and the SFX don't play at all. A annoying
// trial-and-error process revealed that the logic below works properly. I wish there was a better way to
// identify which file we're parsing other than "SFX" in the name.
// "Correct" Computation: Length = Convert.ToUInt32(PCMSamples * Channels * (BitsPerSample / 8));
if (Path.GetFileName(FSBFileStr).Contains("VOBank")) {
// If we're parsing the VOBank FSB
if (Channels == 2) { // Works for the Character Speech FSBs
Length = Convert.ToUInt32(PCMSamples * Channels * (BitsPerSample / 8));
} else {
Length = PCMBytes * 2;
}
} else {
// If we're parsing a SFX FSB
if (Channels == 2) { // Works for the SFX FSBs
Length = PCMBytes;
} else {
//Length = Convert.ToUInt32(PCMSamples * Channels * (BitsPerSample / 8));
//Console.WriteLine(" CustomLen={0}\tPCMBytes={1}\tDiff={2}", Convert.ToUInt32(PCMSamples * Channels * (BitsPerSample / 8)), PCMBytes, (Convert.ToUInt32(PCMSamples * Channels * (BitsPerSample / 8)) - PCMBytes) * 1.0 / PCMBytes * 1.0);
if (Switches.Contains("/doublelen")) {
Length = PCMBytes * 2;
} else {
Length = PCMBytes;
}
}
}
// Some debugging outputs:
//Console.WriteLine(" MS={0}\tRAWBytes={1}\tPCMSamples={2}\tPCMBytes={3}", Milliseconds, RAWBytes, PCMSamples, PCMBytes);
//Console.WriteLine(" Freq={0}\tChan={1}\tBits/Sam={2}\tDataRate={3}", Frequency, Channels, BitsPerSample, DataRate);
// WAVE RIFF Format: http://www.topherlee.com/software/pcm-tut-wavformat.html
// Write the actual specification to the header of the file.
SubSoundStream.Write(BitConverter.GetBytes('R'), 0, 1); // 0 - Letter R
SubSoundStream.Write(BitConverter.GetBytes('I'), 0, 1); // 1 - Letter I
SubSoundStream.Write(BitConverter.GetBytes('F'), 0, 1); // 2 - Letter F
SubSoundStream.Write(BitConverter.GetBytes('F'), 0, 1); // 3 - Letter F
SubSoundStream.Write(BitConverter.GetBytes((long)0), 0, 4); // 4,5,6,7 - Length of entire file minus 8
SubSoundStream.Write(BitConverter.GetBytes('W'), 0, 1); // 8 - Letter W
SubSoundStream.Write(BitConverter.GetBytes('A'), 0, 1); // 9 - Letter A
SubSoundStream.Write(BitConverter.GetBytes('V'), 0, 1); // 10 - Letter V
SubSoundStream.Write(BitConverter.GetBytes('E'), 0, 1); // 11 - Letter E
SubSoundStream.Write(BitConverter.GetBytes('f'), 0, 1); // 12 - Letter f
SubSoundStream.Write(BitConverter.GetBytes('m'), 0, 1); // 13 - Letter m
SubSoundStream.Write(BitConverter.GetBytes('t'), 0, 1); // 14 - Letter t
SubSoundStream.Write(BitConverter.GetBytes(' '), 0, 1); // 15 - Space
SubSoundStream.Write(BitConverter.GetBytes((long)16), 0, 4); // 16,17,18,19 - Size of following subchunk
SubSoundStream.Write(BitConverter.GetBytes((int)1), 0, 2); // 20,21 - Format code (PCM)
SubSoundStream.Write(BitConverter.GetBytes((int)Channels), 0, 2); // 22,23 - Number of channels
SubSoundStream.Write(BitConverter.GetBytes((long)Frequency), 0, 4); // 24,25,26,27 - Sampling Rate (Blocks Per Second)
SubSoundStream.Write(BitConverter.GetBytes((int)DataRate), 0, 4); // 28,29,30,31 - Data rate
SubSoundStream.Write(BitConverter.GetBytes(BlockAlign), 0, 2); // 32,33 - Data block size (bytes)
SubSoundStream.Write(BitConverter.GetBytes(BitsPerSample), 0, 2); // 34,35 - Bits per sample
SubSoundStream.Write(BitConverter.GetBytes('d'), 0, 1); // 36 - Letter d
SubSoundStream.Write(BitConverter.GetBytes('a'), 0, 1); // 37 - Letter a
SubSoundStream.Write(BitConverter.GetBytes('t'), 0, 1); // 38 - Letter t
SubSoundStream.Write(BitConverter.GetBytes('a'), 0, 1); // 39 - Letter a
SubSoundStream.Write(BitConverter.GetBytes((long)Length), 0, 4); // 40,41,42,43 - Size of Data Section
return Length;
}