当前位置: 首页>>代码示例>>C#>>正文


C# Direction.ToVector方法代码示例

本文整理汇总了C#中Direction.ToVector方法的典型用法代码示例。如果您正苦于以下问题:C# Direction.ToVector方法的具体用法?C# Direction.ToVector怎么用?C# Direction.ToVector使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Direction的用法示例。


在下文中一共展示了Direction.ToVector方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Fire

        public void Fire(StaticItem source, World world, FiringState firingState, Direction direction)
        {
            if (direction == Direction.None)
                throw new ArgumentOutOfRangeException("direction");

            if (firingState != FiringState.Pulse || source.Energy < 4)
                return;
            var startPos = source.TilePosition.ToPosition();
            var shot = new StandardShot(world, startPos, direction, source.Energy >> 2, ShotType.Player);
            if (!shot.CanMoveInDirection(direction))
                return;
            startPos += direction.ToVector() * Tile.Size / 2;
            shot.SetPosition(startPos);

            world.AddShot(shot);
            world.Game.SoundPlayer.Play(GameSound.PlayerShoots);
            _countOfShotsBeforeCostingEnergy--;
            if (_countOfShotsBeforeCostingEnergy < 0)
                {
                _countOfShotsBeforeCostingEnergy = 3;
                source.ReduceEnergy(1);
                }
        }
开发者ID:JonSaffron,项目名称:Labyrinth,代码行数:23,代码来源:StandardPlayerWeapon.cs

示例2: ArmAttack

    void ArmAttack(Direction hitDirection)
    {
        var upIsBusy = Arms[Direction.Up][0].renderer.enabled || Arms[Direction.Up][1].renderer.enabled;
        var downIsBusy = Arms[Direction.Down][0].renderer.enabled || Arms[Direction.Down][1].renderer.enabled;

        Direction armHeight;
        if (upIsBusy && downIsBusy) armHeight = Direction.None;
        else if (!upIsBusy && !downIsBusy) armHeight = Direction.Down;
        else if (upIsBusy) armHeight = Direction.Down;
        else /* if (downIsBusy) */ armHeight = Direction.Up;

        if (armHeight != Direction.None)
        {
            var armToUse = Arms[armHeight][hitDirection == Direction.Left ? 0 : 1];
            if (armToUse.renderer.enabled) return;

            var hitVector = Quaternion.AngleAxis(-transform.localRotation.eulerAngles.z, Vector3.forward) * hitDirection.ToVector();
            var offset = new Vector3(0, armToUse.transform.localPosition.y, 0);

            var impulse = ComputeForce(hitVector, offset);
            DoHitFx(-transform.localRotation.eulerAngles.z + (hitDirection == Direction.Left ? 90 : -90), hitVector, offset);
            rigidbody.AddForce(-hitVector * impulse, ForceMode.Impulse);

            armToUse.renderer.enabled = true;

            var initialOffset = new Vector3(hitDirection.ToVector().x * -1, 0, 0);
            var origin = armToUse.transform.localPosition;
            armToUse.transform.localPosition = origin + initialOffset;

            Wait.Until(elapsed =>
            {
                var step = Easing.EaseOut(1 - Mathf.Clamp01(elapsed / Cooldown), EasingType.Cubic);
                armToUse.transform.localPosition = origin + initialOffset * step;
                return step == 0;
            },
            () => { armToUse.renderer.enabled = false; });
        }
    }
开发者ID:Collegiennes,项目名称:volkenessen,代码行数:38,代码来源:PlayerControl.cs

示例3: GetNext

            /// <summary>
            /// Returns the adjacent square in the given direction. If there is no
            /// 	square in that direction (edge of the grid), this will return null.
            /// </summary>
            public IGridSquare GetNext(Direction direction)
            {
                Vector2 vec = new Vector2(x,y);
                vec += direction.ToVector();

                return grid.TryGet((int)vec.x, (int)vec.y);
            }
开发者ID:iblaauw,项目名称:Aegis2,代码行数:11,代码来源:Grid.cs


注:本文中的Direction.ToVector方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。