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C# Direction.ToAxis方法代码示例

本文整理汇总了C#中Direction.ToAxis方法的典型用法代码示例。如果您正苦于以下问题:C# Direction.ToAxis方法的具体用法?C# Direction.ToAxis怎么用?C# Direction.ToAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Direction的用法示例。


在下文中一共展示了Direction.ToAxis方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetSideCollisions

        private IEnumerable<CollisionEvent> GetSideCollisions(IBody movingBody, Direction movingSideDirection, Vector2 path)
        {
            var axis = movingSideDirection.ToAxis();
            var sidePosition = movingBody.GetBound(movingSideDirection);

            var counterDirection = movingSideDirection.AtBack();

            var pathForward = path.GetComponent(movingSideDirection);
            if (pathForward == 0)
                return Enumerable.Empty<CollisionEvent>();
            var pathStartInclusive = pathForward > 0;
            var pathEndInclusive = pathForward < 0;

            var pathLeft = path.GetComponent(movingSideDirection.AtLeft());
            var sideStartInclusive = pathLeft < 0;
            var sideEndInclusive = pathLeft > 0;

            var pathAlong = path.GetComponent(axis);
            var pathAcross = path.GetComponent(axis.Orthogonal());

            var collisionType = pathForward >= 0 ? CollisionType.Entering : CollisionType.Leaving;
            var incidenceTangent = pathLeft/pathForward; //todo maybe pathLeft negate....

            var movedSidePositionRange = new Range(sidePosition, pathStartInclusive, sidePosition + pathAlong, pathEndInclusive);
            var movedSideRange = movingBody.GetBoundRange(movingSideDirection, sideStartInclusive, sideEndInclusive);
            var counterSides = _sideRepository.GetSides(counterDirection, movedSidePositionRange, movedSideRange, pathAlong > 0);

            return (from counterSide in counterSides //todo query bodyBounds more optimal!!! use special sorted structs
                    where counterSide.Body != movingBody && movedSidePositionRange.Contains(counterSide.Position)
                    let pathAlongToCounterSide = counterSide.Position - sidePosition
                    let pathAcrossToCounterSide = pathAcross * pathAlongToCounterSide / pathAlong
                    where movedSideRange.IsIntersect(new Range(counterSide.Begin, sideStartInclusive, counterSide.End, sideEndInclusive))
                    group counterSide.Body by pathAlongToCounterSide into g
                    select new CollisionEvent
                    {
                        Collision = new Collision
                        {
                            Bodies = g.ToArray(),
                            Type = collisionType,
                            NormalDirection = counterDirection,
                            IncidenceTangent = incidenceTangent
                        },
                        Traversed = g.Key / pathAlong,
                    });
        }
开发者ID:polly5315,项目名称:NBump,代码行数:45,代码来源:World.cs


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