本文整理汇总了C#中Direction类的典型用法代码示例。如果您正苦于以下问题:C# Direction类的具体用法?C# Direction怎么用?C# Direction使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Direction类属于命名空间,在下文中一共展示了Direction类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public static void Init(Control control, Control container, Direction direction)
{
bool Dragging = false;
Point DragStart = Point.Empty;
control.MouseDown += delegate(object sender, MouseEventArgs e)
{
Dragging = true;
DragStart = new Point(e.X, e.Y);
control.Capture = true;
};
control.MouseUp += delegate(object sender, MouseEventArgs e)
{
Dragging = false;
control.Capture = false;
};
control.MouseMove += delegate(object sender, MouseEventArgs e)
{
if (Dragging)
{
if (direction != Direction.Vertical)
container.Left = Math.Max(0, e.X + container.Left - DragStart.X);
if (direction != Direction.Horizontal)
container.Top = Math.Max(0, e.Y + container.Top - DragStart.Y);
}
};
}
示例2: SafeMoveTo
public void SafeMoveTo(Direction direction)
{
if (direction == Direction.NORTH)
{
SwapTo(X, Y - 1, Z, true);
}
else if (direction == Direction.EAST)
{
SwapTo(X + 1, Y, Z, true);
}
else if (direction == Direction.SOUTH)
{
SwapTo(X, Y + 1, Z, true);
}
else if (direction == Direction.WEST)
{
SwapTo(X - 1, Y, Z, true);
}
else if (direction == Direction.NORTHEAST)
{
SwapTo(X + 1, Y - 1, Z, true);
}
else if (direction == Direction.SOUTHEAST)
{
SwapTo(X + 1, Y + 1, Z, true);
}
else if (direction == Direction.NORTHWEST)
{
SwapTo(X - 1, Y - 1, Z, true);
}
else if (direction == Direction.SOUTHWEST)
{
SwapTo(X - 1, Y + 1, Z, true);
}
}
示例3: Move
private bool Move(Direction direction)
{
if (Editor.WebEditor.Host == null)
return false;
var point = _textView.BufferGraph.MapDownToInsertionPoint(_textView.Caret.Position.BufferPosition, PointTrackingMode.Positive, ts => ts.ContentType.IsOfType(Editor.CssContentTypeDefinition.CssContentType));
if (point == null)
return false;
var tree = CssEditorDocument.FromTextBuffer(point.Value.Snapshot.TextBuffer);
ParseItem item = tree.StyleSheet.ItemBeforePosition(point.Value.Position);
if (item == null)
return false;
NumericalValue unit = item.FindType<NumericalValue>();
if (unit != null)
{
return HandleUnits(direction, unit, point.Value.Snapshot);
}
HexColorValue hex = item.FindType<HexColorValue>();
if (hex != null)
{
return HandleHex(direction, hex, point.Value.Snapshot);
}
return false;
}
示例4: BuildRenderer
public static void BuildRenderer(Chunk chunk, BlockPos pos, MeshData meshData, Direction direction, Vector3 ModelSize, Vector3 ConnMeshSizeX, Vector3 ConnMeshSizeY, Vector3 ConnMeshSizeZ, Direction[] Dir)
{
MakeStickFace(chunk, pos, meshData, direction, false, ModelSize);
Debug.Log(Dir.Length);
if (Dir.Length > 0)
MakeFenceFace(chunk, pos, meshData, direction, false, ModelSize, ConnMeshSizeX, ConnMeshSizeY, ConnMeshSizeZ, Dir);
}
示例5: ConvertDirectionToDestinationPoint
public static Point ConvertDirectionToDestinationPoint(Point initial, Direction direction)
{
Point destPoint;
switch (direction)
{
case Direction.North:
destPoint = new Point(initial.X, initial.Y - 1);
break;
case Direction.South:
destPoint = new Point(initial.X, initial.Y + 1);
break;
case Direction.West:
destPoint = new Point(initial.X - 1, initial.Y);
break;
case Direction.East:
destPoint = new Point(initial.X + 1, initial.Y);
break;
case Direction.Northeast:
destPoint = new Point(initial.X + 1, initial.Y - 1);
break;
case Direction.Northwest:
destPoint = new Point(initial.X - 1, initial.Y - 1);
break;
case Direction.Southeast:
destPoint = new Point(initial.X + 1, initial.Y + 1);
break;
case Direction.Southwest:
destPoint = new Point(initial.X - 1, initial.Y + 1);
break;
default:
throw new ArgumentException("ConvertDirectionToDestinationPoint - Invalid Direction");
}
return destPoint;
}
示例6: CommandRemoveByPosition
/// <summary>
/// Removes the specified number of characters in the position defined by startIndex and endIndex.
/// </summary>
/// <param name="startIndex">Where to start removing characters. Base 0.</param>
/// <param name="direction">Which direction the removal of characters goes.</param>
/// <param name="nrOfCharacters">The number of characters to remove. 0 to make it until the end/beginning.</param>
/// <param name="textFound">The text at which to stop removing characters. Null or empty to not search for text to stop.</param>
/// <param name="applyTo">Whether the removal of characters applies only to the filename or only to the extension or both.
/// In order to apply to both, two separate commands need to be issued.</param>
public CommandRemoveByPosition(int startIndex, Direction direction, int nrOfCharacters, string textFound = "", CommandApplyTo applyTo = CommandApplyTo.Filename)
{
if (IsUntilBeginningOrEnd())
description = string.Format("Remove characters starting at {0} until {1}",
startIndex,
direction == Direction.Forward ? "the end" : "the beginning");
else
description = string.Format("Remove {0} character{1} {2} starting at {3}",
nrOfCharacters,
nrOfCharacters == 1 ? "" : "s",
direction == Direction.Forward ? "forwards" : "backwards",
startIndex);
if (!string.IsNullOrEmpty(textFound))
{
description += string.Format(" or the text \"{0}\" is found, whichever comes first", textFound);
}
description += string.Format(" applying to {0}",
applyTo == CommandApplyTo.Filename ? "the filename" : "the extension");
this.startIndex = startIndex;
this.nrOfCharacters = nrOfCharacters;
this.direction = direction;
this.textFound = textFound;
this.applyTo = applyTo;
}
示例7: EntryAlertCreate
public Alert EntryAlertCreate(Bar entryBar, double stopOrLimitPrice, string entrySignalName,
Direction direction, MarketLimitStop entryMarketLimitStop) {
this.checkThrowEntryBarIsValid(entryBar);
double priceScriptOrStreaming = stopOrLimitPrice;
OrderSpreadSide orderSpreadSide = OrderSpreadSide.Unknown;
if (entryMarketLimitStop == MarketLimitStop.Market) {
priceScriptOrStreaming = this.getStreamingPriceForMarketOrder(entryMarketLimitStop, direction, out orderSpreadSide);
}
PositionLongShort longShortFromDirection = MarketConverter.LongShortFromDirection(direction);
// ALREADY_ALIGNED_AFTER GetAlignedBidOrAskForTidalOrCrossMarketFromStreaming
double entryPriceScript = entryBar.ParentBars.SymbolInfo.RoundAlertPriceToPriceLevel(
priceScriptOrStreaming, true, longShortFromDirection, entryMarketLimitStop);
double shares = this.executor.PositionSizeCalculate(entryBar, entryPriceScript);
Alert alert = new Alert(entryBar, shares, entryPriceScript, entrySignalName,
direction, entryMarketLimitStop, orderSpreadSide,
//this.executor.Script,
this.executor.Strategy);
alert.AbsorbFromExecutor(executor);
return alert;
}
示例8: ControlPage
public ControlPage()
{
this.InitializeComponent();
turn = Turn.none;
direction = Direction.none;
accelerometer = App.accelerometer;
bluetooth = App.bluetooth;
arduino = App.arduino;
if( accelerometer == null || bluetooth == null || arduino == null )
{
Frame.Navigate( typeof( MainPage ) );
return;
}
startButton.IsEnabled = true;
stopButton.IsEnabled = true;
disconnectButton.IsEnabled = true;
bluetooth.ConnectionLost += Bluetooth_ConnectionLost;
keepScreenOnRequest = new DisplayRequest();
keepScreenOnRequest.RequestActive();
App.arduino.pinMode( LR_DIRECTION_CONTROL_PIN, PinMode.OUTPUT );
App.arduino.pinMode( FB_DIRECTION_CONTROL_PIN, PinMode.OUTPUT );
App.arduino.pinMode( LR_MOTOR_CONTROL_PIN, PinMode.PWM );
App.arduino.pinMode( FB_MOTOR_CONTROL_PIN, PinMode.PWM );
App.arduino.pinMode(HEARTBEAT_LED_PIN, PinMode.OUTPUT);
}
示例9: NeighborInDirection
public Coords NeighborInDirection(Direction dir)
{
switch (dir)
{
case (Direction.Northeast):
return new Coords(this.Type, this.X + 1, this.Y - 1);
case (Direction.East):
return new Coords(this.Type, this.X + 1, this.Y);
case (Direction.Southeast):
return new Coords(this.Type, this.X + 1, this.Y + 1);
case (Direction.South):
return new Coords(this.Type, this.X, this.Y + 1);
case (Direction.Southwest):
return new Coords(this.Type, this.X - 1, this.Y + 1);
case (Direction.West):
return new Coords(this.Type, this.X - 1, this.Y);
case (Direction.Northwest):
return new Coords(this.Type, this.X - 1, this.Y - 1);
case (Direction.North):
return new Coords(this.Type, this.X, this.Y - 1);
}
// This code should be unreachable. Added because compiler wants it.
return this;
}
示例10: Convert
//! Convert Map.Direction to LookDirection.
public static LookDirection Convert(Direction Dir)
{
LookDirection direction = LookDirection.EAST;
switch(Dir)
{
case he.Direction.EAST:
direction = LookDirection.EAST;
break;
case he.Direction.NORTH:
direction = LookDirection.NORTH;
break;
case he.Direction.NORTH_EAST:
direction = LookDirection.NORTHEAST;
break;
case he.Direction.NORTH_WEST:
direction = LookDirection.NORTHWEST;
break;
case he.Direction.SOUTH:
direction = LookDirection.SOUTH;
break;
case he.Direction.SOUTH_EAST:
direction = LookDirection.SOUTHEAST;
break;
case he.Direction.SOUTH_WEST:
direction = LookDirection.SOUTHWEST;
break;
case he.Direction.WEST:
direction = LookDirection.WEST;
break;
}
return direction;
}
示例11: DrawMouse
public void DrawMouse(Position position, Direction direction)
{
MousePosition = position;
MouseDirection = direction;
PrepareMouse();
Invalidate();
}
示例12: OnMoveInto
public override bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation )
{
if ( m.AccessLevel > AccessLevel.Player || Contains( oldLocation ) )
return true;
// do they have enough faction to enter?
XmlMobFactions a = (XmlMobFactions)XmlAttach.FindAttachment(m, typeof(XmlMobFactions));
if(a == null) return false;
int fac = a.GetFactionLevel(m_FactionType);
if(fac < FactionLevel)
{
// throttle message display
if(DateTime.Now - m_lastmsg > TimeSpan.FromSeconds(1))
{
m.SendMessage("Your {0} faction is too low to enter here", FactionType);
m_lastmsg = DateTime.Now;
}
return false;
}
return true;
}
示例13: MoveScreen
public void MoveScreen(Direction dd)
{
using (var w = Window.ForegroundWindow())
{
var currentScreenRect = w.ScreenRect();
var hw = currentScreenRect.Width / 2;
var hh = currentScreenRect.Height / 2;
var nextPoint = currentScreenRect.Location;
switch (dd)
{
case Direction.Left:
nextPoint.Offset(-1, hh);
break;
case Direction.Up:
nextPoint.Offset(hw, -1);
break;
case Direction.Right:
nextPoint.Offset(currentScreenRect.Width + 1, hh);
break;
case Direction.Down:
nextPoint.Offset(hw, currentScreenRect.Height + 1);
break;
}
var newScreen = Screen.FromPoint(nextPoint);
var newOffset = RepositionPoint(w.NormalRectangle.Location, currentScreenRect.Location, newScreen.WorkingArea.Location);
w.MoveTo(newOffset);
}
}
示例14: OnMoveInto
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (m.Player && Factions.Sigil.ExistsOn(m))
{
m.SendMessage(0x22, "You are holding a sigil and cannot enter this zone.");
return false;
}
PlayerMobile pm = m as PlayerMobile;
if (pm == null && m is BaseCreature)
{
BaseCreature bc = (BaseCreature)m;
if (bc.Summoned)
pm = bc.SummonMaster as PlayerMobile;
}
if (pm != null && pm.DuelContext != null && pm.DuelContext.StartedBeginCountdown)
return true;
if (DuelContext.CheckCombat(m))
{
m.SendMessage(0x22, "You have recently been in combat and cannot enter this zone.");
return false;
}
return base.OnMoveInto(m, d, newLocation, oldLocation);
}
示例15: CheckCollisionDirection
public bool CheckCollisionDirection(Direction direction)
{
bool directionResult = false;
float extraSize = 0.025f;
float ownerHalfWidth = gameObject.rigidbody2D.renderer.bounds.size.x / 2 + extraSize;
float ownerHalfHeight = gameObject.rigidbody2D.renderer.bounds.size.y / 2 + extraSize;
switch(direction)
{
case Direction.UP:
directionResult = CheckRayTrace(Vector2.up, ownerHalfHeight);
break;
case Direction.DOWN:
directionResult = CheckRayTrace(-Vector2.up, ownerHalfHeight);
break;
case Direction.LEFT:
directionResult = CheckRayTrace(-Vector2.right, ownerHalfWidth);
break;
case Direction.RIGHT:
directionResult = CheckRayTrace(Vector2.right, ownerHalfWidth);
break;
}
return directionResult;
}