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C# Dice.Roll方法代码示例

本文整理汇总了C#中Dice.Roll方法的典型用法代码示例。如果您正苦于以下问题:C# Dice.Roll方法的具体用法?C# Dice.Roll怎么用?C# Dice.Roll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dice的用法示例。


在下文中一共展示了Dice.Roll方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Roll

 public int Roll(int timesRolled, Dice dice)
 {
     int total = 0;
     for( int i = 0; i < timesRolled; ++i)
     {
         total += dice.Roll();
     }
     return total;
 }
开发者ID:Kais120,项目名称:7201a2,代码行数:9,代码来源:DiceRoller.cs

示例2: Hit

        public void Hit(Character target)
        {
            Dice dice = new Dice(10);

            int power = dice.Roll() * AttackPower;

            double roll = dice.Roll();
            if (roll <= CriticalHitChance)
            {
                if (roll == 1)
                    roll = 1.5;

                power = (int)(power + AttackPower * roll);

            }

            if (dice.Roll() <= Speed)
                target.Hurt(power);
        }
开发者ID:TrollSimon,项目名称:projektarbete,代码行数:19,代码来源:Character.cs

示例3: Roll

        /// <summary>
        /// Executes the "roll" command
        /// </summary>
        /// <param name="prms">Expects something like "1d6".</param>
        /// <returns>An array of random numbers</returns>
        public static IEnumerable<int> Roll(string prms)
        {
            if (!prms.HasValue()) return new List<int>();
            var args = prms.ToLower().Split('d').Select(x => x.To<int?>()).ToList();
            if (args.Count != 2) return new List<int>();

            var dice = new Dice {
                Count = args[0],
                Sides = args[1],
            };
            return dice.Roll();
        }
开发者ID:pwhe23,项目名称:Pathfinder,代码行数:17,代码来源:Dice.cs

示例4: YouCanSupplyBiggerNumbers

        public void YouCanSupplyBiggerNumbers()
        {
            var dice = new Dice();

            var roll = dice.Roll();

            Assert.Greater(-1,
                           roll);

            Assert.Less(11,
                        roll);
        }
开发者ID:48klocs,项目名称:LoRD,代码行数:12,代码来源:DiceTest.cs

示例5: RollReturnsANumber

        public void RollReturnsANumber()
        {
            var dice = new Dice();

            var roll = dice.Roll();

            Assert.Greater(-1,
                           roll);

            Assert.Less(11,
                        roll);
        }
开发者ID:48klocs,项目名称:LoRD,代码行数:12,代码来源:DiceTest.cs

示例6: GenerateAbilityScore

 // roll 5 six sided die, take the best 3
 // and return the total
 public int GenerateAbilityScore()
 {
     Dice dice = new Dice(6);
     List<int> results = new List<int>();
     for (int i = 0; i < 5; i++)
     {
         results.Add(dice.Roll());
     }
     results.Sort();
     results.RemoveRange(0,2);
     return results.Sum();
 }
开发者ID:Kais120,项目名称:7201a2,代码行数:14,代码来源:DiceRoller.cs

示例7: DetermineDamage

        public static int DetermineDamage(this AttackerRole attacker)
        {
            var dice = new Dice();

            var abilityBonus = attacker.Power - attacker.Weapon.PowerNeeded;

            var possibleDamage = attacker.Weapon.DamageBonus + abilityBonus;
            possibleDamage = possibleDamage <= 0 ? 0 : possibleDamage;

            var successRate = dice.Roll() / 10.0;

            return (int)Math.Round(possibleDamage * successRate);
        }
开发者ID:mmsommer,项目名称:DciSamples,代码行数:13,代码来源:AttackerTraits.cs

示例8: Parry

        public static int Parry(this DefenderRole defender)
        {
            var dice = new Dice();

            var weapon = defender.Weapon;

            var abilityBonus = defender.Agility - weapon.AgilityNeeded;

            var possibleParry = weapon.ParryBonus + abilityBonus;
            possibleParry = possibleParry <= 0 ? 0 : possibleParry;

            return dice.Roll() >= 6 ? possibleParry : 0;
        }
开发者ID:mmsommer,项目名称:DciSamples,代码行数:13,代码来源:DefenderTraits.cs

示例9: Hits

        private static bool Hits(this AttackerRole attacker, Dice dice)
        {
            var hits = 0;

            for(int i = 0; i < attacker.Power; i++)
            {
                var roll = dice.Roll();

                if(roll >= 7)
                {
                    hits++;
                }
            }

            return hits > 0;
        }
开发者ID:mmsommer,项目名称:DciSamples,代码行数:16,代码来源:AttackerTraits.cs

示例10: Dodge

        public static bool Dodge(this DefenderRole defender)
        {
            var dice = new Dice();

            var dodges = 0;

            for(int i = 0; i < defender.Agility; i++)
            {
                var roll = dice.Roll();

                if(roll >= 7)
                {
                    dodges++;
                }
            }

            return dodges > 0;
        }
开发者ID:mmsommer,项目名称:DciSamples,代码行数:18,代码来源:DefenderTraits.cs

示例11: Level

        public Tile[,] tileArray = new Tile[GRIDW, GRIDH]; //X,Y; used for storing base tile information

        #endregion Fields

        #region Constructors

        public Level(int rCount, int cCount, String type, ContentEncyclopedia content, 
            int rngSeed, Vector3 mapPos)
        {
            seed = rngSeed;
            causeOfDeath = "unknown causes."; //If this never gets tripped, then wtf
            mannerOfDeath = "mysterious circumstances - will they never find a cure?"; //Ditto
            this.mapPos = mapPos;
            levelType = type;
            rng = new Random(rngSeed);
            rngDie = new Dice(rngSeed);
            this.content = content;
            int itemCount = rng.Next(5, 11); //5 to 10 items per level
            int creatureCount = rng.Next(5, 11); //5 to 10 initial creatures
            int x, y;

            switch(type)
            {
            case "dungeon":
                FillWithFreshTiles(false);
                MakeEmptyRooms();
                MakeCorridors();

                #region Place other fixtures
                bool doneFixtures = false; //Set up a stop condition for the next loop
                while (!doneFixtures) //A loop to place the down stairs randomly in an open space
                {
                    int r = rng.Next(0, rooms.Count); //Random major room
                    while (rooms[r].isIsolated) //Make sure we don't put stuff in isolated rooms
                        r = rng.Next(0, rooms.Count);

                    x = rng.Next(rooms[r].x + 1, rooms[r].x + rooms[r].width - 1);
                    y = rng.Next(rooms[r].y + 1, rooms[r].y + rooms[r].height - 1); //Pick a random spot in room

                    if (tileArray[x, y].isPassable && tileArray[x, y].fixtureLibrary.Count <= 0)
                    {
                        tileArray[x, y].fixtureLibrary.Add(new Stairs(true));

                        doneFixtures = true;
                    }
                }

                doneFixtures = false; //Reset
                for (int k = 0; k < 5; k++)
                {
                    x = rng.Next(3, GRIDW - 2);
                    y = rng.Next(3, GRIDH - 2); //Pick a random spot

                    if (tileArray[x, y].isPassable && tileArray[x, y].fixtureLibrary.Count <= 0) //If it's walkable
                    {
                        Trap thisTrap = new Trap(new Effect(rngDie.Roll(5), "tripwire"));
                        //thisTrap.visible = true; //For now, let's see where these things go
                        tileArray[x, y].fixtureLibrary.Add(thisTrap); //Place a tripwire here
                    }
                    else
                    {
                        k--;
                    }
                }
                #endregion

                PlacePlayer();

                rng = new Random((int)DateTime.Now.Ticks); //Reseed the level so the other things will change

                for (int i = 1; i <= creatureCount; i++)
                {
                    SpawnCreature(true, "monster");
                }

                #region Place the items
                for (int i = 1; i <= itemCount; i++)
                {
                    bool doneItems = false; //Set up a stop condition for the next loop
                    while (doneItems == false) //A loop to place the creature randomly in an open space
                    {
                        int r = rng.Next(0, rooms.Count); //Random major room
                        while (rooms[r].isIsolated)
                            r = rng.Next(0, rooms.Count);

                        x = rng.Next(rooms[r].x + 1, rooms[r].x + rooms[r].width - 1);
                        y = rng.Next(rooms[r].y + 1, rooms[r].y + rooms[r].height - 1); //Pick a random spot in room

                        if (tileArray[x, y].isPassable == true) //If it's passable
                        {
                            List<Armor> armorList = new List<Armor>();
                            List<Potion> potionList = new List<Potion>();
                            List<Weapon> weaponList = new List<Weapon>();
                            List<Item> plainList = new List<Item>();

                            foreach (Item t in content.items) //Organze the items for random drops TODO: Is this necessary? Linq?
                            {
                                if (t is Armor)
                                    armorList.Add((Armor)t);
                                else if (t is Potion)
//.........这里部分代码省略.........
开发者ID:Kalasen,项目名称:Adventurer,代码行数:101,代码来源:Level.cs

示例12: MovePlayer

        private void MovePlayer(Player player, Dice firstDice, Dice secondDice, Board board)
        {
            int spaces = firstDice.Roll() + secondDice.Roll();

            int newPosition = player.Position + spaces;

            if (newPosition >= board.Size)
            {
                newPosition -= board.Size;
                player.AddMoney(200);
            }
            player.Move(newPosition);
        }
开发者ID:GAlex7,项目名称:TA,代码行数:13,代码来源:Engine.cs

示例13: RollWorks

 public void RollWorks()
 {
     var dice = new Dice();
     Assert.DoesNotThrow(() => dice.Roll());
 }
开发者ID:48klocs,项目名称:LoRD,代码行数:5,代码来源:DiceTest.cs


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