本文整理汇总了C#中Dice.D方法的典型用法代码示例。如果您正苦于以下问题:C# Dice.D方法的具体用法?C# Dice.D怎么用?C# Dice.D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dice
的用法示例。
在下文中一共展示了Dice.D方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddPassengerType
public static void AddPassengerType(Passenger passenger, Dice random)
{
int roll1 = random.D66();
int roll2 = random.D(6);
int roll3 = random.D(6);
switch (roll1)
{
case 11: passenger.PassengerType = "Refugee - political"; return;
case 12: passenger.PassengerType = "Refugee - economic"; return;
case 13: passenger.PassengerType = "Starting a new life offworld"; return;
case 14: passenger.PassengerType = "Mercenary"; return;
case 15: passenger.PassengerType = "Spy"; return;
case 16: passenger.PassengerType = "Corporate Mechanic"; return;
case 21: passenger.PassengerType = "Out to see the universe"; return;
case 22: passenger.PassengerType = roll2 <= 3 ? "Tourist (Irritating)" : "Tourist (Charming)"; return;
case 23: passenger.PassengerType = "Wide-eyed Yokel"; return;
case 24: passenger.PassengerType = "Adventurer"; return;
case 25: passenger.PassengerType = "Explorer"; return;
case 26: passenger.PassengerType = "Claustrophobic"; return;
case 31: passenger.PassengerType = "Expectant Mother"; return;
case 32: passenger.PassengerType = "Wants to stowaway or join the crew"; return;
case 33: passenger.PassengerType = "Possess something illegal or dangerous"; return;
case 34:
if (roll2 <= 3)
passenger.PassengerType = "Causes Trouble (Drunk)";
else if (roll2 <= 5)
passenger.PassengerType = "Causes Trouble (Violent)";
else
passenger.PassengerType = "Causes Trouble (Insane)";
return;
case 35: passenger.PassengerType = "Unusually Pretty or Handsome"; return;
case 36: passenger.PassengerType = string.Format("Engineer (Engineer {0}, Mechanic {1})", (roll2 - 1), (roll3 - 1)); return;
case 41: passenger.PassengerType = "Ex-scout"; return;
case 42: passenger.PassengerType = "Wanderer"; return;
case 43: passenger.PassengerType = "Thief or other criminal"; return;
case 44: passenger.PassengerType = "Scientist"; return;
case 45: passenger.PassengerType = "Journalist or researcher"; return;
case 46: passenger.PassengerType = string.Format("Entertainer (Steward {0}, Perform {1})", (roll2 - 1), (roll3 - 1)); return;
case 51: passenger.PassengerType = string.Format("Gambler (Gambler {0})", (roll2 - 1)); return;
case 52: passenger.PassengerType = "Rich nobel - complains a lot"; return;
case 53: passenger.PassengerType = "Rich nobel - eccentric"; return;
case 54: passenger.PassengerType = "Rich nobel - raconteur"; return;
case 55: passenger.PassengerType = "Diplomat on a mission"; return;
case 56: passenger.PassengerType = "Agent on a mission"; return;
case 61:
passenger.IsPatron = true;
passenger.PassengerType = "Patron";
return;
case 62: passenger.PassengerType = "Alien"; return;
case 63: passenger.PassengerType = "Bounty hunter"; return;
case 64: passenger.PassengerType = "On the run"; return;
case 65: passenger.PassengerType = "Wants to board the ship for some reason"; return;
case 66: passenger.PassengerType = "Hijacker or pirate"; return;
}
}
示例2: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
{
if (all)
{
character.Skills.AddRange(SpecialtiesFor("Drive"));
character.Skills.Add("Vacc Suit");
}
else
{
var skillList = new SkillTemplateCollection();
skillList.AddRange(SpecialtiesFor("Drive"));
skillList.Add("Vacc Suit");
skillList.RemoveOverlap(character.Skills, 0);
if (skillList.Count > 0)
character.Skills.Add(dice.Choose(skillList));
}
}
if (all || roll == 2)
character.Skills.AddRange(SpecialtiesFor("Athletics"));
if (all || roll == 3)
character.Skills.AddRange(SpecialtiesFor("Gun Combat"));
if (all || roll == 4)
character.Skills.Add("Recon");
if (all || roll == 5)
character.Skills.AddRange(SpecialtiesFor("Melee"));
if (all || roll == 6)
character.Skills.AddRange(SpecialtiesFor("Heavy Weapons"));
}
示例3: AssignmentSkills
internal override void AssignmentSkills(Character character, Dice dice)
{
switch (dice.D(6))
{
case 1:
character.Skills.Increase("Mechanic");
return;
case 2:
character.Skills.Increase(dice.Choose(SpecialtiesFor("Drive")));
return;
case 3:
character.Skills.Increase(dice.Choose(SpecialtiesFor("Flyer")));
return;
case 4:
character.Skills.Increase("Recon");
return;
case 5:
character.Skills.Increase("Heavy Weapons", "Vehicle");
return;
case 6:
character.Skills.Increase("Electronics", "Sensors");
return;
}
}
示例4: AssignmentSkills
internal override void AssignmentSkills(Character character, Dice dice)
{
switch (dice.D(6))
{
case 1:
{
var skillList = new SkillTemplateCollection();
skillList.Add("Art", "Holography");
skillList.Add("Art", "Write");
character.Skills.Increase(dice.Choose(skillList));
}
return;
case 2:
character.Skills.Increase(dice.Choose(SpecialtiesFor("Electronics")));
return;
case 3:
character.Skills.Increase(dice.Choose(SpecialtiesFor("Drive")));
return;
case 4:
character.Skills.Increase("Investigate");
return;
case 5:
character.Skills.Increase("Recon");
return;
case 6:
character.Skills.Increase("Streetwise");
return;
}
}
示例5: PassengersAsync
public override async Task<PassengerList> PassengersAsync(World origin, World destination, Dice random, bool advancedCharacters)
{
var baseDM = 0;
var lowDM = 1;
var basicDM = 0;
var middleDM = 0;
var highDM = -4;
if (origin.PopulationCode.Value <= 1)
baseDM += -4;
else if (origin.PopulationCode.Value == 6 || origin.PopulationCode.Value == 7)
baseDM += 1;
else if (origin.PopulationCode.Value >= 8)
baseDM += 3;
switch (origin.StarportCode.ToString())
{
case "A": baseDM += 2; break;
case "B": baseDM += 1; break;
case "E": baseDM += -1; break;
case "X": baseDM += -3; break;
}
if (origin.ContainsRemark("A")) baseDM += 1;
if (origin.ContainsRemark("R")) baseDM += -4;
var result = new PassengerList();
result.LowPassengers = random.D(PassengerTraffic(baseDM + lowDM, random));
result.BasicPassengers = random.D(PassengerTraffic(baseDM + basicDM, random));
result.MiddlePassengers = random.D(PassengerTraffic(baseDM + middleDM, random));
result.HighPassengers = random.D(PassengerTraffic(baseDM + highDM, random));
for (var i = 0; i < result.HighPassengers; i++)
result.Passengers.Add(await PassengerDetailAsync(random, "High", advancedCharacters).ConfigureAwait(false));
for (var i = 0; i < result.MiddlePassengers; i++)
result.Passengers.Add(await PassengerDetailAsync(random, "Middle", advancedCharacters).ConfigureAwait(false));
for (var i = 0; i < result.BasicPassengers; i++)
result.Passengers.Add(await PassengerDetailAsync(random, "Basic", advancedCharacters).ConfigureAwait(false));
for (var i = 0; i < result.LowPassengers; i++)
result.Passengers.Add(await PassengerDetailAsync(random, "Low", advancedCharacters).ConfigureAwait(false));
return result;
}
示例6: FreightTraffic
string FreightTraffic(int modifier, Dice random)
{
var roll = random.D(2, 6) + modifier;
if (roll <= 1) return "0";
if (roll <= 3) return "1D";
if (roll <= 5) return "2D";
if (roll <= 8) return "3D";
if (roll <= 11) return "4D";
if (roll <= 14) return "5D";
if (roll == 16) return "6D";
if (roll == 17) return "7D";
if (roll == 18) return "8D";
if (roll == 19) return "9D";
return "10D";
}
示例7: PassengerTraffic
string PassengerTraffic(int modifier, Dice random)
{
var roll = random.D(2, 6) + modifier;
if (roll <= 1) return "0";
if (roll <= 3) return "1D";
if (roll <= 6) return "2D";
if (roll <= 10) return "3D";
if (roll <= 13) return "4D";
if (roll <= 15) return "5D";
if (roll == 16) return "6D";
if (roll == 17) return "7D";
if (roll == 18) return "8D";
if (roll == 19) return "9D";
return "10D";
}
示例8: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
character.Skills.AddRange(SpecialtiesFor("Drive"));
if (all || roll == 2)
character.Skills.Add("Vacc Suit");
if (all || roll == 3)
character.Skills.Add("Broker");
if (all || roll == 4)
character.Skills.Add("Steward");
if (all || roll == 5)
character.Skills.AddRange(SpecialtiesFor("Electronics"));
if (all || roll == 6)
character.Skills.Add("Persuade");
}
示例9: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
character.Skills.AddRange(SpecialtiesFor("Animals"));
if (all || roll == 2)
character.Skills.AddRange(SpecialtiesFor("Athletics"));
//if (all || roll == 3)
//character.Skills.Add("Jack-of-all-Trades");
if (all || roll == 4)
character.Skills.AddRange(SpecialtiesFor("Drive"));
if (all || roll == 5)
character.Skills.Add("Survival");
if (all || roll == 6)
character.Skills.Add("Recon");
}
示例10: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
character.Skills.Add("Deception");
if (all || roll == 2)
character.Skills.Add("Recon");
if (all || roll == 3)
character.Skills.AddRange(SpecialtiesFor("Athletics"));
if (all || roll == 4)
character.Skills.AddRange(SpecialtiesFor("Gun Combat"));
if (all || roll == 5)
character.Skills.Add("Stealth");
if (all || roll == 6)
character.Skills.Add("Streetwise");
}
示例11: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
character.Skills.AddRange(SpecialtiesFor("Drive"));
if (all || roll == 2)
character.Skills.AddRange(SpecialtiesFor("Electronics"));
if (all || roll == 3)
character.Skills.Add("Diplomat");
if (all || roll == 4)
character.Skills.Add("Medic");
if (all || roll == 5)
character.Skills.Add("Investigate");
if (all || roll == 6)
character.Skills.AddRange(SpecialtiesFor("Science"));
}
示例12: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
character.Skills.Add("Advocate");
if (all || roll == 2)
character.Skills.Add("Admin");
if (all || roll == 3)
character.Skills.Add("Broker");
if (all || roll == 4)
character.Skills.Add("Electronics", "Computer");
if (all || roll == 5)
character.Skills.Add("Diplomat");
if (all || roll == 6)
character.Skills.Add("Leadership");
}
示例13: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
character.Skills.AddRange(SpecialtiesFor("Art"));
if (all || roll == 2)
character.Skills.Add("Carouse");
if (all || roll == 3)
character.Skills.AddRange(SpecialtiesFor("Drive"));
if (all || roll == 4)
character.Skills.Add("Deception");
if (all || roll == 5)
character.Skills.Add("Persuade");
if (all || roll == 6)
character.Skills.Add("Steward");
}
示例14: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
character.Skills.Increase(dice.Choose(SpecialtiesFor("Pilot")));
if (all || roll == 2)
character.Skills.Increase("Vacc Suit");
if (all || roll == 3)
character.Skills.Increase(dice.Choose(SpecialtiesFor("Athletics")));
if (all || roll == 4)
character.Skills.Increase(dice.Choose(SpecialtiesFor("Gunner")));
if (all || roll == 5)
character.Skills.Increase("Mechanic");
if (all || roll == 6)
character.Skills.Increase(dice.Choose(SpecialtiesFor("Gun Combat ")));
}
示例15: BasicTrainingSkills
internal override void BasicTrainingSkills(Character character, Dice dice, bool all)
{
var roll = dice.D(6);
if (all || roll == 1)
character.Skills.Add(dice.Choose(SpecialtiesFor("Athletics")));
if (all || roll == 2)
character.Skills.Add("Vacc Suit");
if (all || roll == 3)
character.Skills.Add(dice.Choose(SpecialtiesFor("Tactics")));
if (all || roll == 4)
character.Skills.Add(dice.Choose(SpecialtiesFor("Heavy Weapons")));
if (all || roll == 5)
character.Skills.Add(dice.Choose(SpecialtiesFor("Gun Combat")));
if (all || roll == 6)
character.Skills.Add("Stealth");
}