本文整理汇总了C#中Dice.Next方法的典型用法代码示例。如果您正苦于以下问题:C# Dice.Next方法的具体用法?C# Dice.Next怎么用?C# Dice.Next使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dice
的用法示例。
在下文中一共展示了Dice.Next方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PassengerDetailAsync
protected async Task<Passenger> PassengerDetailAsync(Dice random, string travelType, bool advancedCharacters)
{
var user = await NameService.CreateRandomPersonAsync().ConfigureAwait(false);
bool isPatron = false;
var result = new Passenger()
{
TravelType = travelType,
Name = $"{user.FirstName} {user.LastName}",
Gender = user.Gender,
ApparentAge = 12 + random.D(1, 60),
};
Passenger.AddPassengerType(result, random);
SimpleCharacterEngine.AddTrait(result, random);
if (!advancedCharacters)
{
SimpleCharacterEngine.AddCharacteristics(result, random);
}
else
{
result.Seed = random.Next();
var options = new CharacterBuilderOptions() { MaxAge = result.ApparentAge, Name = result.Name, Seed = result.Seed };
var character = m_CharacterBuilder.Build(options);
result.Strength += character.Strength;
result.Dexterity += character.Dexterity;
result.Endurance += character.Endurance;
result.Intellect += character.Intellect;
result.Education += character.Education;
result.Social += character.SocialStanding;
result.Skills = string.Join(", ", character.Skills.Where(s => s.Level > 0).Select(s => s.ToString()).OrderBy(s => s));
result.Title = character.Title;
}
if (isPatron)
{
//TODO: add support for patron features
}
return result;
}
示例2: PickAdvancement
static void PickAdvancement(Character result, Dice dice)
{
result.UnusedAdvances -= 1;
if (result.UnusedEdges < 0)
result.UnusedEdges += 1;
else if (result.UnusedSkills < 0)
result.UnusedSkills += 2; //pay back the skill point loan
else if (result.UnusedSmartSkills < 0)
result.UnusedSmartSkills += 2; //pay back the skill point loan
else
{
switch (dice.Next(5))
{
case 0:
result.UnusedEdges += 1;
break;
case 1: //increase a high skill
{
var table = new Table<Skill>();
foreach (var skill in result.Skills)
{
if (skill.Trait >= result.GetAttribute(skill.Attribute) && skill.Trait < 12)
table.Add(skill, skill.Trait.Score);
}
if (table.Count == 0)
goto case 2;
table.RandomChoose(dice).Trait += 1;
break;
}
case 2: //increase a low skill
{
var table = new Table<Skill>();
foreach (var skill in result.Skills)
{
if (skill.Trait < result.GetAttribute(skill.Attribute) && skill.Trait < 12)
table.Add(skill, skill.Trait.Score);
}
if (table.Count >= 2)
goto case 3;
table.RandomPick(dice).Trait += 1;
table.RandomPick(dice).Trait += 1; //use Pick so we get 2 different skills
break;
}
case 3: //add a new skill
{
var table = new Table<Skill>();
foreach (var skill in result.Skills)
{
if (skill.Trait == 0)
table.Add(skill, result.GetAttribute(skill.Attribute).Score);
}
if (table.Count == 0)
break; //really?
table.RandomChoose(dice).Trait = 4;
break;
}
case 4:
result.UnusedAttributes += 1;
break;
}
}
}