本文整理汇总了C#中Dice.Pick方法的典型用法代码示例。如果您正苦于以下问题:C# Dice.Pick方法的具体用法?C# Dice.Pick怎么用?C# Dice.Pick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dice
的用法示例。
在下文中一共展示了Dice.Pick方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
internal override void Run(Character character, Dice dice)
{
character.LongTermBenefits.MayEnrollInSchool = false;
character.AddHistory($"Entered University at age {character.Age}");
var skillChoices = new SkillTemplateCollection();
skillChoices.Add("Admin");
skillChoices.Add("Advocate");
skillChoices.Add("Animals", "Training");
skillChoices.Add("Animals", "Veterinary");
skillChoices.AddRange(SpecialtiesFor("Art"));
skillChoices.Add("Astrogation");
skillChoices.AddRange(SpecialtiesFor("Electronics"));
skillChoices.AddRange(SpecialtiesFor("Engineer"));
skillChoices.AddRange(SpecialtiesFor("Language"));
skillChoices.Add("Medic");
skillChoices.Add("Navigation");
skillChoices.AddRange(SpecialtiesFor("Profession"));
skillChoices.AddRange(SpecialtiesFor("Science"));
//Remove skills we already have at level 1
skillChoices.RemoveOverlap(character.Skills, 1);
var skillA = dice.Pick(skillChoices);
character.Skills.Add(skillA, 1);
//Remove skills we already have at level 0
skillChoices.RemoveOverlap(character.Skills, 0);
var skillB = dice.Pick(skillChoices);
character.Skills.Add(skillB);
character.Age += 4;
character.Education += 1;
character.EducationHistory = new EducationHistory();
character.EducationHistory.Name = "University";
Book.PreCareerEvents(character, dice, skillA.Name, skillB.Name);
var graduation = dice.D(2, 6) + character.IntellectDM + character.CurrentTermBenefits.GraduationDM;
if (graduation < 7)
{
character.AddHistory("Dropped out of university.");
character.EducationHistory.Status = "Failed";
}
else
{
int bonus;
if (graduation >= 11)
{
character.EducationHistory.Status = "Honors";
character.AddHistory($"Graduated with honors at age {character.Age}.");
bonus = 2;
}
else
{
character.EducationHistory.Status = "Graduated";
character.AddHistory($"Graduated at age {character.Age}.");
bonus = 1;
}
character.Education += 2;
character.Skills.Increase(skillA, 1);
character.Skills.Increase(skillB, 1);
character.NextTermBenefits.FreeCommissionRoll = true;
character.NextTermBenefits.CommissionDM = bonus;
character.LongTermBenefits.EnlistmentDM.Add("Agent", bonus);
character.LongTermBenefits.EnlistmentDM.Add("Army", bonus);
character.LongTermBenefits.EnlistmentDM.Add("Corporate", bonus);
character.LongTermBenefits.EnlistmentDM.Add("Journalist", bonus);
character.LongTermBenefits.EnlistmentDM.Add("Marines", bonus);
character.LongTermBenefits.EnlistmentDM.Add("Navy", bonus);
character.LongTermBenefits.EnlistmentDM.Add("Scholar", bonus);
character.LongTermBenefits.EnlistmentDM.Add("Scouts", bonus);
}
}
示例2: Event
internal override void Event(Character character, Dice dice)
{
switch (dice.D(2, 6))
{
case 2:
Mishap(character, dice);
character.NextTermBenefits.MusterOut = false;
return;
case 3:
if (dice.D(2) == 1)
{
character.AddHistory("Refused to perform research that goes against your conscience.");
}
else
{
character.AddHistory($"Agreed to perform research that goes against your conscience. Gain {dice.D(3)} Enemies.");
character.BenefitRolls += 1;
var skillList = new SkillTemplateCollection(SpecialtiesFor("Science"));
character.Skills.Increase(dice.Pick(skillList));
character.Skills.Increase(dice.Pick(skillList)); //pick 2
}
return;
case 4:
character.AddHistory("Assigned to work on a secret project for a patron or organisation.");
{
var skillList = new SkillTemplateCollection();
skillList.Add("Medic");
skillList.AddRange(SpecialtiesFor("Science"));
skillList.AddRange(SpecialtiesFor("Engineer"));
skillList.AddRange(SpecialtiesFor("Electronics"));
skillList.Add("Investigate");
skillList.RemoveOverlap(character.Skills, 1);
if (skillList.Count > 0)
character.Skills.Add(dice.Choose(skillList), 1);
}
return;
case 5:
character.AddHistory($"Win a prestigious prize for your work.");
character.BenefitRollDMs.Add(1);
return;
case 6:
character.AddHistory("Advanced training in a specialist field.");
if (dice.RollHigh(character.EducationDM, 8))
{
var skillList = new SkillTemplateCollection(RandomSkills);
skillList.RemoveOverlap(character.Skills, 1);
if (skillList.Count > 0)
character.Skills.Add(dice.Choose(skillList), 1);
}
return;
case 7:
LifeEvent(character, dice);
return;
case 8:
{
if (dice.D(2) == 1)
{
if (dice.RollHigh(character.Skills.BestSkillLevel("Deception", "Admin"), 8))
{
character.AddHistory("Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.");
character.BenefitRollDMs.Add(2);
dice.Choose(character.Skills).Level += 1;
}
else
{
character.AddHistory("Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.");
character.BenefitRolls += -1;
Mishap(character, dice);
}
character.AddHistory("Gain an Enemy");
}
else
{
character.AddHistory("Refuse to join a cheat in some fashion.");
}
}
return;
case 9:
character.AddHistory("Make a breakthrough in your field.");
character.CurrentTermBenefits.AdvancementDM += 2;
return;
case 10:
character.AddHistory("Entangled in a bureaucratic or legal morass that distracts you from your work.");
{
var skillList = new SkillTemplateCollection();
skillList.Add("Admin");
skillList.Add("Advocate");
skillList.Add("Persuade");
skillList.Add("Diplomat");
skillList.RemoveOverlap(character.Skills, 1);
if (skillList.Count > 0)
character.Skills.Add(dice.Choose(skillList), 1);
}
return;
case 11:
character.AddHistory("Work for an eccentric but brilliant mentor, who becomes an Ally.");
//.........这里部分代码省略.........