本文整理汇总了C#中Dialog.GetValue方法的典型用法代码示例。如果您正苦于以下问题:C# Dialog.GetValue方法的具体用法?C# Dialog.GetValue怎么用?C# Dialog.GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dialog
的用法示例。
在下文中一共展示了Dialog.GetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MouseClicked
private void MouseClicked( object sender, MouseEventArgs e )
{
if( listView1.SelectedItems.Count > 0
&& (e.X > 25 && e.X < (this.Width-this.listView1.Width)-75)
&& (e.Y > 25 && e.Y < (this.Height-50))) {
string selectedItemName = listView1.SelectedItems[ 0 ].Text.ToLower();
Image i = this.items[ selectedItemName ];
Bitmap b = ( Bitmap ) this.BackgroundImage;
using( Graphics g = Graphics.FromImage(b) ) {
// Check if the unique objects are already on the field (player and finish)
// if so, we shouldn't add any more of those.
if( selectedItemName == "player" && !Contains(this.addedObjects, "player") )
g.DrawImage(i, e.X, e.Y, 50, 50);
else if( selectedItemName == "finish" && !Contains(this.addedObjects, "finish") )
g.DrawImage(i, e.X, e.Y, 50, 50);
else if( selectedItemName == "enemy" || selectedItemName == "static" ||
selectedItemName == "aura" || selectedItemName == "water" ||
selectedItemName == "logs" || selectedItemName == "bolt" )
g.DrawImage(i, e.X, e.Y, 50, 50);
this.Invalidate();
}
using( Dialog d = new Dialog() ) {
// Make the speed dialog open when we want to add an enemy
if( selectedItemName == "enemy" || selectedItemName == "aura" ) {
DialogResult result = d.ShowDialog(this);
if( result == DialogResult.OK ) {
this.AddObjectToMap(selectedItemName, e.X, e.Y, d.GetValue());
}
} else {
if( selectedItemName == "player" && !Contains(this.addedObjects, "player") )
this.AddObjectToMap(selectedItemName, e.X, e.Y, 5);
else if( selectedItemName == "finish" && !Contains(this.addedObjects, "finish") )
this.AddObjectToMap(selectedItemName, e.X, e.Y, 0);
else if( selectedItemName == "enemy" || selectedItemName == "static" ||
selectedItemName == "aura" || selectedItemName == "water" ||
selectedItemName == "logs" || selectedItemName == "bolt" )
this.AddObjectToMap(selectedItemName, e.X, e.Y, 0);
}
}
}
}