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C# Dialog.GetValue方法代码示例

本文整理汇总了C#中Dialog.GetValue方法的典型用法代码示例。如果您正苦于以下问题:C# Dialog.GetValue方法的具体用法?C# Dialog.GetValue怎么用?C# Dialog.GetValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dialog的用法示例。


在下文中一共展示了Dialog.GetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MouseClicked

        private void MouseClicked( object sender, MouseEventArgs e )
        {
            if( listView1.SelectedItems.Count > 0
                && (e.X > 25 && e.X < (this.Width-this.listView1.Width)-75)
                && (e.Y > 25 && e.Y < (this.Height-50))) {
                string selectedItemName = listView1.SelectedItems[ 0 ].Text.ToLower();
                Image i = this.items[ selectedItemName ];
                Bitmap b = ( Bitmap ) this.BackgroundImage;
                using( Graphics g = Graphics.FromImage(b) ) {
                    // Check if the unique objects are already on the field (player and finish)
                    // if so, we shouldn't add any more of those.
                    if( selectedItemName == "player" && !Contains(this.addedObjects, "player") )
                        g.DrawImage(i, e.X, e.Y, 50, 50);
                    else if( selectedItemName == "finish" && !Contains(this.addedObjects, "finish") )
                        g.DrawImage(i, e.X, e.Y, 50, 50);
                    else if( selectedItemName == "enemy" || selectedItemName == "static" ||
                        selectedItemName == "aura" || selectedItemName == "water" ||
                        selectedItemName == "logs" || selectedItemName == "bolt" )
                        g.DrawImage(i, e.X, e.Y, 50, 50);

                    this.Invalidate();
                }
                using( Dialog d = new Dialog() ) {
                    // Make the speed dialog open when we want to add an enemy
                    if( selectedItemName == "enemy" || selectedItemName == "aura" ) {
                        DialogResult result = d.ShowDialog(this);
                        if( result == DialogResult.OK ) {
                            this.AddObjectToMap(selectedItemName, e.X, e.Y, d.GetValue());
                        }
                    } else {
                        if( selectedItemName == "player" && !Contains(this.addedObjects, "player") )
                            this.AddObjectToMap(selectedItemName, e.X, e.Y, 5);
                        else if( selectedItemName == "finish" && !Contains(this.addedObjects, "finish") )
                            this.AddObjectToMap(selectedItemName, e.X, e.Y, 0);
                        else if( selectedItemName == "enemy" || selectedItemName == "static" ||
                            selectedItemName == "aura" || selectedItemName == "water" ||
                            selectedItemName == "logs" || selectedItemName == "bolt" )
                            this.AddObjectToMap(selectedItemName, e.X, e.Y, 0);
                    }
                }
            }
        }
开发者ID:ICTSE1b5,项目名称:KBS1,代码行数:42,代码来源:LevelEditor.cs


注:本文中的Dialog.GetValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。