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C# Dialog.GetConversationIndex方法代码示例

本文整理汇总了C#中Dialog.GetConversationIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Dialog.GetConversationIndex方法的具体用法?C# Dialog.GetConversationIndex怎么用?C# Dialog.GetConversationIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dialog的用法示例。


在下文中一共展示了Dialog.GetConversationIndex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StartDialog

    /**
     * Start Dialog is called from Dialog as the trigger to get the DialogGui
     * going.
     *
     * This is broadcast into he GameObject after the DialogGui class is created
     * and added to the GameObject. You should not need to use extends or alter
     * this method if you are using the DialogGuiAbstract as your base.
     *
     * This broadcasts DialogStarted into the GameObject after it is called.
     *
     */
    public void StartDialog(Dialog dialog)
    {
        Parley.GetInstance().SetInGui(true);

        this.dialog=dialog;

        // Change camera
        if (dialog.dialogCamera!=null){
            oldCamera=Camera.main;

            // Try calling the camera dolly
            dialog.dialogCamera.gameObject.SendMessage("SwitchCamera",SendMessageOptions.DontRequireReceiver);

            if (!dialog.dialogCamera.gameObject.activeSelf){
                oldCamera.gameObject.SetActive(false);
                dialog.dialogCamera.gameObject.SetActive(true);
            }
        }

        // Broadcast to player and this object that we have started a dialog
        GameObject.FindWithTag("Player").BroadcastMessage("DialogStarted",dialog,SendMessageOptions.DontRequireReceiver);
        BroadcastMessage("DialogStarted",dialog,SendMessageOptions.DontRequireReceiver);
        Parley.GetInstance().SetCurrentDialog(dialog);

        // Start at the correct dialog
        GotoDialogue(null,dialog.GetConversationIndex());
    }
开发者ID:ChristianHoj,项目名称:home_nursing,代码行数:38,代码来源:DialogGuiAbstract.cs


注:本文中的Dialog.GetConversationIndex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。