本文整理汇总了C#中Deck.shuffleDeck方法的典型用法代码示例。如果您正苦于以下问题:C# Deck.shuffleDeck方法的具体用法?C# Deck.shuffleDeck怎么用?C# Deck.shuffleDeck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Deck
的用法示例。
在下文中一共展示了Deck.shuffleDeck方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start () {
//for now, has the same amount as a normal deck?
cardAmount = 52;
cardsRemaining=cardAmount;
//do I have to put them in manually...?
deck = new Deck();
//Tests to see if card deck really works
Debug.Log("Amount of cards: " + deck.Cards.Count);
//shuffles deck
deck.shuffleDeck();
//Shows each card for that deck
Debug.Log("Cards on this deck");
for(int i =0;i< deck.Cards.Count;i++)
{
Debug.Log(deck.Cards[i].cardValue + " of "+ deck.Cards[i].Suit);
}
}
示例2: generateDeck
/**
* Functions to configure the deck generation
*/
/**
* Compile the deck
*/
public Deck generateDeck()
{
Deck result = new Deck ();
/**
* Generate the deck here
* TODO:
* X - Random implementation first.
* - Sorted implementation based on weights.
* - ???
* - PROFIT!
*/
/**
* Doing it randomly is kinky.
* We keep picking cards until the amount of cards in the drawPile
* is that of the numberOfCards in preferences.
*
* In the future, this code will need to be refactored elsewhere
* depending on the user's preferences in sorting.
*/
/*
* This function does several things: first, it computes the sum of all the binder weights.
* Second, it randomly selects a binder based on its weight.
* Third, it randomly selects a card in the randomly selected binder.
* FINALLY, it adds the randomly chosen card into the deck for play.
* Some time later down the road, this function may need to be refactored, but for now, it appears to be working.
*
* TODO: The random weighting system seems to be off. The last deck is ignored.
* Please fix regarding that.
*/
int sum = 0;
/*
* Apply the
*/
for (int i = 0; i < loadedBinders.Count; i++)
sum += loadedBinders[i].weight;
if (sum < 0)
Debug.Log ("Cannot have a weight below 0! You suck. Nothing happens.");
else {
while (result.cardsLeft() < deckPreferences.numberOfCards) {
int randomCard = Random.Range (0, sum+1);
int i = 0;
while (randomCard > loadedBinders[i].weight) {
randomCard -= loadedBinders [i].weight;
i++;
}
Card newCard = loadedBinders [i].getCard (-1);
if (!(result.cardMatch (newCard)))
result.addCard (newCard);
}
result.shuffleDeck ();
}
return result;
}