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C# Deck.resetActive方法代码示例

本文整理汇总了C#中Deck.resetActive方法的典型用法代码示例。如果您正苦于以下问题:C# Deck.resetActive方法的具体用法?C# Deck.resetActive怎么用?C# Deck.resetActive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Deck的用法示例。


在下文中一共展示了Deck.resetActive方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: loadDeck

    public void loadDeck()
    {
        Deck = new Deck();

        DeckReader reader = new DeckReader();

        List<Card> stock = reader.load(DeckPath);

        foreach (Card c in stock)
        {
            Deck.archiveDeck.Add(c);
        }

        Deck.resetActive();
        Deck.shuffle();
    }
开发者ID:DefinatelyNotCorrin,项目名称:Transcendence,代码行数:16,代码来源:player.cs

示例2: Start

    // Use this for initialization
    void Start()
    {
        path = Application.dataPath + "/scripts/xml/cards.xml";
        DeckReader reader = new DeckReader();

        if (File.Exists(path))
        {
            List<Card> database = reader.load(path);

            foreach (Card card in database)
            {
                print(card.CardName + "_cost:" + card.Cost + " atk:" + card.Attack + " hp:" + card.Health);
            }

            Deck deck = new Deck();
            deck.activeDeck = new List<Card>();
            deck.archiveDeck = new List<Card>();
            foreach (Card c in database)
            {
                deck.archiveDeck.Add(c);
            }
            deck.resetActive();
            deck.shuffle();
            Debug.Log(deck.peek().CardName + "bypass archiving and reset active");

            deck.shuffle();
            Debug.Log("Post Filter");
            foreach (Card card in deck.activeDeck)
            {
                print(card.CardName + "_cost:" + card.Cost + " atk:" + card.Attack + " hp:" + card.Health);
            }
            Debug.Log("Printed list operated upon.");
        }
        else
        {
            Debug.Log("Error: File not Found");
        }
    }
开发者ID:DefinatelyNotCorrin,项目名称:Transcendence,代码行数:39,代码来源:CardDisplay.cs

示例3: populate

    private void populate(int direction)
    {
        //populate page with 10 cards from those viable for current player's build
        //load database array from path using Reader
        if (!loadedDatabase)
        {
            Path = Application.dataPath + "/scripts/xml/database.xml";
            DeckReader reader = new DeckReader();
            if (File.Exists(Path))
            {
                List<Card> cardList = reader.load(Path);
                Debug.Log("Card List: " + cardList[0].CardName);
                Database = new Deck();
                Database.activeDeck = new List<Card>();
                Database.archiveDeck = new List<Card>();
                foreach (Card c in cardList)
                {
                    Database.archiveDeck.Add(c);
                }
                Debug.Log("archiveDeck: " + Database.archiveDeck[0].CardName);
                foreach (Card c in Database.archiveDeck)
                {
                    Database.activeDeck.Add(c);
                }
                Database.resetActive();
                Debug.Log("activeDeck: " + Database.activeDeck[0].CardName);
                loadedDatabase = true;
                //TODO: Sort Database Deck by cost and lettering
            }
            else
            {
                Debug.Log("Error: File not Found");
            }
        }
        //instantiate the objects/visual representation
        Card current;
        int DatabaseSize = Database.activeDeck.Count;
        switch (direction)
        {
            case -1:
                for (int i = DatabaseSize-1; i >= DatabaseSize - 10; i--)
                {
                    Debug.LogError(i);
                    current = Database.activeDeck[i];
                    Database.activeDeck.RemoveAt(i);
                    Debug.Log("Current:" + current.CardName);
                    DisplayedCards.Add(current);
                }
                break;
            case 0:
                for (int i = 0; i < 10; i++)
                {
                    current = Database.activeDeck[i];
                    Database.activeDeck.RemoveAt(i);
                    Debug.Log("Current:" + current.CardName);
                    DisplayedCards.Add(current);
                }
                break;
            case 1:
                for (int i = 0; i < 10; i++)
                {
                    current = Database.activeDeck[i];
                    Database.activeDeck.RemoveAt(i);
                    Debug.Log("Current:" + current.CardName);
                    DisplayedCards.Add(current);
                }
                break;
        }
        Debug.LogError("Free From Loop");
        for (int i = 1; i <= 10; i++)
        {
            GameObject card;
            if (Database.hasNext())
            {
                current = DisplayedCards[i-1];
                // Create the card with creature prefab
                card = (GameObject)Instantiate(displayedCardPrefab, slot1.transform.position, slot1.transform.rotation);
                card.transform.FindChild("Splash").gameObject.GetComponent<Image>().sprite = spriteSheet[UnityEngine.Random.Range(0, 8)]; //TODO: nonrandom sprites
                if (current.Type.Equals("Creature"))
                {
                    card.transform.FindChild("Frame_creature").gameObject.SetActive(true);
                    card.transform.FindChild("Frame_spell").gameObject.SetActive(false);
                }
                // Or create it using the spell prefab
                else
                {
                    card.transform.FindChild("Frame_creature").gameObject.SetActive(false);
                    card.transform.FindChild("Frame_spell").gameObject.SetActive(true);
                }
                //quick reference card's script component
                Card cardsScript = card.GetComponent<Card>();
                switch (i)
                { //TODO: Finish conversions

                    case 1:
                        card.transform.SetParent(slot1.transform.parent);
                        card.transform.position = new Vector3(slot1.transform.position.x, slot1.transform.position.y + 6, slot1.transform.position.z);
                        break;
                    case 2:
                        card.transform.SetParent(slot2.transform.parent);
//.........这里部分代码省略.........
开发者ID:DefinatelyNotCorrin,项目名称:Transcendence,代码行数:101,代码来源:DeckBuilderControl2.cs


注:本文中的Deck.resetActive方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。