本文整理汇总了C#中Deck.serializeVictims方法的典型用法代码示例。如果您正苦于以下问题:C# Deck.serializeVictims方法的具体用法?C# Deck.serializeVictims怎么用?C# Deck.serializeVictims使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Deck
的用法示例。
在下文中一共展示了Deck.serializeVictims方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: createDeckAndSendToEveryone
//I can't actually serialize a deck as a GameObject...
public void createDeckAndSendToEveryone(){
//Debug.Log (numberOfPlayers+" players are in the room, including you, the host");
//Debug.Log ("Game knows all players: " + players.Where(x => x!=null).Select(x=>x.getName()).Aggregate((c,n)=>c+", "+ n));
//Debug.Log ("Game knows player affiliations: " + players.Where (x => x != null).Select (x => x.getAffiliation ()).Aggregate ((current, next) => current + "," + next));
deck = new Deck (new VictimGenerator (), numberOfRounds, players.Where(x=>x!=null).ToArray(), cardPrefab);
//Debug.Log("Host created deck of size " + deck.cards.Length);
photonView.RPC ("receiveDeck", PhotonTargets.Others, deck.serializeVictims());
//Debug.Log(deck.victims.Select(x=>x.ToString()).Aggregate((c, n) => c + "," + n));
}