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C# Cube.SetPosition方法代码示例

本文整理汇总了C#中Cube.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Cube.SetPosition方法的具体用法?C# Cube.SetPosition怎么用?C# Cube.SetPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Cube的用法示例。


在下文中一共展示了Cube.SetPosition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Incinerator

        public Incinerator(Vector2 position)
        {
            this.Position = position;
            cube = new Cube(new Vector3(position.X, 0, position.Y), RM.GetTexture("incinerator"));

            cube.ScaleVector = new Vector3(24, 64, 24);
            cube.SetPosition(position.ToVector3() + new Vector3(0, -56, 0));
        }
开发者ID:Frib,项目名称:LD25,代码行数:8,代码来源:Incinerator.cs

示例2: AlarmPanel

 public AlarmPanel(Vector2 pos)
     : base(pos)
 {
     workTime = 0;
     cube = new Cube(new Vector3(pos.X, 0, pos.Y), RM.GetTexture("work"));
     cube.ScaleVector = new Vector3(8, 1, 8);
     cube.SetPosition(Position.ToVector3());
 }
开发者ID:Frib,项目名称:LD25,代码行数:8,代码来源:Workplace.cs

示例3: Crate

        public Crate(Vector2 position)
        {
            this.Position = position;
            cube = new Cube(new Vector3(position.X, 0, position.Y), RM.GetTexture("crate"));

            cube.ScaleVector = new Vector3(8, 8, 8);
            cube.SetPosition(Position.ToVector3());
            CanRun = true;
            WantsToRun = true;
        }
开发者ID:Frib,项目名称:LD25,代码行数:10,代码来源:Crate.cs

示例4: Bullet

        public Bullet(Vector2 pos, Vector2 dir)
            : base(pos)
        {
            cube = new Cube(new Vector3(pos.X, 0, pos.Y), RM.GetTexture("white"));

            cube.ScaleVector = new Vector3(2, 2, 2);
            cube.SetPosition(Position.ToVector3());

            this.Direction = dir;
            this.score = 50;
        }
开发者ID:Frib,项目名称:LD25,代码行数:11,代码来源:Bullet.cs

示例5: Door

        public Door(Vector2 position)
        {
            Position = position;
            cube = new Cube(Position.ToVector3(), RM.GetTexture("door"));
            cube.SetPosition(new Vector3(Position.X, Y, Position.Y));

            HudIcons.Add(new HudIcon() { text = "Open door", texture = RM.GetTexture("opendooricon"), Action = (() => state = DoorState.Opening) });
            HudIcons.Add(new HudIcon() { text = "Close door", texture = RM.GetTexture("closedooricon"), Action = (() => state = DoorState.Closing) });

            HudIcons.Add(new HudIcon() { text = "Lock/unlock", texture = RM.GetTexture("lockicon"), Action = (() => Locked = !Locked) });
            HudIcons.Add(new HudIcon() { text = "Toggle AI", texture = RM.GetTexture("dooraiicon"), Action = (() => ai = !ai) });
        }
开发者ID:Frib,项目名称:LD25,代码行数:12,代码来源:Door.cs

示例6: SentryGun

 public SentryGun(Vector2 position)
 {
     this.Position = position;
     cube = new Cube(new Vector3(position.X, 0, position.Y), RM.GetTexture("sentry"));
     cube.ScaleVector = new Vector3(8, 12, 8);
     cube.SetPosition(Position.ToVector3());
     supportsCamera = true;
     HudIcons.Add(new HudIcon() { text = "Sentrycam", texture = RM.GetTexture("camera"), Action = (() => World.ToggleCamera(this)) });
     HudIcons.Add(new HudIcon()
     {
         text = "Turn left",
         texture = RM.GetTexture("arrowlefticon"),
         Action = (() =>
         {
             Matrix cameraRotation = Matrix.CreateRotationY(0.05f);
             Vector3 rotTarget = LookDir.ToVector3();
             var result = Vector3.Transform(rotTarget, cameraRotation);
             LookDir = result.ToVector2();
             LookDir.Normalize();
         }),
         OnDown = true
     });
     HudIcons.Add(new HudIcon()
     {
         text = "Turn right",
         texture = RM.GetTexture("arrowrighticon"),
         Action = (() =>
         {
             Matrix cameraRotation = Matrix.CreateRotationY(-0.05f);
             Vector3 rotTarget = LookDir.ToVector3();
             var result = Vector3.Transform(rotTarget, cameraRotation);
             LookDir = result.ToVector2();
             LookDir.Normalize();
         }),
         OnDown = true
     });
     HudIcons.Add(new HudIcon() { texture = RM.GetTexture("shooticon"), text = "Shoot", Action = () => fire = true, OnDown = true });
     HudIcons.Add(new HudIcon() { texture = RM.GetTexture("sentryaiicon"), text = "Toggle AI", Action = () => ai = !ai });
 }
开发者ID:Frib,项目名称:LD25,代码行数:39,代码来源:SentryGun.cs

示例7: ExplosiveCrate

        public ExplosiveCrate(Vector2 position)
            : base(position)
        {
            cube = new Cube(new Vector3(position.X, 0, position.Y), RM.GetTexture("explosivecrate"));

            cube.ScaleVector = new Vector3(8, 8, 8);
            cube.SetPosition(Position.ToVector3());
        }
开发者ID:Frib,项目名称:LD25,代码行数:8,代码来源:Crate.cs


注:本文中的Cube.SetPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。