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C# ConfigNode.Save方法代码示例

本文整理汇总了C#中ConfigNode.Save方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigNode.Save方法的具体用法?C# ConfigNode.Save怎么用?C# ConfigNode.Save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConfigNode的用法示例。


在下文中一共展示了ConfigNode.Save方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RealChuteSettings

 /// <summary>
 /// Loads the RealChute_Settings config to memory
 /// </summary>
 public RealChuteSettings()
 {
     ConfigNode node = new ConfigNode(), settings = new ConfigNode("REALCHUTE_SETTINGS");
     Debug.Log("[RealChute]: Loading settings file.");
     if (!System.IO.File.Exists(RCUtils.settingsURL))
     {
         Debug.LogWarning("[RealChute]: RealChute_Settings.cfg is missing component. Creating new version.");
         settings.AddValue("autoArm", autoArm);
         settings.AddValue("jokeActivated", jokeActivated);
         node.AddNode(settings);
         node.Save(RCUtils.settingsURL);
     }
     else
     {
         node = ConfigNode.Load(RCUtils.settingsURL);
         node.TryGetNode("REALCHUTE_SETTINGS", ref settings);
         bool missing = false;
         if (!settings.TryGetValue("autoArm", ref _autoArm)) { missing = true; }
         if (!settings.TryGetValue("jokeActivated", ref _jokeActivated)) { missing = true; }
         if (missing)
         {
             Debug.LogWarning("[RealChute]: RealChute_Settings.cfg is missing component. Fixing settings file.");
             settings.ClearValues();
             settings.AddValue("autoArm", autoArm);
             settings.AddValue("jokeActivated", jokeActivated);
             node.ClearData();
             node.AddNode(settings);
             node.Save(RCUtils.settingsURL);
         }
     }
 }
开发者ID:vosechu,项目名称:RealChute,代码行数:34,代码来源:RealChuteSettings.cs

示例2: RealChuteSettings

        /// <summary>
        /// Loads the RealChute_Settings config to memory
        /// </summary>
        public RealChuteSettings()
        {
            ConfigNode node = new ConfigNode(), settings = new ConfigNode("REALCHUTE_SETTINGS");
            Debug.Log("[RealChute]: Loading settings file.");
            if (!File.Exists(RCUtils.settingsURL))
            {
                Debug.LogWarning("[RealChute]: RealChute_Settings.cfg is missing. Creating new.");
                settings.AddValue("autoArm", autoArm);
                settings.AddValue("jokeActivated", jokeActivated);
                settings.AddValue("hideIcon", hideIcon);
                node.AddNode(settings);
                node.Save(RCUtils.settingsURL);
            }
            else
            {
                node = ConfigNode.Load(RCUtils.settingsURL);
                if (!node.TryGetNode("REALCHUTE_SETTINGS", ref settings)) { goto missing; }
                if (!settings.TryGetValue("autoArm", ref _autoArm)) { goto missing; }
                if (!settings.TryGetValue("jokeActivated", ref _jokeActivated)) { goto missing; }
                if (settings.TryGetValue("hideIcon", ref _hideIcon)) { goto missing; }
                return;

                missing:
                {
                    Debug.LogWarning("[RealChute]: RealChute_Settings.cfg is missing component. Fixing settings file.");
                    settings.ClearValues();
                    settings.AddValue("autoArm", autoArm);
                    settings.AddValue("jokeActivated", jokeActivated);
                    settings.AddValue("hideIcon", hideIcon);
                    node.ClearData();
                    node.AddNode(settings);
                    node.Save(RCUtils.settingsURL);
                }
            }
        }
开发者ID:kevin-ye,项目名称:RealChute,代码行数:38,代码来源:RealChuteSettings.cs

示例3: HandleSettings

    public void HandleSettings()
    {
        if (!File.Exists<KineTechAnimationModuleLoader>(SETTINGS_FILE_NAME))
        {
            ConfigNode node = new ConfigNode();
            node.AddValue("DumpDocumentationOnStartup", false);
            node.Save(IOUtils.GetFilePathFor(typeof(KineTechAnimationModuleLoader), SETTINGS_FILE_NAME));
        }

        if (File.Exists<KineTechAnimationModuleLoader>(SETTINGS_FILE_NAME))
        {
            ConfigNode node = ConfigNode.Load(
                IOUtils.GetFilePathFor(typeof(KineTechAnimationModuleLoader), SETTINGS_FILE_NAME));

            if(node == null)
                return;

            //Dump Documentation
            if(node.HasValue("DumpDocumentationOnStartup"))
            {
                bool working = false;
                if(bool.TryParse(node.GetValue("DumpDocumentationOnStartup"), out working))
                {
                    GameObject dumperObject = new GameObject("Kine-Tech Animation - ConfigDocumentationGenerator");
                    dumperObject.AddComponent<KConfigDocumentationGenerator>();
                    GameObject.DontDestroyOnLoad(dumperObject);
                }
            }

        }
    }
开发者ID:KineMorto,项目名称:KineTechAnimationLibrary,代码行数:31,代码来源:KineTechAnimationModuleLoader.cs

示例4: RealChuteSettings

 /// <summary>
 /// Loads the RealChute_Settings config to memory
 /// </summary>
 public RealChuteSettings()
 {
     ConfigNode node = new ConfigNode(), settings = new ConfigNode("REALCHUTE_SETTINGS");
     Debug.Log("[RealChute]: Loading settings file.");
     if (!File.Exists(RCUtils.settingsURL))
     {
         Debug.LogError("[RealChute]: RealChute_Settings.cfg is missing. Creating new.");
         settings.AddValue("autoArm", this._autoArm);
         settings.AddValue("jokeActivated", this._jokeActivated);
         settings.AddValue("guiResizeUpdates", this._guiResizeUpdates);
         settings.AddValue("mustBeEngineer", this._mustBeEngineer);
         settings.AddValue("engineerLevel", this._engineerLevel);
         node.AddNode(settings);
         node.Save(RCUtils.settingsURL);
     }
     else
     {
         node = ConfigNode.Load(RCUtils.settingsURL);
         bool mustSave = false;
         if (!node.TryGetNode("REALCHUTE_SETTINGS", ref settings)) { SaveSettings(); return; }
         if (!settings.TryGetValue("autoArm", ref this._autoArm)) { mustSave = true; return; }
         if (!settings.TryGetValue("jokeActivated", ref this._jokeActivated)) { mustSave = true; return; }
         if (!settings.TryGetValue("guiResizeUpdates", ref this._guiResizeUpdates)) { mustSave = true; return; }
         if (!settings.TryGetValue("mustBeEngineer", ref this._mustBeEngineer)) { mustSave = true; return; }
         if (!settings.TryGetValue("engineerLevel", ref this._engineerLevel)) { mustSave = true; return; }
         this._presets = settings.GetNodes("PRESET");
         if (mustSave) { SaveSettings(); }
     }
 }
开发者ID:pcwilcox,项目名称:RealChute,代码行数:32,代码来源:RealChuteSettings.cs

示例5: SaveSelectedDefault

 public static void SaveSelectedDefault(ConfigNode config, string path)
 {
     config.AddNode(GetSelectedDefault().CreateConfigNode(true));
     config.Save(path);
 }
开发者ID:CYBUTEK,项目名称:KRES,代码行数:5,代码来源:DefaultLibrary.cs

示例6: SaveSettings

 /// <summary>
 /// Saves the RealChute_Settings config into GameData
 /// </summary>
 public static void SaveSettings()
 {
     ConfigNode settings = new ConfigNode("REALCHUTE_SETTINGS"), node = new ConfigNode();
     settings.AddValue("autoArm", fetch.autoArm);
     settings.AddValue("jokeActivated", fetch.jokeActivated);
     if (PresetsLibrary.instance.presets.Count > 0)
     {
         PresetsLibrary.instance.presets.ForEach(p => settings.AddNode(p.Save()));
     }
     node.AddNode(settings);
     node.Save(RCUtils.settingsURL);
 }
开发者ID:vosechu,项目名称:RealChute,代码行数:15,代码来源:RealChuteSettings.cs

示例7: SaveDatabase

 /// <summary>
 /// Saves the engine database to file
 /// </summary>
 public static void SaveDatabase()
 {
     #if DEBUG
     Debug.Log("[SolverEngines] Saving engine database");
     #endif
     string dirName = System.IO.Path.GetDirectoryName(configPath);
     if (!System.IO.Directory.Exists(dirName))
         System.IO.Directory.CreateDirectory(dirName);
     ConfigNode saveNode = new ConfigNode();
     saveNode.AddNode(database);
     saveNode.Save(configPath);
 }
开发者ID:Starwaster,项目名称:SolverEngines,代码行数:15,代码来源:EngineDatabase.cs

示例8: SaveConfig

        /// <summary>Saves the settings to the configuration file.</summary>
        internal static void SaveConfig()
        {
            // KFGlobals.cfg
            System.IO.File.Delete(configFileName);

            // Sync debug state with debug options.
            if (!isDebugEnabled && debugIsWaterColliderVisible)
            {
                debugIsWaterColliderVisible = false;
            }

            var configFile = new ConfigNode();
            configFile.AddNode("KFGlobals");
            ConfigNode configNode = configFile.GetNode("KFGlobals");

            configNode.SetValue("isDustEnabled", string.Format("{0}", isDustEnabled), true);
            configNode.SetValue("isDustCameraEnabled", string.Format("{0}", isDustCameraEnabled), true);
            configNode.SetValue("isMarkerEnabled", string.Format("{0}", isMarkerEnabled), true);
            configNode.SetValue("isRepLightEnabled", string.Format("{0}", isRepLightEnabled), true);
            configNode.SetValue("dustAmount", string.Format("{0}", Mathf.Clamp(Extensions.RoundToNearestValue(dustAmount, 0.25f), 0f, 3f)), true);
            configNode.SetValue("suspensionIncrement", string.Format("{0}", Mathf.Clamp(Extensions.RoundToNearestValue(suspensionIncrement, 5f), 5f, 20f)), true);
            configNode.SetValue("isDebugEnabled", string.Format("{0}", isDebugEnabled), true);
            configNode.SetValue("debugIsWaterColliderVisible", string.Format("{0}", debugIsWaterColliderVisible), true);
            configNode.SetValue("writeToLogFile", writeToLogFile.ToString(), true);
            configNode.SetValue("logFile", logFile, true);

            configFile.Save(configFileName);

            KFLog.Log("Global Settings Saved.");
            LogConfigValues();
        }
开发者ID:Kerbas-ad-astra,项目名称:KF_plugin,代码行数:32,代码来源:KFPersistenceManager.cs

示例9: Save

        private void Save()
        {
            string path = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)
                          + "/SmokeScreen.cfg";

            MonoBehaviour.print("SmokeScreenConfig saving config");

            ConfigNode topNode = new ConfigNode("SmokeScreen");
            ConfigNode node = new ConfigNode("SmokeScreen");
            ConfigNode.CreateConfigFromObject(this, node);
            topNode.AddNode(node);
            topNode.Save(path);
        }
开发者ID:r4m0n,项目名称:SmokeScreen,代码行数:13,代码来源:SmokeScreenConfig.cs

示例10: SaveSettings

 /// <summary>
 /// Saves the RealChute_Settings config into GameData
 /// </summary>
 public static void SaveSettings()
 {
     ConfigNode settings = new ConfigNode("REALCHUTE_SETTINGS"), node = new ConfigNode();
     settings.AddValue("autoArm", fetch._autoArm);
     settings.AddValue("jokeActivated", fetch._jokeActivated);
     settings.AddValue("guiResizeUpdates", fetch._guiResizeUpdates);
     settings.AddValue("mustBeEngineer", fetch._mustBeEngineer);
     settings.AddValue("engineerLevel", fetch._engineerLevel);
     if (PresetsLibrary.instance.presets.Count > 0)
     {
         foreach (Preset preset in PresetsLibrary.instance.presets.Values)
         {
             settings.AddNode(preset.Save());
         }
     }
     node.AddNode(settings);
     node.Save(RCUtils.settingsURL);
     Debug.Log("[RealChute]: Saved settings file.");
 }
开发者ID:pcwilcox,项目名称:RealChute,代码行数:22,代码来源:RealChuteSettings.cs


注:本文中的ConfigNode.Save方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。