本文整理汇总了C#中ConfigNode.GetNode方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigNode.GetNode方法的具体用法?C# ConfigNode.GetNode怎么用?C# ConfigNode.GetNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConfigNode
的用法示例。
在下文中一共展示了ConfigNode.GetNode方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadItems
internal IEnumerator<YieldInstruction> LoadItems(ConfigNode settings, System.Random random)
{
foreach (string type in KRESUtils.types.Values)
{
if (KRESUtils.GetRelevantBodies(type).Any(b => b.bodyName == this.Name))
{
foreach (ConfigNode data in settings.GetNode(type).GetNode(this.Name).GetNodes("KRES_DATA"))
{
string resourceName = string.Empty;
data.TryGetValue("name", ref resourceName);
if (!PartResourceLibrary.Instance.resourceDefinitions.Contains(resourceName)) { continue; }
if (type == "ore")
{
string path = Path.Combine(KRESUtils.GetSavePath(), "KRESTextures/" + name + "/" + resourceName + ".png");
if (File.Exists(path))
{
ResourceItem item = new ResourceItem(data, resourceName, this.Name, random);
resourceItems.Add(item);
}
}
else if (type == "gas" || type == "liquid")
{
ResourceItem item = new ResourceItem(data, resourceName, this.Name, type, random);
resourceItems.Add(item);
}
yield return null;
}
}
}
}
示例2: Save
public void Save(ConfigNode node)
{
if (node.HasNode("KOLONIZATION"))
{
SettingsNode = node.GetNode("KOLONIZATION");
}
else
{
SettingsNode = node.AddNode("KOLONIZATION");
}
foreach (KolonizationEntry r in _LogInfo)
{
var rNode = new ConfigNode("KOLONY_ENTRY");
rNode.AddValue("BodyIndex", r.BodyIndex);
rNode.AddValue("VesselId", r.VesselId);
rNode.AddValue("LastUpdate", r.LastUpdate);
rNode.AddValue("KolonyDate", r.KolonyDate);
rNode.AddValue("GeologyResearch", r.GeologyResearch);
rNode.AddValue("BotanyResearch", r.BotanyResearch);
rNode.AddValue("KolonizationResearch", r.KolonizationResearch);
rNode.AddValue("Science", r.Science);
rNode.AddValue("Rep", r.Rep);
rNode.AddValue("Funds", r.Funds);
SettingsNode.AddNode(rNode);
}
//Reset cache
KolonizationManager.Instance.ResetCache();
}
示例3: Preset
/// <summary>
/// Creates a new Preset from the given ConfigNode
/// </summary>
/// <param name="node">ConfigNode to create the object from</param>
public Preset(ConfigNode node)
{
node.TryGetValue("name", ref _name);
node.TryGetValue("description", ref _description);
node.TryGetValue("textureLibrary", ref _textureLibrary);
node.TryGetValue("sizeID", ref _sizeID);
node.TryGetValue("cutSpeed", ref _cutSpeed);
node.TryGetValue("timer", ref _timer);
node.TryGetValue("mustGoDown", ref _mustGoDown);
node.TryGetValue("deployOnGround", ref _deployOnGround);
node.TryGetValue("spares", ref _spares);
node.TryGetValue("caseName", ref _caseName);
node.TryGetValue("bodyName", ref _bodyName);
if (node.HasNode("MAIN")) { _main = new ChuteParameters(node.GetNode("MAIN")); }
if (node.HasNode("SECONDARY")) { _secondary = new ChuteParameters(node.GetNode("SECONDARY")); }
}
示例4: Load
//Settings Functions Follow
internal void Load(ConfigNode node)
{
if (node.HasNode(configNodeName))
{
ConfigNode DFsettingsNode = node.GetNode(configNodeName);
fixtimecounts = Utilities.GetNodeValue(DFsettingsNode, "fixtimecounts", fixtimecounts);
}
}
示例5: ResourceDefinition
public ResourceDefinition(ConfigNode node)
{
Resource = node.GetValue("Resource");
var colorFull = node.GetValue("ColorFull");
ColorFull = colorFull != null ? ConfigNode.ParseColor(colorFull) : Color.white;
var colorEmpty = node.GetValue("ColorEmpty");
ColorEmpty = colorEmpty != null ? ConfigNode.ParseColor(colorEmpty) : Color.white;
Generator = node.GetNode("Generator") ?? new ConfigNode();
}
示例6: Load
public void Load(ConfigNode node)
{
if (node.HasNode("PLANETARY_LOGISTICS"))
{
SettingsNode = node.GetNode("PLANETARY_LOGISTICS");
_LogInfo = SetupLogInfo();
//Reset cache
PlanetaryLogisticsManager.Instance.ResetCache();
}
else
{
_LogInfo = new List<PlanetaryLogisticsEntry>();
}
}
示例7: Load
public void Load(ConfigNode node)
{
if (node.HasNode("KOLONIZATION"))
{
SettingsNode = node.GetNode("KOLONIZATION");
_LogInfo = SetupLogInfo();
//Reset cache
KolonizationManager.Instance.ResetCache();
}
else
{
_LogInfo = new List<KolonizationEntry>();
}
}
示例8: Save
internal void Save(ConfigNode node)
{
ConfigNode settingsNode;
if (node.HasNode(configNodeName))
{
settingsNode = node.GetNode(configNodeName);
settingsNode.ClearData();
}
else
{
settingsNode = node.AddNode(configNodeName);
}
settingsNode.AddValue("fixtimecounts", false);
}
示例9: ScaleType
public ScaleType(ConfigNode config)
{
ScaleNodes = new int[] {};
if ((object)config == null || Tools.ConfigValue(config, "name", "default") == "default")
{
return; // Default values.
}
var type = Tools.ConfigValue(config, "type", "default");
var source = GetScaleConfig(type);
IsFreeScale = Tools.ConfigValue(config, "freeScale", source.IsFreeScale);
MinValue = Tools.ConfigValue(config, "minScale", source.MinValue);
MaxValue = Tools.ConfigValue(config, "maxScale", source.MaxValue);
Suffix = Tools.ConfigValue(config, "suffix", source.Suffix);
_scaleFactors = Tools.ConfigValue(config, "scaleFactors", source._scaleFactors);
ScaleNodes = Tools.ConfigValue(config, "scaleNodes", source.ScaleNodes);
_scaleNames = Tools.ConfigValue(config, "scaleNames", source._scaleNames).Select(a => a.Trim()).ToArray();
TechRequired = Tools.ConfigValue(config, "techRequired", source.TechRequired).Select(a=>a.Trim()).ToArray();
Name = Tools.ConfigValue(config, "name", "unnamed scaletype");
Family = Tools.ConfigValue(config, "family", "default");
AttachNodes = GetNodeFactors(config.GetNode("ATTACHNODES"), source.AttachNodes);
if (Name == "TweakScale")
{
Name = source.Name;
}
if (_scaleFactors.Length != _scaleNames.Length)
{
Tools.LogWf("Wrong number of scaleFactors compared to scaleNames: {0} scaleFactors vs {1} scaleNames", _scaleFactors.Length, _scaleNames.Length);
}
if (TechRequired.Length < _scaleFactors.Length)
{
TechRequired = TechRequired.Concat("".Repeat()).Take(_scaleFactors.Length).ToArray();
}
var tmpScale = Tools.ConfigValue(config, "defaultScale", source.DefaultScale);
if (!IsFreeScale)
{
tmpScale = Tools.Closest(tmpScale, AllScaleFactors);
}
DefaultScale = Tools.Clamp(tmpScale, MinValue, MaxValue);
Exponents = ScaleExponents.CreateExponentsForModule(config, source.Exponents);
}
示例10: Save
public void Save(ConfigNode node)
{
if (node.HasNode("PLANETARY_LOGISTICS"))
{
SettingsNode = node.GetNode("PLANETARY_LOGISTICS");
}
else
{
SettingsNode = node.AddNode("PLANETARY_LOGISTICS");
}
foreach (PlanetaryLogisticsEntry r in _LogInfo)
{
var rNode = new ConfigNode("LOGISTICS_ENTRY");
rNode.AddValue("BodyIndex", r.BodyIndex);
rNode.AddValue("ResourceName", r.ResourceName);
rNode.AddValue("StoredQuantity", r.StoredQuantity);
SettingsNode.AddNode(rNode);
}
//Reset cache
PlanetaryLogisticsManager.Instance.ResetCache();
}
示例11: AtmosphereFromGroundParser
// Parser post apply event
void IParserEventSubscriber.PostApply(ConfigNode node)
{
// Manipulate AFG
AtmosphereFromGround afg = scaledVersion.GetComponentsInChildren<AtmosphereFromGround>(true)[0] as AtmosphereFromGround;
if (node.HasNode("AtmosphereFromGround") && afg != null)
{
AtmosphereFromGroundParser atmoFG = new AtmosphereFromGroundParser(afg, celestialBody);
Parser.LoadObjectFromConfigurationNode(atmoFG, node.GetNode("AtmosphereFromGround"));
}
}
示例12: LandClassLoader
void IParserEventSubscriber.PostApply(ConfigNode node)
{
// Load the LandClasses manually, to support patching
if (node.HasNode("landClasses"))
{
// Already patched classes
List<PQSLandControl.LandClass> patchedClasses = new List<PQSLandControl.LandClass>();
if (_mod.landClasses != null)
_mod.landClasses.ToList().ForEach(c => landClasses.Add(new LandClassLoader(c)));
// Go through the nodes
foreach (ConfigNode lcNode in node.GetNode("landClasses").nodes)
{
// The Loader
LandClassLoader loader = null;
// Are there existing LandClasses?
if (landClasses.Count > 0)
{
// Attempt to find a LandClass we can edit that we have not edited before
loader = landClasses.Where(m => !patchedClasses.Contains(m.landClass) && (lcNode.HasValue("name") ? m.landClass.landClassName == lcNode.GetValue("name") : false))
.FirstOrDefault();
// Load the Loader (lol)
if (loader != null)
{
Parser.LoadObjectFromConfigurationNode(loader, lcNode);
if (loader.delete.value)
landClasses.Remove(loader);
else
patchedClasses.Add(loader.landClass);
}
}
// If we can't patch a LandClass, create a new one
if (loader == null)
{
loader = Parser.CreateObjectFromConfigNode(typeof(LandClassLoader), lcNode) as LandClassLoader;
}
// Add the Loader to the List
landClasses.Add(loader);
}
}
// Load the Scatters manually, to support patching
if (node.HasNode("scatters"))
{
// Already patched scatters
List<PQSLandControl.LandClassScatter> patchedScatters = new List<PQSLandControl.LandClassScatter>();
if (_mod.scatters != null)
_mod.scatters.ToList().ForEach(s => scatters.Add(new LandClassScatterLoader(s)));
// Go through the nodes
foreach (ConfigNode scatterNode in node.GetNode("scatters").nodes)
{
// The Loader
LandClassScatterLoader loader = null;
// Are there existing Scatters?
if (scatters.Count > 0)
{
// Attempt to find a Scatter we can edit that we have not edited before
loader = scatters.Where(m => !patchedScatters.Contains(m.scatter) && (scatterNode.HasValue("name") ? m.scatter.scatterName == scatterNode.GetValue("name") : false))
.FirstOrDefault();
// Load the Loader (lol)
if (loader != null)
{
Parser.LoadObjectFromConfigurationNode(loader, scatterNode);
if (loader.delete.value)
scatters.Remove(loader);
else
patchedScatters.Add(loader.scatter);
}
}
// If we can't patch a Scatter, create a new one
if (loader == null)
{
loader = Parser.CreateObjectFromConfigNode(typeof(LandClassScatterLoader), scatterNode) as LandClassScatterLoader;
}
// Add the Loader to the List
scatters.Add(loader);
}
}
if (scatters.Count > 0)
_mod.scatters = scatters.Select(s => s.scatter).ToArray();
if (landClasses.Count > 0)
_mod.landClasses = landClasses.Select(c => c.landClass).ToArray();
// Assign each scatter amount with their corresponding scatter
foreach (PQSLandControl.LandClass landClass in _mod.landClasses)
{
foreach (PQSLandControl.LandClassScatterAmount amount in landClass.scatter)
{
int i = 0;
while (i < _mod.scatters.Length)
//.........这里部分代码省略.........
示例13: Exception
// Parser apply event
void IParserEventSubscriber.Apply(ConfigNode node)
{
// Get any existing material we might have on this scaled version
Material material = scaledVersion.renderer.sharedMaterial;
ConfigNode data = node.GetNode (materialNodeName);
// Check for bad condition (no material, no new material)
if (material == null && data == null)
{
throw new Exception("Scaled version has no material information");
}
// Are we a planet or moon?
if (type.value != BodyType.Star)
{
// If we are not a star, we need a scaled space fader and a sphere collider
if (scaledVersion.GetComponent<ScaledSpaceFader> () == null)
{
ScaledSpaceFader fader = scaledVersion.AddComponent<ScaledSpaceFader> ();
fader.floatName = "_Opacity";
fader.celestialBody = owner;
}
// Add a sphere collider if we need one
if (scaledVersion.GetComponent<SphereCollider> () == null)
{
SphereCollider collider = scaledVersion.AddComponent<SphereCollider>();
collider.center = Vector3.zero;
collider.radius = 1000.0f;
}
// Generate new atmospheric body material
if (type.value == BodyType.Atmospheric)
{
ScaledPlanetRimAerialLoader newMaterial = null;
if (material != null)
{
newMaterial = new ScaledPlanetRimAerialLoader (material);
if(data != null)
Parser.LoadObjectFromConfigurationNode (newMaterial, data);
}
else
{
newMaterial = Parser.CreateObjectFromConfigNode<ScaledPlanetRimAerialLoader> (data);
}
newMaterial.name = Guid.NewGuid().ToString();
newMaterial.rimColorRamp.wrapMode = TextureWrapMode.Clamp;
newMaterial.rimColorRamp.mipMapBias = 0.0f;
scaledVersion.renderer.sharedMaterial = newMaterial;
}
// Generate new vacuum body material
else
{
ScaledPlanetSimpleLoader newMaterial = null;
if (material != null)
{
newMaterial = new ScaledPlanetSimpleLoader (material);
if(data != null)
Parser.LoadObjectFromConfigurationNode (newMaterial, data);
}
else
{
newMaterial = Parser.CreateObjectFromConfigNode<ScaledPlanetSimpleLoader> (data);
}
newMaterial.name = Guid.NewGuid().ToString();
scaledVersion.renderer.sharedMaterial = newMaterial;
}
}
// Otherwise we are a star
else
{
// Add the SunShaderController behavior
if(scaledVersion.GetComponent<SunShaderController>() == null)
scaledVersion.AddComponent<SunShaderController>();
// Add the ScaledSun behavior
// TODO - apparently there can only be one of these (or it destroys itself)
if(scaledVersion.GetComponent<ScaledSun>() == null)
scaledVersion.AddComponent<ScaledSun>();
// Add the Kopernicus star componenet
component = scaledVersion.AddComponent<StarComponent> ();
// Generate a new material for the star
EmissiveMultiRampSunspotsLoader newMaterial = null;
if(material != null)
{
newMaterial = new EmissiveMultiRampSunspotsLoader (material);
if(data != null)
Parser.LoadObjectFromConfigurationNode (newMaterial, data);
}
else
{
newMaterial = Parser.CreateObjectFromConfigNode<EmissiveMultiRampSunspotsLoader> (data);
}
newMaterial.name = Guid.NewGuid().ToString();
//.........这里部分代码省略.........
示例14: LandClassLoaderNoise
void IParserEventSubscriber.Apply(ConfigNode node)
{
// Load the LandClasses manually, to support patching
if (node.HasNode("LandClasses"))
{
// Already patched classes
List<PQSMod_HeightColorMapNoise.LandClass> patchedClasses = new List<PQSMod_HeightColorMapNoise.LandClass>();
if (_mod.landClasses != null)
_mod.landClasses.ToList().ForEach(c => landClasses.Add(new LandClassLoaderNoise(c)));
// Go through the nodes
foreach (ConfigNode lcNode in node.GetNode("LandClasses").nodes)
{
// The Loader
LandClassLoaderNoise loader = null;
// Are there existing LandClasses?
if (landClasses.Count > 0)
{
// Attempt to find a LandClass we can edit that we have not edited before
loader = landClasses.Where(m => !patchedClasses.Contains(m.landClassNoise) && ((lcNode.HasValue("name") ? m.landClassNoise.name == lcNode.GetValue("name") : false) || (lcNode.HasValue("index") ? landClasses.IndexOf(m).ToString() == lcNode.GetValue("index") : false)))
.FirstOrDefault();
// Load the Loader (lol)
if (loader != null)
{
Parser.LoadObjectFromConfigurationNode(loader, lcNode);
if (loader.delete.value)
landClasses.Remove(loader);
else
patchedClasses.Add(loader.landClassNoise);
}
}
// If we can't patch a LandClass, create a new one
if (loader == null)
{
loader = Parser.CreateObjectFromConfigNode(typeof(LandClassLoaderNoise), lcNode) as LandClassLoaderNoise;
}
// Add the Loader to the List
landClasses.Add(loader);
}
}
}
示例15: SaveConfig
/// <summary>Saves the settings to the configuration file.</summary>
internal static void SaveConfig()
{
// KFGlobals.cfg
System.IO.File.Delete(configFileName);
// Sync debug state with debug options.
if (!isDebugEnabled && debugIsWaterColliderVisible)
{
debugIsWaterColliderVisible = false;
}
var configFile = new ConfigNode();
configFile.AddNode("KFGlobals");
ConfigNode configNode = configFile.GetNode("KFGlobals");
configNode.SetValue("isDustEnabled", string.Format("{0}", isDustEnabled), true);
configNode.SetValue("isDustCameraEnabled", string.Format("{0}", isDustCameraEnabled), true);
configNode.SetValue("isMarkerEnabled", string.Format("{0}", isMarkerEnabled), true);
configNode.SetValue("isRepLightEnabled", string.Format("{0}", isRepLightEnabled), true);
configNode.SetValue("dustAmount", string.Format("{0}", Mathf.Clamp(Extensions.RoundToNearestValue(dustAmount, 0.25f), 0f, 3f)), true);
configNode.SetValue("suspensionIncrement", string.Format("{0}", Mathf.Clamp(Extensions.RoundToNearestValue(suspensionIncrement, 5f), 5f, 20f)), true);
configNode.SetValue("isDebugEnabled", string.Format("{0}", isDebugEnabled), true);
configNode.SetValue("debugIsWaterColliderVisible", string.Format("{0}", debugIsWaterColliderVisible), true);
configNode.SetValue("writeToLogFile", writeToLogFile.ToString(), true);
configNode.SetValue("logFile", logFile, true);
configFile.Save(configFileName);
KFLog.Log("Global Settings Saved.");
LogConfigValues();
}