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C# ConfigNode.GetNodes方法代码示例

本文整理汇总了C#中ConfigNode.GetNodes方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigNode.GetNodes方法的具体用法?C# ConfigNode.GetNodes怎么用?C# ConfigNode.GetNodes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConfigNode的用法示例。


在下文中一共展示了ConfigNode.GetNodes方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TextureConfig

 /// <summary>
 /// Initiates all the texture and model nodes in this model config
 /// </summary>
 public TextureConfig(ConfigNode node)
 {
     node.TryGetValue("name", ref _name);
     _cases = node.GetNodes("CASE_TEXTURE").Select(n => new CaseConfig(n)).ToDictionary(c => c, c => c.name);
     _canopies = node.GetNodes("CANOPY_TEXTURE").Select(n => new CanopyConfig(n)).ToDictionary(c => c, c => c.name);
     _models = node.GetNodes("CANOPY_MODEL").Select(n => new ModelConfig(n)).ToDictionary(m => m, m => m.name);
 }
开发者ID:kevin-ye,项目名称:RealChute,代码行数:10,代码来源:TextureConfig.cs

示例2: Load

        public static Layout Load(string name, ConfigNode node)
        {
            try
            {
                var layout = new Layout(name);

                foreach (var child in node.GetNodes())
                {
                    IElement element = Element.Create(child.name);

                    if (element != null)
                    {
                        element.Load(child);
                        layout.AddElement(element);
                    }
                    else
                    {
                        Historian.Print("Failed to load layout element of type '{0}'.", child.name);
                    }
                }

                return layout;
            }
            catch
            {
                Historian.Print("Failed to load layout '{0}'.", name);
            }

            return Empty;
        }
开发者ID:linuxgurugamer,项目名称:Historian,代码行数:30,代码来源:Layout.cs

示例3: Configure

        public void Configure(ConfigNode node)
        {
            ConfigNode[] pages = node.GetNodes("PAGE_DEFINITION");

            if (pages != null && pages.Length > 0)
            {
                definitions = new PageDefinition[pages.Length];

                for (int i = 0; i < pages.Length; ++i)
                {
                    string variableName = pages[i].GetValue("variableName");
                    string range = pages[i].GetValue("range");
                    string page = pages[i].GetValue("page");
                    if (string.IsNullOrEmpty(variableName) || string.IsNullOrEmpty(range) || string.IsNullOrEmpty(page))
                    {
                        JUtil.LogErrorMessage(this, "Incorrect page definition for page {0}", i);
                        definitions = null;
                        if (string.IsNullOrEmpty(definitionIn))
                        {
                            // Make sure we aren't crashing later.
                            definitionIn = definitionOut;
                        }
                        return;
                    }
                    definitions[i] = new PageDefinition(variableName, range, page);
                }
            }
        }
开发者ID:ndevenish,项目名称:RasterPropMonitor,代码行数:28,代码来源:JSIVariablePageTextSwitcher.cs

示例4: RealChuteSettings

 /// <summary>
 /// Loads the RealChute_Settings config to memory
 /// </summary>
 public RealChuteSettings()
 {
     ConfigNode node = new ConfigNode(), settings = new ConfigNode("REALCHUTE_SETTINGS");
     Debug.Log("[RealChute]: Loading settings file.");
     if (!File.Exists(RCUtils.settingsURL))
     {
         Debug.LogError("[RealChute]: RealChute_Settings.cfg is missing. Creating new.");
         settings.AddValue("autoArm", this._autoArm);
         settings.AddValue("jokeActivated", this._jokeActivated);
         settings.AddValue("guiResizeUpdates", this._guiResizeUpdates);
         settings.AddValue("mustBeEngineer", this._mustBeEngineer);
         settings.AddValue("engineerLevel", this._engineerLevel);
         node.AddNode(settings);
         node.Save(RCUtils.settingsURL);
     }
     else
     {
         node = ConfigNode.Load(RCUtils.settingsURL);
         bool mustSave = false;
         if (!node.TryGetNode("REALCHUTE_SETTINGS", ref settings)) { SaveSettings(); return; }
         if (!settings.TryGetValue("autoArm", ref this._autoArm)) { mustSave = true; return; }
         if (!settings.TryGetValue("jokeActivated", ref this._jokeActivated)) { mustSave = true; return; }
         if (!settings.TryGetValue("guiResizeUpdates", ref this._guiResizeUpdates)) { mustSave = true; return; }
         if (!settings.TryGetValue("mustBeEngineer", ref this._mustBeEngineer)) { mustSave = true; return; }
         if (!settings.TryGetValue("engineerLevel", ref this._engineerLevel)) { mustSave = true; return; }
         this._presets = settings.GetNodes("PRESET");
         if (mustSave) { SaveSettings(); }
     }
 }
开发者ID:pcwilcox,项目名称:RealChute,代码行数:32,代码来源:RealChuteSettings.cs

示例5: ModelConfig

 /// <summary>
 /// Creates a ModelConfig from the given ConfigNode
 /// </summary>
 /// <param name="node">ConfigNode to get the values from</param>
 public ModelConfig(ConfigNode node)
 {
     node.TryGetValue("name", ref _name);
     node.TryGetValue("diameter", ref _diameter);
     node.TryGetValue("count", ref _count);
     node.TryGetValue("maxDiam", ref _maxDiam);
     _parameters = new List<ModelParameters>(node.GetNodes("PARAMETERS").Select(n => new ModelParameters(n)));
 }
开发者ID:pcwilcox,项目名称:RealChute,代码行数:12,代码来源:ModelConfig.cs

示例6: Preset

 /// <summary>
 /// Creates a new Preset from the given ConfigNode
 /// </summary>
 /// <param name="node">ConfigNode to create the object from</param>
 public Preset(ConfigNode node)
 {
     node.TryGetValue("name", ref _name);
     node.TryGetValue("description", ref _description);
     node.TryGetValue("textureLibrary", ref _textureLibrary);
     node.TryGetValue("sizeID", ref _sizeID);
     node.TryGetValue("cutSpeed", ref _cutSpeed);
     node.TryGetValue("timer", ref _timer);
     node.TryGetValue("mustGoDown", ref _mustGoDown);
     node.TryGetValue("deployOnGround", ref _deployOnGround);
     node.TryGetValue("spares", ref _spares);
     node.TryGetValue("caseName", ref _caseName);
     node.TryGetValue("bodyName", ref _bodyName);
     _parameters = node.GetNodes("CHUTE").Select(n => new ChuteParameters(n)).ToList();
 }
开发者ID:kevin-ye,项目名称:RealChute,代码行数:19,代码来源:Preset.cs

示例7: Load

        public void Load(ConfigNode node)
        {
            float sum = 0;

            ConfigurationName = node.GetValue("tankLoadoutName");
            ConfigNode[] nodes = node.GetNodes("Resource");
            for (int i = 0; i < nodes.Length; ++i)
            {
                WingTankResource res = new WingTankResource(nodes[i]);
                resources.Add(res.resource.name, res);
                sum += res.ratio;
            }
            foreach (KeyValuePair<string, WingTankResource> kvp in resources)
            {
                kvp.Value.fraction = kvp.Value.ratio / sum;
            }
        }
开发者ID:RichardDastardly,项目名称:pWingsMerged,代码行数:17,代码来源:WingTankConfiguration.cs

示例8: TryParse

        public static ContextMenuNode TryParse(ConfigNode node)
        {
            if (node != null)
            {
                var metrics = node
                    .GetNodes("METRIC")
                    .Where(i => !i.GetValue("name").EndsWith("Template"))
                    .Select(MetricNode.TryParse)
                    .Where(i => i != null)
                    .ToArray();

                return new ContextMenuNode(metrics);
            }

            Log.Warning("Could not parse missing CONTEXT_MENU node");
            return null;
        }
开发者ID:nanathan,项目名称:HotSpot,代码行数:17,代码来源:ContextMenuNode.cs

示例9: Load

        public void Load(ConfigNode node)
        {
            float ratioTotal = 0;

            GUIName = node.GetValue("name");
            ConfigNode[] nodes = node.GetNodes("Resource");
            for (int i = 0; i < nodes.Length; ++i)
            {
                WingTankResource res = new WingTankResource(nodes[i]);
                if (res.resource != null)
                {
                    resources.Add(res.resource.name, res);
                    ratioTotal += res.ratio;
                }
            }
            foreach (KeyValuePair<string, WingTankResource> kvp in resources)
                kvp.Value.SetUnitsPerVolume(ratioTotal);
        }
开发者ID:01010101lzy,项目名称:B9-PWings-Fork,代码行数:18,代码来源:WingTankConfiguration.cs

示例10: foreach

            // Generates the system prefab from the configuration
            void IParserEventSubscriber.PostApply(ConfigNode node)
            {
                // Dictionary of bodies generated
                Dictionary<string, Body> bodies = new Dictionary<string, Body>();

                // Load all of the bodies
                foreach (ConfigNode bodyNode in node.GetNodes(bodyNodeName))
                {
                    // Create a logger for this body
                    Logger bodyLogger = new Logger(bodyNode.GetValue("name") + ".Body");
                    bodyLogger.SetAsActive();

                    // Attempt to create the body
                    try
                    {
                        currentBody = new Body();
                        Parser.LoadObjectFromConfigurationNode(currentBody, bodyNode);
                        bodies.Add(currentBody.name, currentBody);
                        Logger.Default.Log("[Kopernicus]: Configuration.Loader: Loaded Body: " + currentBody.name);
                    }
                    catch (Exception e)
                    {
                        bodyLogger.LogException(e);
                        Logger.Default.Log("[Kopernicus]: Configuration.Loader: Failed to load Body: " + bodyNode.GetValue("name"));
                    }

                    // Restore default logger
                    bodyLogger.Flush ();
                    Logger.Default.SetAsActive ();
                }

                // Load all of the asteroids
                foreach (ConfigNode asteroidNode in node.GetNodes(asteroidNodeName))
                {
                    // Create a logger for this asteroid
                    Logger logger = new Logger(asteroidNode.GetValue("name") + ".Asteroid");
                    logger.SetAsActive();

                    // Attempt to create the Asteroid
                    try
                    {
                        Asteroid asteroid = Parser.CreateObjectFromConfigNode<Asteroid>(asteroidNode);
                        DiscoverableObjects.asteroids.Add(asteroid);
                        Logger.Default.Log("[Kopernicus]: Configuration.Loader: Loaded Asteroid: " + asteroid.name);
                    }
                    catch (Exception e)
                    {
                        logger.LogException(e);
                        Logger.Default.Log("[Kopernicus]: Configuration.Loader: Failed to load Asteroid: " + asteroidNode.GetValue("name"));
                    }

                    // Restore default logger
                    logger.Flush();
                    Logger.Default.SetAsActive();
                }

                // Glue all the orbits together in the defined pattern
                foreach (KeyValuePair<string, Body> body in bodies)
                {
                    // If this body is in orbit around another body
                    if(body.Value.orbit != null)
                    {
                        // Get the Body object for the reference body
                        Body parent = null;
                        if(!bodies.TryGetValue(body.Value.orbit.referenceBody, out parent))
                        {
                            throw new Exception("\"" + body.Value.orbit.referenceBody + "\" not found.");
                        }

                        // Setup the orbit of the body
                        parent.generatedBody.children.Add(body.Value.generatedBody);
                        body.Value.generatedBody.orbitDriver.referenceBody = parent.generatedBody.celestialBody;
                        body.Value.generatedBody.orbitDriver.orbit.referenceBody = parent.generatedBody.celestialBody;
                    }

                    // Parent the generated body to the PSystem
                    body.Value.generatedBody.transform.parent = systemPrefab.transform;
                }

                // Elect root body
                systemPrefab.rootBody = bodies.First(p => p.Value.orbit == null).Value.generatedBody;

                // Sort by distance from parent (discover how this effects local bodies)
                RecursivelySortBodies (systemPrefab.rootBody);

                // Fix doubled flightGlobals
                List<int> numbers = new List<int>() { 0 };
                int index = bodies.Sum(b => b.Value.generatedBody.flightGlobalsIndex);
                PatchFGI(ref numbers, ref index, systemPrefab.rootBody);

                // Main Menu bodies
                if (randomMainMenuBodies.Any())
                    Templates.menuBody = randomMainMenuBodies[new System.Random().Next(0, randomMainMenuBodies.Count)];
            }
开发者ID:FrancoisHarvey,项目名称:Kopernicus,代码行数:95,代码来源:Loader.cs

示例11: OnLoad

 public override void OnLoad(ConfigNode node)
 {
     base.OnLoad(node);
     if (HighLogic.CurrentGame.Mode == Game.Modes.CAREER)
     {
         foreach (ConfigNode n in node.GetNodes("EngineConfigUpgrade"))
         {
             EngineConfigUpgrade eCfg = null;
             if (n.HasValue("name"))
             {
                 string cfgName = n.GetValue("name");
                 if (configUpgrades.TryGetValue(cfgName, out eCfg))
                     eCfg.Load(n);
                 else
                 {
                     eCfg = new EngineConfigUpgrade(n);
                     configUpgrades[cfgName] = eCfg;
                 }
             }
         }
         foreach (ConfigNode n in node.GetNodes("TLUpgrade"))
         {
             TLUpgrade tU = null;
             if (n.HasValue("name"))
             {
                 string tlName = n.GetValue("name");
                 if (techLevelUpgrades.TryGetValue(tlName, out tU))
                     tU.Load(n);
                 else
                 {
                     tU = new TLUpgrade(n);
                     techLevelUpgrades[tlName] = tU;
                 }
             }
         }
     }
 }
开发者ID:Kerbas-ad-astra,项目名称:ModularFuelSystem,代码行数:37,代码来源:UpgradeManager.cs

示例12: OnLoad

 public override void OnLoad(ConfigNode node)
 {
     base.OnLoad(node);
     if (node.HasNode("ScienceData"))
     {
         foreach (ConfigNode dataNode in node.GetNodes("ScienceData"))
         {
             ScienceData data = new ScienceData(dataNode);
             scienceData.Add(data);
             _DataAmount += data.dataAmount;
         }
     }
     Events["reviewScience"].guiActive = scienceData.Count > 0;
 }
开发者ID:Kerbas-ad-astra,项目名称:TarsierSpaceTechnology,代码行数:14,代码来源:TSTScienceHardDrive.cs

示例13: buildConstruct

        public static ShipConstruct buildConstruct(ConfigNode vessel)
        {
            ShipConstruct ship = new ShipConstruct();
            ConfigNode[] partNodes = vessel.GetNodes("PART");
            List<Part> parts = new List<Part>();
            string[] partNameByIdx = new string[partNodes.Length];
            Dictionary<string, Part> partByName = new Dictionary<string, Part>();

            int part_idx = 0;
            foreach (ConfigNode partNode in partNodes)
            {
                // get part name
                string[] str_part = partNode.GetValue("part").Split('_');
                partNameByIdx[part_idx] = partNode.GetValue("part");

                // get part from loader
                Part part = PartLoader.getPartInfoByName(str_part[0]).partPrefab;
                partByName[partNode.GetValue("part")] = part;

                // add info
                part.orgPos = Utils.StringToVector3(partNode.GetValue("pos"));
                part.attPos = Utils.StringToVector3(partNode.GetValue("attPos"));
                part.attPos0 = Utils.StringToVector3(partNode.GetValue("attPos0"));

                part.orgRot = Utils.StringToQuaternion(partNode.GetValue("rot"));
                part.attRotation = Utils.StringToQuaternion(partNode.GetValue("attRot"));
                part.attRotation0 = Utils.StringToQuaternion(partNode.GetValue("attRot0"));

                part.mirrorVector = Utils.StringToVector3(partNode.GetValue("mir"));

                string symMethod = partNode.GetValue("symMethod");
                if (symMethod == "Radial")
                {
                    part.symMethod = SymmetryMethod.Radial;
                }
                else if (symMethod == "Mirror")
                {
                    part.symMethod = SymmetryMethod.Mirror;
                }

                part.inverseStage = int.Parse(partNode.GetValue("istg"));
                part.defaultInverseStage = int.Parse(partNode.GetValue("istg"));
                part.stageOffset = int.Parse(partNode.GetValue("sidx"));
                //part.manualStageOffset = int.Parse(partNode.GetValue("sqor"));
                part.separationIndex = int.Parse(partNode.GetValue("sepI"));
                string attm = partNode.GetValue("attm");
                if (attm == "0")
                {
                    part.attachMode = AttachModes.STACK;
                }
                else if (attm == "1")
                {
                    part.attachMode = AttachModes.SRF_ATTACH;
                }
                // modCost = 0
                // modMass = 0
                // modSize = (0.0, 0.0, 0.0)

                // add to part list
                parts.Add(part);
                ship.Add(part);
                ++part_idx;
            }

            // add links
            part_idx = 0;
            foreach (Part part in parts)
            {
                string[] links = partNodes[part_idx].GetValues("link");
                foreach (string link in links)
                {
                    Part linkedPart = partByName[link];
                    if (linkedPart != null)
                    {
                        part.editorLinks.Add(linkedPart);
                        part.children.Add(linkedPart);

                        //AttachNode attN = new AttachNode(
                        //part.attachNodes.Add
                        //part.AddAttachNode(partNodes[part_idx]);
                    }
                }
                ++part_idx;
            }

            ship.shipFacility = EditorFacility.VAB;
            return ship;
        }
开发者ID:MartynasStropa,项目名称:KSP_rusty,代码行数:88,代码来源:rustyInventory.cs

示例14: OnLoad

        public override void OnLoad(ConfigNode node)
        {
            // KSP Seems to want to make an instance of my partModule during initial load
            if (vessel == null) return;

            foreach (var hdNode in node.GetNodes("harddisk"))
            {
                var newDisk = new Harddisk(hdNode);
                HardDisk = newDisk;
            }

            UnityEngine.Debug.Log("******************************* ON LOAD ");

            InitCpu();

            UnityEngine.Debug.Log("******************************* CPU Inited ");

            if (cpu != null) cpu.OnLoad(node);

            base.OnLoad(node);
        }
开发者ID:jwvanderbeck,项目名称:KOS_old,代码行数:21,代码来源:kOSProcessor.cs

示例15: OnLoad

		public override void OnLoad(ConfigNode node) {
			base.OnLoad(node);

			foreach(ConfigNode dataNode in node.GetNodes("ScienceData")) {
				AddData(new ScienceData(dataNode));
			}
		}
开发者ID:SirDargon,项目名称:ScienceHardDrives,代码行数:7,代码来源:ScienceHardDrive.cs


注:本文中的ConfigNode.GetNodes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。