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C# ConfigNode.AddNode方法代码示例

本文整理汇总了C#中ConfigNode.AddNode方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigNode.AddNode方法的具体用法?C# ConfigNode.AddNode怎么用?C# ConfigNode.AddNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConfigNode的用法示例。


在下文中一共展示了ConfigNode.AddNode方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RealChuteSettings

 /// <summary>
 /// Loads the RealChute_Settings config to memory
 /// </summary>
 public RealChuteSettings()
 {
     ConfigNode node = new ConfigNode(), settings = new ConfigNode("REALCHUTE_SETTINGS");
     Debug.Log("[RealChute]: Loading settings file.");
     if (!System.IO.File.Exists(RCUtils.settingsURL))
     {
         Debug.LogWarning("[RealChute]: RealChute_Settings.cfg is missing component. Creating new version.");
         settings.AddValue("autoArm", autoArm);
         settings.AddValue("jokeActivated", jokeActivated);
         node.AddNode(settings);
         node.Save(RCUtils.settingsURL);
     }
     else
     {
         node = ConfigNode.Load(RCUtils.settingsURL);
         node.TryGetNode("REALCHUTE_SETTINGS", ref settings);
         bool missing = false;
         if (!settings.TryGetValue("autoArm", ref _autoArm)) { missing = true; }
         if (!settings.TryGetValue("jokeActivated", ref _jokeActivated)) { missing = true; }
         if (missing)
         {
             Debug.LogWarning("[RealChute]: RealChute_Settings.cfg is missing component. Fixing settings file.");
             settings.ClearValues();
             settings.AddValue("autoArm", autoArm);
             settings.AddValue("jokeActivated", jokeActivated);
             node.ClearData();
             node.AddNode(settings);
             node.Save(RCUtils.settingsURL);
         }
     }
 }
开发者ID:vosechu,项目名称:RealChute,代码行数:34,代码来源:RealChuteSettings.cs

示例2: RealChuteSettings

        /// <summary>
        /// Loads the RealChute_Settings config to memory
        /// </summary>
        public RealChuteSettings()
        {
            ConfigNode node = new ConfigNode(), settings = new ConfigNode("REALCHUTE_SETTINGS");
            Debug.Log("[RealChute]: Loading settings file.");
            if (!File.Exists(RCUtils.settingsURL))
            {
                Debug.LogWarning("[RealChute]: RealChute_Settings.cfg is missing. Creating new.");
                settings.AddValue("autoArm", autoArm);
                settings.AddValue("jokeActivated", jokeActivated);
                settings.AddValue("hideIcon", hideIcon);
                node.AddNode(settings);
                node.Save(RCUtils.settingsURL);
            }
            else
            {
                node = ConfigNode.Load(RCUtils.settingsURL);
                if (!node.TryGetNode("REALCHUTE_SETTINGS", ref settings)) { goto missing; }
                if (!settings.TryGetValue("autoArm", ref _autoArm)) { goto missing; }
                if (!settings.TryGetValue("jokeActivated", ref _jokeActivated)) { goto missing; }
                if (settings.TryGetValue("hideIcon", ref _hideIcon)) { goto missing; }
                return;

                missing:
                {
                    Debug.LogWarning("[RealChute]: RealChute_Settings.cfg is missing component. Fixing settings file.");
                    settings.ClearValues();
                    settings.AddValue("autoArm", autoArm);
                    settings.AddValue("jokeActivated", jokeActivated);
                    settings.AddValue("hideIcon", hideIcon);
                    node.ClearData();
                    node.AddNode(settings);
                    node.Save(RCUtils.settingsURL);
                }
            }
        }
开发者ID:kevin-ye,项目名称:RealChute,代码行数:38,代码来源:RealChuteSettings.cs

示例3: Save

 public void Save(ConfigNode node)
 {
     ConfigNode pNode = new ConfigNode("WING_PROPERTY");
     pNode.AddValue(nameof(ID), ID);
     pNode.AddValue(nameof(value), value);
     node.AddNode(pNode);
 }
开发者ID:RichardDastardly,项目名称:pWingsMerged,代码行数:7,代码来源:WingProperty.cs

示例4: Save

 public void Save(ConfigNode node)
 {
     ConfigNode newNode = new ConfigNode("Resource");
     newNode.AddValue("name", resource.name);
     newNode.AddValue("ratio", ratio);
     node.AddNode(newNode);
 }
开发者ID:RichardDastardly,项目名称:pWingsMerged,代码行数:7,代码来源:WingTankResource.cs

示例5: Save

        public void Save(ConfigNode node)
        {
            if (node.HasNode("KOLONIZATION"))
            {
                SettingsNode = node.GetNode("KOLONIZATION");
            }
            else
            {
                SettingsNode = node.AddNode("KOLONIZATION");
            }

            foreach (KolonizationEntry r in _LogInfo)
            {
                var rNode = new ConfigNode("KOLONY_ENTRY");
                rNode.AddValue("BodyIndex", r.BodyIndex);
                rNode.AddValue("VesselId", r.VesselId);
                rNode.AddValue("LastUpdate", r.LastUpdate);
                rNode.AddValue("KolonyDate", r.KolonyDate);
                rNode.AddValue("GeologyResearch", r.GeologyResearch);
                rNode.AddValue("BotanyResearch", r.BotanyResearch);
                rNode.AddValue("KolonizationResearch", r.KolonizationResearch);
                rNode.AddValue("Science", r.Science);
                rNode.AddValue("Rep", r.Rep);
                rNode.AddValue("Funds", r.Funds);
                SettingsNode.AddNode(rNode);
            }

            //Reset cache
            KolonizationManager.Instance.ResetCache();
        }
开发者ID:nanathan,项目名称:Kolonization,代码行数:30,代码来源:KolonizationPersistance.cs

示例6: RealChuteSettings

 /// <summary>
 /// Loads the RealChute_Settings config to memory
 /// </summary>
 public RealChuteSettings()
 {
     ConfigNode node = new ConfigNode(), settings = new ConfigNode("REALCHUTE_SETTINGS");
     Debug.Log("[RealChute]: Loading settings file.");
     if (!File.Exists(RCUtils.settingsURL))
     {
         Debug.LogError("[RealChute]: RealChute_Settings.cfg is missing. Creating new.");
         settings.AddValue("autoArm", this._autoArm);
         settings.AddValue("jokeActivated", this._jokeActivated);
         settings.AddValue("guiResizeUpdates", this._guiResizeUpdates);
         settings.AddValue("mustBeEngineer", this._mustBeEngineer);
         settings.AddValue("engineerLevel", this._engineerLevel);
         node.AddNode(settings);
         node.Save(RCUtils.settingsURL);
     }
     else
     {
         node = ConfigNode.Load(RCUtils.settingsURL);
         bool mustSave = false;
         if (!node.TryGetNode("REALCHUTE_SETTINGS", ref settings)) { SaveSettings(); return; }
         if (!settings.TryGetValue("autoArm", ref this._autoArm)) { mustSave = true; return; }
         if (!settings.TryGetValue("jokeActivated", ref this._jokeActivated)) { mustSave = true; return; }
         if (!settings.TryGetValue("guiResizeUpdates", ref this._guiResizeUpdates)) { mustSave = true; return; }
         if (!settings.TryGetValue("mustBeEngineer", ref this._mustBeEngineer)) { mustSave = true; return; }
         if (!settings.TryGetValue("engineerLevel", ref this._engineerLevel)) { mustSave = true; return; }
         this._presets = settings.GetNodes("PRESET");
         if (mustSave) { SaveSettings(); }
     }
 }
开发者ID:pcwilcox,项目名称:RealChute,代码行数:32,代码来源:RealChuteSettings.cs

示例7: Save

 public void Save(ConfigNode node)
 {
     ConfigNode newNode = new ConfigNode("FuelSet");
     foreach (KeyValuePair<string, WingTankResource> kvp in resources)
     {
         kvp.Value.Save(newNode);
     }
     node.AddNode(newNode);
 }
开发者ID:RichardDastardly,项目名称:pWingsMerged,代码行数:9,代码来源:WingTankConfiguration.cs

示例8: Save

        internal void Save(ConfigNode node)
        {
            ConfigNode settingsNode;
            if (node.HasNode(configNodeName))
            {
                settingsNode = node.GetNode(configNodeName);
                settingsNode.ClearData();
            }
            else
            {
                settingsNode = node.AddNode(configNodeName);
            }

            settingsNode.AddValue("fixtimecounts", false);
        }
开发者ID:khr15714n,项目名称:DeepFreeze,代码行数:15,代码来源:DFInstallFix.cs

示例9: Save

        public bool Save(ConfigNode node)
        {
            var save = false;

            foreach (var metric in Metrics)
            {
                var metricNode = new ConfigNode($"%METRIC[{metric.Name.Name}]");

                if (metric.Save(metricNode))
                {
                    node.AddNode(metricNode);
                    save = true;
                }
            }

            return save;
        }
开发者ID:nanathan,项目名称:HotSpot,代码行数:17,代码来源:ContextMenuNode.cs

示例10: OnSave

            // Save the Deformation
            public override void OnSave(ConfigNode node)
            {
                // Loop through all bodies with a PQS
                foreach (CelestialBody body in PSystemManager.Instance.localBodies.Where(b => b.pqsController != null))
                {
                    // Get the Deformation controller
                    PQSMod_TerrainDeformation pqsDeformation = body.pqsController.GetComponentInChildren<PQSMod_TerrainDeformation>();

                    // Add a node for the body
                    ConfigNode bodyNode = node.AddNode(body.transform.name);

                    // Build the Deformations
                    foreach (Deformation deformation in pqsDeformation.deformations)
                    {
                        ConfigNode deformationNode = bodyNode.AddNode("Deformation");
                        deformationNode.AddValue("position", Utility.FormatVector3D(deformation.position));
                        deformationNode.AddValue("depth", deformation.depth);
                        deformationNode.AddValue("width", deformation.width);
                    }
                }
            }
开发者ID:Kerbas-ad-astra,项目名称:Kerbal-Terrain-System,代码行数:22,代码来源:TerrainDeformation.cs

示例11: Save

        public void Save(ConfigNode node)
        {
            if (node.HasNode("PLANETARY_LOGISTICS"))
            {
                SettingsNode = node.GetNode("PLANETARY_LOGISTICS");
            }
            else
            {
                SettingsNode = node.AddNode("PLANETARY_LOGISTICS");
            }

            foreach (PlanetaryLogisticsEntry r in _LogInfo)
            {
                var rNode = new ConfigNode("LOGISTICS_ENTRY");
                rNode.AddValue("BodyIndex", r.BodyIndex);
                rNode.AddValue("ResourceName", r.ResourceName);
                rNode.AddValue("StoredQuantity", r.StoredQuantity);
                SettingsNode.AddNode(rNode);
            }

            //Reset cache
            PlanetaryLogisticsManager.Instance.ResetCache();
        }
开发者ID:nanathan,项目名称:Kolonization,代码行数:23,代码来源:PlanetaryLogisticsPersistance.cs

示例12: SaveConfig

        /// <summary>Saves the settings to the configuration file.</summary>
        internal static void SaveConfig()
        {
            // KFGlobals.cfg
            System.IO.File.Delete(configFileName);

            // Sync debug state with debug options.
            if (!isDebugEnabled && debugIsWaterColliderVisible)
            {
                debugIsWaterColliderVisible = false;
            }

            var configFile = new ConfigNode();
            configFile.AddNode("KFGlobals");
            ConfigNode configNode = configFile.GetNode("KFGlobals");

            configNode.SetValue("isDustEnabled", string.Format("{0}", isDustEnabled), true);
            configNode.SetValue("isDustCameraEnabled", string.Format("{0}", isDustCameraEnabled), true);
            configNode.SetValue("isMarkerEnabled", string.Format("{0}", isMarkerEnabled), true);
            configNode.SetValue("isRepLightEnabled", string.Format("{0}", isRepLightEnabled), true);
            configNode.SetValue("dustAmount", string.Format("{0}", Mathf.Clamp(Extensions.RoundToNearestValue(dustAmount, 0.25f), 0f, 3f)), true);
            configNode.SetValue("suspensionIncrement", string.Format("{0}", Mathf.Clamp(Extensions.RoundToNearestValue(suspensionIncrement, 5f), 5f, 20f)), true);
            configNode.SetValue("isDebugEnabled", string.Format("{0}", isDebugEnabled), true);
            configNode.SetValue("debugIsWaterColliderVisible", string.Format("{0}", debugIsWaterColliderVisible), true);
            configNode.SetValue("writeToLogFile", writeToLogFile.ToString(), true);
            configNode.SetValue("logFile", logFile, true);

            configFile.Save(configFileName);

            KFLog.Log("Global Settings Saved.");
            LogConfigValues();
        }
开发者ID:Kerbas-ad-astra,项目名称:KF_plugin,代码行数:32,代码来源:KFPersistenceManager.cs

示例13: Save

        public ConfigNode Save(ConfigNode config)
        {
            ConfigNode node = config.AddNode(ConfigNodeName);
            node.AddValue("vesselName", vesselName);
            node.AddValue("vesselType", vesselType.ToString());
            node.AddValue("vesselSituation", vesselSituation.ToString());
            node.AddValue("vesselIsPreLaunch", vesselIsPreLaunch);
            node.AddValue("numCrew", numCrew);
            node.AddValue("numFrozenCrew", numFrozenCrew);
            node.AddValue("numOccupiedParts", numOccupiedParts);

            node.AddValue("lastUpdate", lastUpdate);
            node.AddValue("lastFood", lastFood);
            node.AddValue("lastWater", lastWater);
            node.AddValue("lastOxygen", lastOxygen);
            node.AddValue("lastElectricity", lastElectricity);

            node.AddValue("remainingFood", remainingFood);
            node.AddValue("remainingWater", remainingWater);
            node.AddValue("remainingOxygen", remainingOxygen);
            node.AddValue("remainingElectricity", remainingElectricity);
            node.AddValue("remainingCO2", remainingCO2);
            node.AddValue("remainingWaste", remainingWaste);
            node.AddValue("remainingWasteWater", remainingWasteWater);

            node.AddValue("maxFood", maxFood);
            node.AddValue("maxWater", maxWater);
            node.AddValue("maxOxygen", maxOxygen);
            node.AddValue("maxElectricity", maxElectricity);

            node.AddValue("estimatedElectricityConsumptionRate", estimatedElectricityConsumptionRate);

            node.AddValue("hibernating", hibernating);
            node.AddValue("recoveryvessel", recoveryvessel);

            return node;
        }
开发者ID:KSP-RO,项目名称:TacLifeSupport,代码行数:37,代码来源:VesselInfo.cs

示例14: SaveSelectedDefault

 public static void SaveSelectedDefault(ConfigNode config, string path)
 {
     config.AddNode(GetSelectedDefault().CreateConfigNode(true));
     config.Save(path);
 }
开发者ID:CYBUTEK,项目名称:KRES,代码行数:5,代码来源:DefaultLibrary.cs

示例15: SaveSettings

 /// <summary>
 /// Saves the RealChute_Settings config into GameData
 /// </summary>
 public static void SaveSettings()
 {
     ConfigNode settings = new ConfigNode("REALCHUTE_SETTINGS"), node = new ConfigNode();
     settings.AddValue("autoArm", fetch.autoArm);
     settings.AddValue("jokeActivated", fetch.jokeActivated);
     if (PresetsLibrary.instance.presets.Count > 0)
     {
         PresetsLibrary.instance.presets.ForEach(p => settings.AddNode(p.Save()));
     }
     node.AddNode(settings);
     node.Save(RCUtils.settingsURL);
 }
开发者ID:vosechu,项目名称:RealChute,代码行数:15,代码来源:RealChuteSettings.cs


注:本文中的ConfigNode.AddNode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。