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C# Chunk.Set方法代码示例

本文整理汇总了C#中Chunk.Set方法的典型用法代码示例。如果您正苦于以下问题:C# Chunk.Set方法的具体用法?C# Chunk.Set怎么用?C# Chunk.Set使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Chunk的用法示例。


在下文中一共展示了Chunk.Set方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load

        //TODO: Actually load from file
        public static State Load(string fileName, Fader fader)
        {
            fader.Timestep = 0.1f;
            fader.FadeIn();

            //disabled because otherwise it gets annoying to run the game while listening to music and stuff
            //Resource<Sound>.Get("BGM/HonorForAll", "mp3").IsLooped = true;
            //Resource<Sound>.Get("BGM/HonorForAll", "mp3").Play();

            string file = Path.Combine("Content/Maps/", fileName);
            var level = new LoadedLevel(new FileStream(file, FileMode.Open));

            var chunk = new Chunk(level.Width, level.Height);
            var camera = new Camera();

            var layers = level.Layers;
            var objectgroups = level.ObjectGroups;

            foreach (var layer in layers)
            {
                int[] tiles = layer.Value.Tiles;
                int z = int.Parse(layer.Key);

                for (int x = 0; x < chunk.Width; x++)
                    for (int y = 0; y < chunk.Height; y++)
                    {
                        Texture2D tex = Resource<Texture2D>.Get(level.Tileset.Image);

                        int id = tiles[x + y * chunk.Width];

                        //Texture coordinates

                        int tx = (int)(id * 32 / 1.5); //why does this work
                        int ty = 0;
                        //int tx = (id % (tex.Width / 32)) * 32;
                        //int ty = (id / (tex.Width / 32)) * 32;
                        int tw = 32;
                        int th = 32;

                        var tile = new Chunk.Tile(tex, tx, ty, tw, th);

                        Dictionary<string, string> properties;
                        if (level.Tileset.TileData.TryGetValue(id, out properties)) //If id isn't found, that means the tile id has no properties defined
                            foreach (var property in properties)
                                tile.AddProperty(property.Key, property.Value); //If id IS found, set all properties

                        tile.AddProperty("FrictionMultiplier", 1);

                        chunk.Set(x, y, z, tile);
                    }
            }

            Physical player = null; //This gets set down here

            foreach (var objectgroup in objectgroups)
            {
                var objects = objectgroup.Value.Entities;
                int z = int.Parse(objectgroup.Key); //TODO: Does this even work too?

                foreach (var obj in objects)
                {
                    string name = obj.Name;

                    bool isPassable = false;
                    bool isRamp = false;

                    if (obj.Properties != null)
                    {
                        isRamp = bool.Parse(obj.Properties["IsRamp"]);
                        isPassable = bool.Parse(obj.Properties["IsPassable"]);
                    }

                    int x = (int)(obj.Position.X / 32f) - 0; //This is...
                    int y = (int)(obj.Position.Y / 32f) - 1; //Pretty wonky.

                    if (isRamp) //If it's a ramp, we don't create an entity at all, but a tile!
                    {
                        Texture2D tex = Resource<Texture2D>.Get(level.Tileset.Image);

                        int id = obj.GID;

                        //Texture coordinates

                        int tx = (int)(id * 16); //why does this work
                        int ty = 0;
                        int tw = 32;
                        int th = 32;

                        var tile = new Chunk.Tile(tex, tx, ty, tw, th);

                        foreach (var property in obj.Properties)
                            tile.AddProperty(property.Key, property.Value);

                        chunk.Set(x, y, z, tile);
                    }
                    else
                    {
                        Physical entity;

//.........这里部分代码省略.........
开发者ID:BrianLive,项目名称:MemoryLeak,代码行数:101,代码来源:Level.cs


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