本文整理汇总了C#中CharacterData.myCallBack方法的典型用法代码示例。如果您正苦于以下问题:C# CharacterData.myCallBack方法的具体用法?C# CharacterData.myCallBack怎么用?C# CharacterData.myCallBack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CharacterData
的用法示例。
在下文中一共展示了CharacterData.myCallBack方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: interactWithParticularCharacter
public void interactWithParticularCharacter ( CharacterData characterToInteractWith, Main.HandleChoosenCharacter callBackOnChoosenCharacter, int actionType, IComponent iComponentOfObject )
{
if ( characterToInteractWith == null ) return;
_currentActionType = actionType;
_currentObjectIComponent = iComponentOfObject;
characterToInteractWith.myCallBack = callBackOnChoosenCharacter;
bool mayDoAction = false;
int[] returnedClossestTile = ToolsJerry.findClossestEmptyTileAroundThisTileMining ( _currentObjectIComponent.position[0], _currentObjectIComponent.position[1], characterToInteractWith.position, characterToInteractWith.myID, MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][characterToInteractWith.position[0]][characterToInteractWith.position[1]], 1 );
if ( returnedClossestTile[0] != -1 )
{
if ( characterToInteractWith.characterValues[CharacterData.CHARACTER_ACTION_TYPE_POWER] > 0 )
{
if ( characterToInteractWith.characterValues[_currentActionType] > 0 )
{
if ( ! characterToInteractWith.blocked && ! characterToInteractWith.interactAction )
{
mayDoAction = true;
chosenCharacterCallBack ( characterToInteractWith );
}
}
else
{
if ( ! characterToInteractWith.blocked && ! characterToInteractWith.interactAction )
{
mayDoAction = true;
chosenCharacterCallBack ( characterToInteractWith );
}
}
}
}
if ( ! mayDoAction )
{
MessageCenter.getInstance ().createMarkInPosition ( _currentObjectIComponent.position );
if ( characterToInteractWith.myCallBack != null ) characterToInteractWith.myCallBack ( null, true );
}
}