本文整理汇总了C#中Cell.SetHasBeenSearched方法的典型用法代码示例。如果您正苦于以下问题:C# Cell.SetHasBeenSearched方法的具体用法?C# Cell.SetHasBeenSearched怎么用?C# Cell.SetHasBeenSearched使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cell
的用法示例。
在下文中一共展示了Cell.SetHasBeenSearched方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
/// <summary>
/// Runs a tick of the A* search
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void Run(object sender, EventArgs e)
{
System.Console.Out.WriteLine("Running A*; Step Count: " + stepCount++);
while (true)
{
if (unvisitedCells.Count == 0)
{
return;
}
currentCell = unvisitedCells.Last.Value;
unvisitedCells.RemoveLast();
if (currentCell.HasBeenSearched())
{
continue;
}
break;
}
currentCell.SetHasBeenSearched(true);
visitedCells.AddLast(currentCell);
if (currentCell.IsRewardCell())
{
System.Console.Out.WriteLine("Found the reward");
return;
}
// Check if cell is a neighbor of the currentCell
// If so, set the cost and add to unvisitedCells in ProcessNeighbor()
if (gridWorld.CanMove(Direction.UP, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex() - 1, currentCell.GetColumnIndex()]);
}
if (gridWorld.CanMove(Direction.DOWN, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex() + 1, currentCell.GetColumnIndex()]);
}
if (gridWorld.CanMove(Direction.LEFT, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex(), currentCell.GetColumnIndex() - 1]);
}
if (gridWorld.CanMove(Direction.RIGHT, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex(), currentCell.GetColumnIndex() + 1]);
}
}
示例2: Run
/// <summary>
/// Runs a tick of the Q-Learning search
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void Run(object sender, EventArgs e)
{
// TODO: Implement
System.Console.Out.WriteLine("Running Q-Learning; Step Count: " + stepCount++);
if (stepCount > MAX_SEARCH_STEPS)
{
RestartEpisode(null);
}
if (episodeCount > NUMBER_OF_EPISODES)
{
training = false;
}
// Check to see if we found the reward
if (currentCell.IsRewardCell())
{
System.Console.Out.WriteLine("Found the reward");
return;
}
Direction bestDirection = GetBestDirection(currentCell);
// In this stochastic implementation, use the transition function to get the actual direction to move
Direction actualDirection = Transition(currentCell, bestDirection);
currentCell = gridWorld.GetCell(currentCell, actualDirection);
currentCell.SetHasBeenSearched(true);
if (training)
{
// Update the Q-Table with the current cell
foreach (Direction direction in Enum.GetValues(typeof(Direction)))
{
if (direction != Direction.NONE &&
gridWorld.CanMove(direction, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
UpdateQValue(currentCell, direction);
}
}
}
}