本文整理汇总了C#中Cell.IsRewardCell方法的典型用法代码示例。如果您正苦于以下问题:C# Cell.IsRewardCell方法的具体用法?C# Cell.IsRewardCell怎么用?C# Cell.IsRewardCell使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cell
的用法示例。
在下文中一共展示了Cell.IsRewardCell方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
/// <summary>
/// Runs a tick of the A* search
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void Run(object sender, EventArgs e)
{
System.Console.Out.WriteLine("Running A*; Step Count: " + stepCount++);
while (true)
{
if (unvisitedCells.Count == 0)
{
return;
}
currentCell = unvisitedCells.Last.Value;
unvisitedCells.RemoveLast();
if (currentCell.HasBeenSearched())
{
continue;
}
break;
}
currentCell.SetHasBeenSearched(true);
visitedCells.AddLast(currentCell);
if (currentCell.IsRewardCell())
{
System.Console.Out.WriteLine("Found the reward");
return;
}
// Check if cell is a neighbor of the currentCell
// If so, set the cost and add to unvisitedCells in ProcessNeighbor()
if (gridWorld.CanMove(Direction.UP, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex() - 1, currentCell.GetColumnIndex()]);
}
if (gridWorld.CanMove(Direction.DOWN, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex() + 1, currentCell.GetColumnIndex()]);
}
if (gridWorld.CanMove(Direction.LEFT, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex(), currentCell.GetColumnIndex() - 1]);
}
if (gridWorld.CanMove(Direction.RIGHT, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex(), currentCell.GetColumnIndex() + 1]);
}
}
示例2: Reward
/// <summary>
/// Gets the reward for a cell.
/// </summary>
/// <param name="cell">The cell with the reward.</param>
/// <returns>REWARD or 0</returns>
public int Reward(Cell cell)
{
if (cell.IsRewardCell())
{
return REWARD;
}
else
{
return 0;
}
}